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I am sick of "Press E to outplay"
I would rather face Sprint boosts, etc. any other exhaustion perk anytime 24/7 rather than this. I see it every single game on at least 2 survivors (usualy 3+) and I am sick of it. The ammout of time I outplay someone on a loop or they made a mistake and just press E to say "haha no" is ridicilous.
I am not saying 100% nerf it but I just want to express it so annoying and "unfair" perk that sets your good play outcome to 0. Yes, it is useless when they are in the open, but other than that, it is extremely powerfull.
"Oh but latency makes it bad", yea? Then why I see it every single game on every single survivor?
I just wanted to express that I am sick of this perk and it is frustraiting and super-unfun to go againts.
Comments
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Also, it is not like they use it in the open, usualy they use to get back to a palet and you can do nothing about it. Wait or bait it? Nope, otherwise they make it to that palet anyway.
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If you have gained enough distance from them making a mistake and then they are pressing E to avoid your attack, they are literally using the perk for its intended purpose and you failed to bait it out, so no, you didn't outplay them on the loop at all.
The most common complaint with Dead hard is being used for distance to get from loop to loop or to get another run of a loop in, because this is what many consider to be unavoidable on the killers part.
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"Fail to bait it out" but how can I? If I wait to bait it, they will get to that window / palet anyway and I lose a momentum and they gain distance. If I don't wait they will press E and gain momentum and I lose another 30s+ in a chase.
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Yeah i can totally understand you.
No perk in this game is as frustrating to verse than Dead Hard imo.Run whatever you want but damn is this perk annoying to go against.
Used your power in a good way/set up a good mindgame?
Ups,doesn't matter they used Dead Hard.
We don't even have a decent anti-exhaustion for DH.Mindbreaker is only ok on stealth killers and against Sprint Burst.Blood Echo also only really works on Plague and Legion.
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Honestly compared to sprint burst or BL on certain maps I’m fine with DH. Clown doesn’t have any huge issues with it
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Oh, dont worry, they will nerf Dead Hard at some point. And then you will reconsider your opinion if you want to verse Sprint Burst. Sprint Burst, unlike Dead Hard, makes every area safe, because you can actually gain distance and make it to a Pallet or Window, unlike Dead Hard, which is not useful in Deadzones.
And IMO it is more frustrating to approach a Gen, having the Survivor sitting on it as long as possible and making it to safety regardless due to Sprint Burst.
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I don't mind any exhaustion perk at all 99% of the time. But this perk is like in your face "haha nope get outplayed" by pressing a single key on a keyboard. If it was at least rare perk to see but nope, every single game many many times.
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Depends on the killer as wraith for instance i don't mind sb but when a survivor dhs to a pallet they shouldn't have made it to it feels more frustrating. Same with killers like blight. Really any killer that makes sbs speed kinda useless. Or at least not as impactful.
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Againts stealth killers (or any killer) sure but I still for some reason don't mind at all, but this perk is just next level.
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DH would be fine if it couldn't be used to make up distance, and had a net neutral speed increase.
Basically after using DH and completing your forward 'dodge', you get slowed for just long enough to account for the increased distance. It can still be timed to evade a hit, but if you use it out in the open, or to gain distance on a loop you messed up, the killer can still catch up a couple seconds later instead of giving you another 20 second lead.
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I can guarantee you, 4 Sprint Bursts every game would be way more frustrating than 4 Dead Hards.
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I feel your pain. Dead Hard should be nerfed!
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If you're going to leave "just bait it out" comment - stop. This will make you look silly
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Well,at least you can use Mindbreaker against Sprint Burst.
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It might be frustrating but no way near dead hard is.
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3rd health state, they got outplayed, press 1 button and boom, here we go again, i would change it like if you use dh next 2-3 sec you cant vault, throw pallet n stuff. You got distance, not 3 health state and safe loop.
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It would become kinda useless then. If you're still moving at the same speed, the only time you really bought was the amount of time for their basic attack cooldown
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So is NOED for killers....and like DH it can be countered. DH is fine imo, i dont play as killer that much but when i do i can still bait it out most of the times. I would say the perk is only an issue with killers that are generally less experienced or face bad survivors most times, so when they actually come against people that know what they are doing they think the perk is too strong.
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I'll never get these... sprint burst is very easy to deal with.
As in, if you can counter it because you are using one of the many killers with some sort of a speed boost, counter it. (Billy, wraith, nurse, oni, blight, legion, spirit, twins(victor), to a smaller degree clown and bubba, also freddy and demo depending on where they can teleport)
If you are a killer with traps set up to deal with it, sb means nothing. (Trapper and hag, technically twins if you have one of the brothers there, also zombies.)
If you have some slowdown that applies to the one with sprint burst, use it. (Clown, freddy, hag with slowdown traps)
If you are a ranged killer, hit the shot.(huntress, deathslinger, corrupted plague)
If you have stealth, use it well. (Ghostface, pig, demo, wraith, anyone with a stealth perk)
Meaning what? Michael, doctor, pyramid head, trickster and nemesis that don't have something to deal with sb on the spot?
Well, at least you know right away to go for someone else, instead of wasting time on someone just so they can press a button and reset the last chase.
Edit: oh yeah... this all disregarding any killer can just equip mindbreaker.
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There is always the chance that they just used it to get to that gen.. unless they walk everywhere making them waste time, so win win.
