Map balance design, remember 2 years ago
Pallets are rated based on the length of the loop around them. A longer loop is safer for Survivors, giving them a larger margin for error. Shorter loops allow for more skill-based play, where Killers can change directions to either hit the Survivor or force them to drop the pallet sooner.
This allows us to spawn more unsafe pallets and fewer safe pallets while keeping the overall loop budget the same, promoting more skill-based gameplay. While the total number of pallets may be slightly higher than before, most pallets will be more interactive and can be dealt with faster than before. Additionally, randomly spawning objects will not appear along these loops, ensuring that a generator or hook cannot extend the loop.
How is Map Balance now?
Since the visual update, especially since Gideon/Asylum, it has been very much biased towards the survivor side.
Currently, almost every palette is safe and overly laid out so that there are no dead zones in the map.
Why are these decisions being made?
Where is the skill-based gameplay?
I can't understand.
It only makes many non-top tier killers more vulnerable.
Or is there an update ready to save the weak and poor killers after this?
Comments
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Nah its all just safe pallets now on maps like farm and the game
would have been cooler to stick with more pallets but more unsafe pallets or pallets where both players have the opportunity to outplay each other but now its just pallets that some killers can't outplay and pallets that other killers just have their powers outplay which is a sad development
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Kind of along the same lines as optimization.
BHVR said something 2 years ago that they have no intention of going through with.
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Bhvr’s map design has always been bad. Too bad these reworks didn’t show any improvement
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rembember when they patche the game to not allow survivors spawn within 24 meters of hex totems? well a few patches in that got thrown out the window.
pretty much the same thing.
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Just saw the year 4 roadmap from 2019. Which contained all those things that still haven't been implemented.
I guess that's why the year 6 roadmap is so vague.
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Imagine getting a series of tasks from your boss. To complete them until the end of the year and not completing most of them.
The boss wouldn't care about the reasons behind it and be pretty upset about it.
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