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Robotic killer concept with perks

dspaceman20
dspaceman20 Member Posts: 4,699
edited June 2021 in Creations

So after asking if a robotic killer would fit into dbd I started to think of a robotic killer concept. If you like the concept I might do addons and a backstory for this killer.

The Machine is a robotic killer able to find and kill survivors by going into different modes with its power "Killing Machine"

It's personal perks, Tetanus, Faulty Defenses, and Major Malfunction, allows it to harm hooked survivors as well as their defenses and progress.

Movement Speed: 115%

Terror Radius: 24 meters

Height: Tall

Killer Power: Killing Machine

The Machine is a capable security robot that is designed for harming humans when controlled. The Machine is able to switch between two different modes, which are surveillance mode and attack mode.

Surveillance mode: when in Surveillance Mode you can monitor the trial to find survivors. When standing still press and hold the active ability button to look through a scanner and detect survivors moving in your terror radius. Survivors can prevent being scanned by crouching. Survivors will know your in Surveillance Mode by the blue color of The Machine's eyes.

Attack Mode: After a while The Machine can change into Attack Mode when active. Press and Hold the power button to go into Attack Mode when the meter is full. When in Attack Mode you have a Lazer that can be used to damage survivors. Press and Hold the active ability button to charge the Lazer and release the button to fire the Lazer. Firing the Lazer decreases the duration of Attack Mode. When Attack Mode meter is empty you go into a slight cooldown and you return to Surveillance Mode. Survivors will know your in Attack Mode by the red color of The Machine's eyes.

Now here are the perk.

Tetanus

The extreme lack of care for your matelic instruments can be harmful to others.

When a survivor is unhooked they suffer from the broken status effect and a 6/8/10% decrease in repair and healing speeds for 15 seconds

Faulty Defenses

You start the trial off with 1/2/3 tokens. After a survivor vaults the same pallets 3 times a token is consumed and the pallet is instantly broken.

Major Malfunction

Being near machines have taught you not only how to create them but also how to destroy them

Once per trial when you kick a generator with progress the generator loses 50/75/100% of its repair progress.

After Major Malfunction is used you are unable to kick any other generators for the remainder of the trial.

I hope you like the concept. If you can't tell I enjoy doing these a lot. Let me know if you like it and want addons and a backstory. Have a great day.

Post edited by Mandy on

Comments

  • Seraphor
    Seraphor Member Posts: 9,429

    Cool idea.

    Major Malfunction seems like it could have some issues though. What happens if you kick a gen with say 10% repair, does it consume the perk? How can you choose when to use it? Just never kicking gens? On it's own it sounds a bit hard to use, but I suppose if paired with say Ruin or Surge it could actually be pretty OP.

    Nit-pick: Tetanus... is a bacteria, and the idea you get it from "rusty nails" is a myth, so I wouldn't say the name really fits the concept.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    Thank you I'm glad that you like it. I was wondering to myself about Major Malfunction as a perk. I think I can change it to be more useful.