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Tunneling Tactic Increase?
Comments
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I'll be honest. If you were just BT saved, and you use that BT to hinder my progress after the rescuer, I am going to tunnel you out of the game.
With that said, in most cases, my tunneling comes from the survivor's mistake. Running into me, for instance, around a loop. Their rescuer gunning for a strong tile while the rescued runs into a dead zone. If that particular character has a key. If I'm being slammed on gens, and I need to get somebody out of the game to exert pressure.
On my survivor plays, I haven't noticed any big increase. Most cases of tunneling is because the rescuer unhooks me in the killers face, then jets off.
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I sorta blame DbD streamers for this a lot of them that ive seen have a "Do anything you want to win" but will talk down to others don't agree with it or be hypocrite and call out killers or survivors for doing anything they can to win. No one wants to play for fun anymore. Always has to be the meta build, always has to tunnel always, have to gen rush.
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Of course they will try their hardest to escape. That's their goal.
But I have question for you. Do you think Survs shouldn't 'genrush' (note, I don't believe genrush is a 'thing' outside of very specific perk and item usage)? Do you think second chance perks are op? Do you think any perk or items survs have to let them detect the Killer is op?
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I see keys in maybe 1 out of 20+ matches and that includes people bringing broken keys. The fact is that DS was never a great 'anti-tunnel' perk and it's nerf exacerbated it's failing in that area. People don't take it because it's restrictions vs. it's benefit are lackluster at best. So now when there is no obsession, the Killer knows that no one has the perk. This is especially deterimental in solo Q when they can't coordinate perks.
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No, it really isn't. It's a five second stun (iiirc) where 2 seconds is eaten up by the animation alone.
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They changed that iirc. There's always an obsession so you can hide DS now. But in my experience, it's only successful if other people are there to help you or if the killer gives up. The only really good anti-tunnel tactic is teamwork imo.
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Really? Well darn, I missed those patch notes then. I will have to check.
Agreed. If the Killer wants *you out. You're out. Unless you just have the Killer's number that day and they refuse to disengage. Even really good team work is ... questionable in solo Q. It requires the right people having the right perks and using them at the right time in the right circumstances.
I'm fine with survs having a narrower margin of error than Killer. It's a 4v1 game. I, personally, just don't agree with the "the game/player made me play this way" mentality. Why complain about other players finding the most efficent way to do their objective when you're full throttling into the most efficient way to do yours?
(All *yous are general yous, not specific to a player or set of players.)
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You can blame the current gen rush meta for this. Killers do what survivors recommended them: "just apply pressure."
Turns out, killing someone early creates a ton of pressure.
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Killers that don't tunnel on red ranks, end up with 0 to 1 kills.
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Yeah, I think it happened around the Kpop chapter.
Exactly, I don't really know what else I can do when the killer is so aggressive that I'm taken out of the game just for spawning close to them. That's not every match of course, but it's enough that there's a 1/3 chance that the killer is going to end up forcing someone out at the very beginning or that they'll resort to those tactics before too long. I don't ask to escape (unless I'm running a challenge lol), but I would at the very least like to play the game. Good teamwork helps there, but it can be rare like you said. But when it works, boy does it work lol
Thank you! That's exactly how I feel. I get the context that people feel like they have to adapt and get on board, but nobody is forcing anyone to play any kind of way. I don't tbag killers at the exit gate and dead hard out, I don't run typical meta builds, and I don't even rush gens. Just because everyone else does something doesn't mean I have to. Nobody does. Sure the game has issues, but you're the only one responsible for yourself.
It's crazy to me too because people admit to playing killer this way, but it's still apparently rare and survivors don't know what they're talking about. It's all justification.
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On the flip side I've been noticing an increase of gen rushing too. It might just be me but my games feel considerably shorter since around the time the new chapter released.
I also just feel like that "playing nice" as a killer is basically just "play to lose". I've had a match yesterday as Nemesis versus horrible survivors. Just one of them was a good looper and I didn't chase him. Every other survivor lasted 10 to 20 seconds tops in chases. Usually just 10.
I decided not to tunnel anyone in that match and distributed hooks. End of story was that every single survivor escaped with me having 8 hooks.
