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Looking for an RPG where stat growth is driven by player actions
This is going to be a short explanation of why I want this, scroll down if you don't want to read it.
I own an old WWE vs. RAW game. In that game, you could make a custom character, who had certain base stats. However, depending on how you played, your character's stats would grow depending on what you did. So if you used more punches, your character would become more adept at punching, same thing for kicks, grabs, and so on. Eventually, you could max out everything, but that's beside the point.
I liked this system a lot. I felt it was better than stat point allocation because it's more realistic. You do something and your character becomes better in the thing you're doing.
I want an RPG like that, where, if I play a certain way, my character grows in ways that depend on what I've been doing, instead of me getting attribute points.
Other requirements:
- Not Skyrim
- Not GTA V (already own it)
- Not published by EA
- Didn't do that "one year exclusive on EGS" BS
- Sold on Steam
- Either third or first person
- 3D
- Decent graphics
Optional (but preferable):
- Magic
- Not isometric
Does anyone know of an RPG like this?
Comments
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First thought that comes to my mind is Kenshi.
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