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Increase base regression speed.

Basically as the title says, I feel base generator regression should be increased from what it is. The reasoning behind this is that generators take too long of a time to regress for how much time one puts into kicking a generator. I can't remember the full statistic, but I once saw on the forums here that in order for a 99% generator to regress to 0 it would take 9.5 minutes.


I'm open to suggestions for numbers, but I feel bumping up regression to around 140-150% would help out exponentially. Of course, we would also need to nerf pop a bit, probably around 10% would be fair. Again, open to suggestions!

Comments

  • Purgatorian
    Purgatorian Member Posts: 1,146

    Ruin would have to be nerfed too. 300% regression on 150% base is a bit too much. This is from someone who runs ruin.

  • Lliart
    Lliart Member Posts: 200

    I thought Ruin was a 200% regression? And even then I thought it was an artificial changing of regression with Ruin, so it changes regression instead of stacking onto the regression speed. If it's the latter of stacking though I do wholeheartedly agree.


    Also that's another point lol, does Ruin stack on the normal regression speed or does it artificially change it to be 200%?

  • Trwth
    Trwth Member Posts: 921

    I think the devs could stand to do a test. The game is approaching it’s fifth anniversary, why not play with fire?

  • Purgatorian
    Purgatorian Member Posts: 1,146
    edited June 2021

    It is on base 100% regression if you double that on 150% base it will be 300% regression... I think lol. No it doesn't stack but doubles the regression speed.

  • Soulpaw
    Soulpaw Member Posts: 290

    i think instead, just knock off 1-3% when you kick it. that way kicking will be more useful and worthwhile to do without downplaying other perks.

  • Bran
    Bran Member Posts: 2,096
    edited June 2021

    i think the generator should be damaged based on % complete and also begin to regress slower or faster based on that %. and incur love tap penalties which increase the damage and regress rate if damaged repeatedly in a short span of time.

    Post edited by Bran on
  • Bravo0413
    Bravo0413 Member Posts: 3,647

    why would a perk that can be removed from the game need to be nerfed? the devs haven't nerfed Devour or NOED because of the reason that they can be removed from the match by being cleansed...... high risk, high reward.... if it can be cleansed it better be able to deliver a punch and with all the tools that survivors have now to say "fook totems" i don't think nerfing hexes should be on the devs radar..

  • Purgatorian
    Purgatorian Member Posts: 1,146
    edited June 2021

    You do realise we are discussing increased regression speed as base. As it is now, no ruin does not need to be nerfed. I am saying the regression that ruin gives should not be increased.

    Adding more regression to it would deplete a gens progress at double speed it does now, or at least with a 50% increase, if more is added to base regression. This would make it far too powerful as a gen would completely regress from 99% to 0 in about 20-30 seconds instead of around the 40-50 seconds it takes now.

  • terumisan
    terumisan Member Posts: 1,293

    Well it's more like it doesn't really matter if ruin has more regression since survivors have a decent amount of perks and maps that just makes it easy to delete totems/hex totems not to mention rng ruin spawns where your ruin can be broken before it even gets value also the extra regression is gone when ruin breaks

  • bjorksnas
    bjorksnas Member Posts: 5,615

    Well heres my take

    Base Regression becomes 1.5x speed

    0.375 c/s (gens take 80 charges)

    but ruin + pop the two most popular regression perks are nerfed accordingly with the new changes

    ruins numbers become 100%, 116%, 133% (or 0.375/0.435/0.5) (that way the perk doesn't benefit from the change its the same effect

    and pop changes to include a stipulation that gen regression is decreased by 33% for the first 20 seconds of the gen regressing so the regressing gen doesn't benefit unless survivors abandon it for an extended period of time

    now base regression is better which means that other perks benefit but these perks don't become stronger because of the changes (except when the gen is abandoned with pop)

    but also another change survivors have to work on gens for 3 seconds to end regression, no more tapping a gen to stop its regression making kicking a gen meaningless a lot of the time

  • Bravo0413
    Bravo0413 Member Posts: 3,647

    well this "far too powerful" perk can be broken within the first few seconds of the game, rendering it useless.... and between the new totem perk and detectives hunch with maps i don't see any reason why ruin would need a nerf.

  • Lliart
    Lliart Member Posts: 200

    The point is for there to be a buff to gen regression. You are only focusing on the possible ruin nerf. Again, the main word here is POSSIBLE.

    The main point of me wanting an increased gen regression speed is because I want to run perks that aren't pop and ruin. If Ruin remains and extremely powerful perk, then that just means that I'll be forced to run it again. Even with this stated, a 300% regression speed feels WAY too punishing, especially for a perk that's about as hit and miss as Ruin.

    In an ideal world if gen regression gets increased, I would want the numbers to be changed to 150% normal regression and ruin to still be 200% regression. Just adjust the numbers of Ruin so it does the same amount of regression that it does on live. Does that make sense?

  • Lliart
    Lliart Member Posts: 200

    This suggestion is FAR more thought out than I could ever come up with and it makes me so happy to read these numbers. I would personally LOVE if a of these changes here went through, especially because the feel fair for both survivor and killer. Pop and Ruin become more balanced and feel less oppressive to go against, and people can freely run perks that aren't devoting half their build to gen defense.

  • Purgatorian
    Purgatorian Member Posts: 1,146

    Are you not reading my posts correctly. I am NOT saying it needs a nerf and never have. I am saying it SHOULD NOT be buffed.