Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

Is this a Cool idea or not?

InnCognito
InnCognito Member Posts: 720
edited June 2021 in Feedback and Suggestions

Just wondered if this would change the dynamics of the game any?

What do you think of the AURA of the EXIT GATE switches (that are normally shown) instead, to be REMOVED the moment the generators are completed?

Thoughts, ideas? Would this make the danger of the game seam much greater?

------------

Added bonus. The EXPOSED STATUS effect is applied no matter what? (without the NOED totem) Thus, creating a greater sense of danger?

thoughts, ideas, is this cool or just "too much"? 😎

Post edited by EQWashu on

Comments

  • ad19970
    ad19970 Member Posts: 6,473

    I'm not quite sure what the first change would do? Because the aura of the exit gates only show once the gens are all completed.

    The second idea would be very bad in my opinion. NOED is already a unpopular perk, making it basekit and not bound to a totem would be completely broken. This way, even if survivors do good and repair all 5 gens, there is still a good chance that the team will go down. And it would completely discourage hook rescues during endgame. It would be really bad.

  • MrDardon
    MrDardon Member Posts: 4,066

    Noed is a badly designed Perk, making it basekit would be terrible and every decent Player would agree on that. Hiding The "Blob" you mean? Wouldn't probably do much since Survivors will eventually find them since they are easily visible from a far.

    Then you have a dumbass like me who ignores the "blob" and is like: "Where are the exits, WHERE ARE THE EXITS!"

  • Milo
    Milo Member Posts: 7,383

    To be fair, looking at exit gates bubbles AND being chased at the same time can be quite tricky.