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I remade my FNaF concept as a tribute to Scott
The Attraction
Tall Killer
4.4 movement speed
24 meter terror radius
Lore: William Afton was a man with mind for robotics. His animatronics were clearly state of the art. However, with a great mind came malicious actions. He sought to kill children for his own sick amusement. To hide the bodies of his helpless victims he stuffed them inside the very animatronics he created. However his ghosts came back to torment him. To escape he ran into an animatronic suit. However the springlocks inside the suit snapped. Crushing his insides, braking his bones, and leaving him dead. Except it didn't. He remained alive for years. Some force that wanted him to suffer kept him alive. Years later he was set free by people who didn't notice the decayed corpse inside.
To get revenge on those who wronged him Springtrap became active. Looking for ways to kill he came across his own son, Micheal. However Micheal knew his father's crimes, and knew his father deserved the worst fate. Lighting the building on fire Micheal escaped. However Springtrap did not, except, something happened again. He didn't die. He body burned, except he couldn't seem to die.
Then the fog came. It wrapped around his decaying metal body and then put him somewhere. Somewhere where he could torment everyone. He could get his revenge at last.
Ability: Relentless Torment
Haywire: Pressing M2 during a chase makes springtrap move at 4.8. His terror radius does not increase however his stomping can be heard across the map. Haywire lasts for 20 seconds, then his springlocks snap in on him, stunning him for a short period. Haywire can be activated at any time, even when carrying a survivor, however the stun will make him drop the survivor. Haywire can only be used in a chase, however can last after the chase is over.
Springlock Machinery: Around the map are broken down animatronics. Springtrap can see their aura. Springtrap can collect parts from these animatronics and put them on downed survivors. When a survivor has Machinery on them, they suffer from the Locked status effect. When Locked, survivors have a bar at the side of their screen. When sprinting the bar fills up slowly (it takes about 20 seconds to fill just by running). When walking it doesn't change. It only goes down when standing still. Fast vaulting and dropping pallets fills this bar by a quarter. When the bar is fully filled, survivors lose a health state.
Perks:
Hex: I Always Come Back
No matter the annoyances you face, you always come back.
Whenever a gen is complete, gain a token.
1 token: 1 Generator becomes blocked by the entity for 30 seconds
3 tokens: All generators become reset on progress (not including already powered generators).
5 tokens: Vaults and Pallets within 16/24/32 meters of you when you get 5 tokens are blocked until this hex is cleansed.
"I always come back." - William Afton
Eternal Rage
The people who betrayed you fills you with anger. Through this rage you inflict your torment onto survivors.
When you get stunned or blinded by any means, survivors around you are exposed for 15/17/20 seconds.
This perk has a 30 second cool down.
Afton Robotics
Your familiarity in Machinery and repairs gives you a malicious advantage over your enemies.
After 3 generators have been repaired, Afton Robotics activates. When you kick a gen its aura is green to you. When you kick another gen within 20 seconds, their progress bars swap. After they swap, Afton Robotics deactivates.
Thank you for reading. I really don't want to talk about Scott and all of that drama, I just wanted to be supportive. However feel free to give your thoughts on the concept.
Comments
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Ability:
Haywire - pretty useless, because moving at 4.8m/s is not a big deal + he gets a stun afterwards + he is only at 4.4m/s when he isnt using it, although he has no real power (why 4.4? he has no strong power like spirit or huntress, this power is trash)
Springlock Machinery - so this ability is made for tunneling - terrible (does the survivor lose the status effect when the bar is empty?)
Perks:
Hex: I Always Come Back - the 1 token reward is pretty useless, the 3 tokens reward is very strong, the 5 token reward is just Cruel Limits (Demogorgon Perk, which is completly #########) + you dont have to do anything to get the tokens, besides playing bad (like Noed), which is terrible
Eternal Rage - okayish
Afton Robotics - completely useless, the gens dont even lose progress, they just swap (why)
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Okay, your point are valid, and I'm not going to write an essay saying why you are wrong. I'm not that type of person, but I just want to say you are wrong about Afton Robotics. That perk can force a 3 gen and not only save you time in the late game, you can confuse survivors and win the game. Tho the power is underwhelming.l I'll admit.
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