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What are the dos and donts of assymetrical multiplayer?

Trwth
Trwth Member Posts: 921

I think this question is best asked in these forums. Assymetrical multiplayer is a tough genre to nail in the world of game design, and it's nigh impossible to satisfy everyone. But, as DbD is the current best in the genre and since we're all dedicated players, what are some dos and don't a game of its like should have? (One or two of each will do.)

Comments

  • GuyFawx
    GuyFawx Member Posts: 2,027

    Add random elements to keep each match feeling distinct from the last but also not so random that it can be exploited and ruin the game for everyone

  • GreyBigfoot
    GreyBigfoot Member Posts: 954

    Do: try to play both sides. It will give you a better understanding of each side, probably improve your skills on both roles, and more empathy during game balance discussions.

    Don't: use just the meta. Use what you think is the most fun (in some cases that is the meta) because the same things repeatedly can cause burnout on any game.

  • FrostySeal
    FrostySeal Member Posts: 632

    Don't:

    • Balance around the top 1 percent of the game. Most people in this game are casual players and balancing around a competitive scene will kill the game due to the casual player base having to sweat every match and competitive players still being dissatisfied with the games imbalanced state.
    • Don't balance around new players either, that causes a lot of problems later on as people get better and better at the game.

    I don't really have much for Do's but one obvious one would be to communicate with your community more for balancing issues and whatnot.

  • TheMadCat
    TheMadCat Member Posts: 2,203

    Each time I P3 a character, I play them when I got a good BP offering to use. I equip the random perks I unlocked and it's usually super fun.

    I have nothing against the meta, but using perks I usually don't play is refreshing.

  • FancyMrB
    FancyMrB Member Posts: 1,250

    As a player?

    Don't take asymmetrical games so seriously and be kind to one another.

    Do play both roles so you experience everything the game has to offer.


    A lot of people get trapped into playing one side and thinking the other is the enemy. We are all gamers trying to have fun ^^

  • th3
    th3 Member Posts: 1,846

    Don’t balance based on what people post on the forums since 99% of the time they are incorrect or just biased. Same with streamers.

  • Pulsar
    Pulsar Member Posts: 21,012

    That's literally every player tho.

    Everyone has a bias.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917
    edited June 2021

    This is what killed Evolve as the 4 hunters out powered the one monster at the beginning of the game which often lead to the monster almost always dying in under 2 mins every single game once the hunters weren't complete potatoes.

    So the team of 4 had 30+ min queues only to kill the the lone player within 2 mins OR LESS(This is counting the 1 min head start the monster gets) solely because the 4 out powered the one.

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    Do:

    Give every character/role a skill ceiling appropriate to their power level

    Make most if not all characters able to be used at higher levels of play (though not necessarily competitive level)

    Force the 4 to work together through mechanics

    Give the 4 the ability to evade or combat the power role with some reliability

    Make abilities that are both unique and fun to use

    Enforce interactions between the 4 and the power role

    Make the power role slightly more powerful than the 4 combined

    Listen to the playerbase to get a slightly better idea of how to balance the game



    Don't:

    Add hard counters of any kind unless players can change their loadout mid-game

    Make counters completely reliable to the point of inspiring complacency

    Make it essentially a hide-and-seek game

    Make one side grindier than the other

    Make one side require less total effort to win

    Forget about the basic rules of game design

    Give the 4 too many offensive abilities

    Give either side more or less information than they should reasonably have

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Decide who has the macro power andwho has the micro power. Right now, survivors have the micro power but in such a way that it translates into macro power via time wastage.