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I have to remind myself that many players are not experienced at this game. I have zero issues with Dead Hard and when I do lose games it has very little to do with exhaustion perks.
I find in threads like this the complainers know the counters and just dismiss them. Again. It’s probably not this.
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A lot of people specifically greed when they have dead hard, it’s not just pressing a button to undo a mistake
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That's why i binded my dead hard key to f.
So i atleast pay respect every time i cheat a good play
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Well said. I'll take 4 DH over 4 SB all day. Drives me nutz those ones that just SB to shack soon as there SC goes off or they here my terror radius getting 40+ meters of distance. I don't even bother I kill the rest and wait for my moment later F that.
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Then get good.
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I understand the hatred for dead hard. If someone uses it to gain distance that's fine but when it's used to avoid a fair hit. that's when I get annoyed with it. Take the invincibility frames out of dead hard and that won't be an issue, but you'll have people who rely on it complaining instead.
though it is funny to see someone dead hard into a wall sometimes and it doing nothing.
I hear so many times when I'm on survivor teams.
"But I used dead hard!"
that's when it doesn't work. It needs a rework the devs know it and have said as much, It's pretty far down the list though.
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I'm not getting away with extra loops because I can press E. I'm intentionally greeding because I can. I don't understand why so many people think there's no intent behind pathing. Take away Dead Hard and I drop the pallet sooner. You still don't get a hit.
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Yeah, it's not super fun. Kinda makes me wish Coup de Grace was on a 40 second cooldown timer.
Edit: and also made you phase through pallets so that predropping them isn't such a good strategy.
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Assuming the survivors are using them well, 4 dead hards is irritating. 4 sprint bursts is a nightmare
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ah actually this is true for me DH is really annoying when you supposed to outplayed them but 4 SB just more annoying than 4 DH
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I'm sick and tired of people referring to button presses to discuss video games. Every action in a video game uses a button. You could just as easily say, Hold M1 and wildly swing your mouse to land hits as killer.
The survivor who is using dead hard isn't just pressing E randomly, they need to time it if they are trying to avoid a hit, if they're going to a pallet they need to also time it correctly so that they're positioned correctly to throw the pallet, and sometimes they need to bait out a hit such as turning 180 and running right at the killer. There is quite a bit of skill expression with dead hard.
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how do you counter dead hard for distance? go on... I'll wait.
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time spent. that's the difference.
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More like "Press E to fix mistake" lol. This perk pisses me off too.
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I understand the perception. I'd just argue it's equivalent to the other exhaustions. A properly used Sprint Burst or Lithe can mean it will take 20-30 seconds of holding W just to start looping a tile.
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Mindbreaker exists. Pretty much negates Sprint Burst unless they aren't on a generator.
Can't wait for my favorite perk in the game, Mindbreaker, to become meta.
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That's not what people use it for, nor what is a problem with the perk. The problem is using it for distance, which has no counter.
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I think he's talking about how a survivor can make a blatant, huge error at a tile or near a hook and correct it by just pressing E. Reusable too. Not Dead Hard for distance, that's a whole other problem.
I regularly outplay a survivor with a red stain mindgame and they panic dead hard right into a pallet drop or something. Feels kind of unfair.
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Hey , i dont have any problem with DH here why :
i always plays it as Survivor because i like it to go trough traps, gaining distance , making a flashligh save or avoiding a hit (witch one can be tricky).
i mostly encounter DH every game i play as killer but survivors will use it 1 time then you ll know now he has it , why dont you mindgaming ? faking a hit works great ... wait a little before hit ? theres so many way to counter it . Killers that just follows survivors and try to hit like a bot and says DH is OP are just LAZY . thats my POV of DH as Survivor and Killer .
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Dead hard is pretty easy to see coming as many users seem to slow right down whilst looking behind them, it's usually always David using it too. Its frustrating but its part of the game and you just gotta suck it up.
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You don't need to have a counter to everything in this game. That's entitled speaking. They brought a perk to be able to use it, if they use it to gain distance than that's fine and that alone doesn't make it OP.
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you know what i hate more than Dead Hard, all these killers that "Hit thru pallets" now. ######### is the whole point now just hold w till the killer downs us ....boring
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Exactly. If they didn't use dead heard, survivors wouldn't greed loops at all and just pre-drop pallets. It won't change a thing nerfing DH.
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If you’re a PC player, you are welcomed to join me on Discord and we can swap matches.
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Oh trust me, go against 4 SB gamers and you'll miss your DH days dearly.
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Good. Drop it early then, I don't mind. This is however not just about droping palets earlier, you can do so many nasty things with Dead Hard, like for example dodge well timed killer power (okay, fine) or ruin killer good mindgame where you would otherwise without this perk fall on ground (not so fine anymore, since it is punishing good play by the killer and it feels like a garbage).
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Every game uses action buttons, yes. But what I mean here (you know it allready) is not rly the "you pressed E" but the killer for example could outplay you at T wall but you "just" press E right after you saw the killer to get to a window safe for example. The outplay had some skill but "just pressing E" aka denies the outplay of the other player.
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Getting "outplayed" by dead hard is for me much more painfull than someone gets head start boost of speed, because I know, when it comes to loop for example, they won't just ignore my play by dead hard.
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Once they nerf DH they will nerf sprint burst next anyway.
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I doubt they will nerf DH.
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