They didn't last long in chases, they just pressed the living hell out of those gens while it took me 10 seconds to chase someone+5-10 seconds to hook someone+ 10-20 seconds to get to a gen (map was yamaoka estate).
What did I learn from that? If survivors do gens and I play nice by distributing hooks, I'll lose even if they suck at looping. (I was Rank 1 and it was no SWF btw).
This begs the question - why play nice? Why should Killers not capitalize on bad plays of survivors? If a killer doesn't do that he'll just lose and see every survivor t-bag at the gates even though they've played horribly in every aspect of the game which did not solely consist of "hold M1".
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I only play solo q survivor. IMO game is not balanced. If killer goes stridor spirit or go for a tryhard tunnel, he has big chances to win easily.
If killer plays nice distributing hooks his victory options are pretty reduced. But it also depends on the killer you are playing.
As I feel the game unbalanced, I adapt my performance on how the killer is playing. If I notice killer is playing nice and avoiding tunneling intentionally (because yes, there are also nice killers that don´t rush for the farmed guy), I am not going to gen rush that player. And I start to play suboptimal as well taking more risk, openning chests, search bones, etc.
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My point was that, if one side can try their hardest (a.k.a 'genrushing', which is just trying to win as soon as possible); why is the other side screamed at and shamed for doing the same thing via 'tunneling'?
It's a double standard; Survivors run meta perks, jump on voice comms, and bang out gens. But Killers are 'sweats', 'tryhards', 'toxic', 'lazy', etc. if they run meta perks or 'tunnel'.
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People have been tunneling/camping for 5 years now 😂
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I can see where a survivor doesn't want to get hooked. I really do. I would like to keep in mind that it's possible for every survivor to bring in DS. If every survivor brings in DS that is 4 survivors who get off the shoulder, eats up 20 seconds in stun for the killer and takes off any pressure the killer had built up. It takes 80 seconds by default to complete a gen. If a killer takes say 20 seconds to chase a survivor down, pick up stunned for 5 seconds, takes another 20 seconds to put the DS'd survivor down again and another 10 to 16 seconds to get them to a hook and 2 seconds for the hook animation that is 50 to 60 seconds dealing with one survivor to get them hooked. Extrapolate this to the most extreme situation of all 4 survivors having DS. Also factor in flashlights, pallet saves, flip flop to get off the shoulder. Not as much use out of them but I have used tenacity and flip flop before and it's not bad.
Just saying I feel the whole game has to be taken into account. I don't feel 1v1 is a fair assessment but the 1v4 scenario should be looked at before making any changes to a perk.
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I think they should consider a timer mechanic of some sort around this to punish a full on face camping killer. Such as while killer is within 5-10 meter radius of the hooked person with no other survivors present, the hook timer goes half speed or stops entirely. Could make this timer go away after say 2 or 3 gens left to prevent early on face camps on first hook.
This way survivors running a killer around a hook still decreases timer as normal while also discouraging a killer from hook camping for no reason.
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Oh yes. It’s like they all do it now. All with the same perks too.
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No. This was tried. Survivors would wait in the open outside the 'Timer Range' and force Killers to either camp (and thus give 1 Survivor infinite time to do gens), or the Killer would have to commit to a chase & let the second Survivor get a free unhook.
Survivors need to stop asking for 'fixes' to a problem that does not exist. Especially 'fixes' that are so blatantly abuseable.
Camping is a tactic. Tunneling is a tactic. So is slugging.
So, again; No.
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I wish more people understood this. If I'm in a match and it's very clear early on that the killer is just going to proxy camp/tunnel why tf would i waste my time? So i can get minimal blood points that is worth next to nothing and reward the killer for a douchey playstyle. Nah hard pass.
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I'm a killer main lol. I still rarely got hit with ds even then.
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Eating 1 DS was never an issue. It was eating 3 or 4 DSes in a match that would guarantee a loss. And since very few games have all 4 survivors running DS any longer there's every incentive to tunnel someone out of the match.
I had been putting up several posts in the forums as a killer main, that as soon as the change was reverted killers would tunnel if they thought they could get away with it.
And why did I know that killers would do that, because when I'm in the middle of a match, that's exactly what I would do if I needed to win. And I'm not toxic or anything, but if I'm a big bad wolf and there's 3 little piggies, I might blow down some houses if you know what I mean.
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