Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Long killer queues and instant survivor queues
Anyone else experiencing this? Even at traditionally peak times my survivor queues are still pretty fast.
Comments
-
Ever since the RE chapter it's been the case. Maybe a lot of people wanna play Nemesis.
It's an unpopular opinion but i'm enjoying longer killer queues. it's kinda nice to chill between games.
7 -
I’m definitely not complaining or anything, it’s nice if I’m playing with friends to not have to wait forever and as killer it’s nice to be able to mess around with my build and spend points. It just surprised me because I keep seeing people post here about “15 minute survivor queues” and that is really far from my experience at the moment.
4 -
Takes longer to find 4 people as opposed to finding 1
Killer queue times will always be inherently longer.
0 -
Yes.
Killer really long 5-10 min, afternoon and evening are okay with 3 min wait times.
Survivor always instant outside of evenings and nights
0 -
Except killer queues are only longer since RE update and were instant all year long. But yes 4 people should be longer to find if only killer/surv ratio was balanced which is not the case
11 -
Seems like Survivors are fed up with that constant Nerfs done by those Killer-sided Devs.
8 -
Its because there's a lot of people playing nemesis imo.
I'm also getting fast survivor queues even in the middle of the evening when usually the wait is 10+ minutes.
1 -
Nemesis, unlike the last two killers, is popular and people want to play as him. Things will probably return to normal with long survivor queues and instant killer queues by mid-chapter. Now if the next chapter is licensed and is a certain hook handed man everyone thinks it is, the current situation might return.
The sad thing is this is how queue times are meant to be. Survivors should not have 5-10 minute queue times and killers less than 30 seconds. It shows how the devs screwed things over that not enough wanted to play killer before Nemesis.
4 -
I haven't played as many Nemesis lately so I feel its more to do with the performance issues atm.
Survivor they are a minor inconvenience that will mainly make you miss a skill check and occasionally get downed because of frame drops; killer however is really close to unplayable especially on older hardware.
0 -
Too many killers playing as it’s so much easier to be killer in dbd. That’s why it takes longer to get a kill lobby as they’re all full, not enough survivors.
1 -
How do you not get tired of this. It’s actually sad at this point.
11 -
well, up to the day before the RE chapter release it has been the exact opposite, due to a majority of people wanting to play survivor.
3 -
It's like this every new killer release. Everyone wants to play the new Killer.
If you've been playing the game for multiple chapters, this pattern is very obvious. Long killer queues on new killer release. As time goes on, survivor times get absurdly high, until the next killer release.
1 -
Perhaps survivors are finally realizing there is no point playing survivor when it is near impossible to win.
1 -
Nemesis is the first killer since the Blight that actually has a lot of people interested in playing them, so that's probably a factor.
I think that the console issues can't be ignored either. There's a lot of people I know who play console and who mainly play survivor who've tossed in the towel and just aren't playing right now. I'd be curious as to how many console players have been chased away from the game since the RE launch and how that might be affecting queue times on both ends.
For me, I've been playing a lot of solo survivor with shorter waits than normal (and doing so with great success -- 6 rounds and 5 escapes over the last day, but my solo experiences have actually been continuously good overall). My killer queues were still almost instant during peak hours two days ago (while my SWF survivor queues were shorter than normal, but still required a little bit of a wait), so while I think it's being affected during the day, peak times in my region (NA) haven't changed all that much.
1 -
You play sweaty slugfest Nurse. You're one to talk. Why not play addonless Trapper or Myers to give survivors an easier time?
5 -
You can win almost as much with those two. Myers is unbelievably strong and if you catch someone in the basement with trapper, your victory is sealed in the bag.
While Nurse has been nerfed tremendously, all the other killers have been massively buffed. It is not my fault survivors are weak when I play nurse. There is no stealth, the fog is non-existent.
0 -
Blight had like 0 hype between his lackluster design, boring sounding power for such a lore heavy character, buggy power, and his super low POV. Things have changed for the better for him, but he was deader than Trickster and Nemesis for sure on release and the weeks that followed. Trickster had a lot of hype, controversy, and thirst going on that kept him going for a bit before people realized he took more effort for less reward. Twins was the quietest release and it didn't help there were game breaking bugs for the Twins like Victor getting stuck in the ground or getting stuck switching between them to be frozen idle.
My least favorite of this batch is still Blight. He's such a underwhelming design only being carried by being ridiculously OP on certain maps (Shelter Woods... yuck) and strong on most others.
As for the main topic, I realized this when I went in as Killer and waited awhile to load into a key lobby as Trickster. I decided "Nah, not on my pretty boy" and switched to Survivor for instant lobbies. It's good though, I can kill off some of these Survivor challenges I've neglected if the rage of being a solo player with potato allies and super sweaty killers doesn't get me to hop off again. Also the console players getting disconnected and turning matches into 3 or 2 man matches that the Killer still plays like a esports match is also very... aggravating.
0 -
Yeah, they nerfed sthe stealth aspect in every map rework so far. Fog should be a thing again, but then, people use strechted res, brighting filters and such anyway to not to have play fair.
0 -
Killer queue is almost instant for me, survivor I'll have to wait up to ten minutes
0 -
Nope. As a Killer I get instant queues. As a Survivors 3-5 minutes today.
1 -
This may be true for PC, but meanwhile console is often at a huge disadvantage. PS4 is dark and survivors a few feet away can actually completely disappear in the fog. On Switch, I can't see survivors. I can't see a lot of the environment, it's all so dark and blurry that I'm effectively blind.
The game does nothing to try to ensure a consistent experience across platforms. It doesn't even require stealth for survivors to disappear.
Just to be clear, I'm agreeing with you that things are unfair, I'm just pointing out the opposite side of this and how the devs fail their players even on stuff that's within their power to improve.
On topic, my queue times were a little wonky when the RE chapter released but they've pretty much returned to normal.
0