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Let's be real, tunneling can also be caused by survivors
We've all had the situations as survivor wher we get unhooked. Only to find that our savior has vanished into thin air, leaving us injured as you hear the heartbeat grow louder.
We've also been on the other end of the spectrum, where we pull a move so smooth brained that it puts us back on th hook.
Point is that it's not always the killer being a dick that causes the tunneling. Sometimes our teammates leave the killer no better option, or we put ourselves back on the hook with a bad decision.
Yes it sucks to be on the receiving end, but sometimes it just happens.
Comments
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eeeeeeeeehhh like there's tunneling and then running into the same survivor again on ######### luck
10 -
This. A lot of times, I run into the same person I just hooked seconds ago and cannot see anyone else as they run away. I'm genuinely sorry it turns out that way, but it's a hard balance between putting myself in a losing position to toe the line of not looking like an A-hole. It's a matter of that, to me, I cannot see anyone else near me and it's precious time to run around all over looking for someone else to not give the wrong impression.
15 -
Yeah, plus for the hook situation there isn't really anything better the killer can do.
They can either abandon the unhooked survivor and look for the unhooker, risking a large amount of pressure in the process. Or go after the injured guy and hook them again with the risk of DS being in play.
Really you can only blame the teammate for not taking the heat off of the injured guy.
6 -
Yep for some reason it's always someone else's fault.
It's your decision to go back to the hook after someone is unhooked.
Either you are already close enough to see both Survivors running away or hiding, or you are 50/50'ing whether you find the unhooked or the unhooker with it being more likely you find the unhooked because of sound and blood.
The Killer makes this decision, putting the blame on the unhooker for not being able to find them is completely assinine.
3 -
I have been in every position in that situation, and I can definitively say that if the unhooker doesn't take the killer's attention. Then they have no better options than to go after the recently unhooked survivor.
Would you have the killer simply abandon the chase just so they don't look like an A - hole?
10 -
Clearly they would.
Then you get those guys who bait out BT just to bodyblock me, and I go:
"Alright, muddafukkah you wanted my attention, you can have it."
And then I proceed to take 'em down again, get called a baby killer in endgame chat, say GGEZ, and move on with my day.
8 -
I have pretty bad luck so this happens to me pretty often too lol Normally it's a good opportunity to learn, but it gets frustrating when it's between tunneling matches or when you get tunneled afterward. The last trial I was in had a bad luck moment like that which turned into a second hook, but then the killer came right back as I was unhooked to chase me instead of the survivor that unhooked me who was still in plain sight.
0 -
Let me get this straight.
You expect the unhooker to just stand around in plain site in front of the hook waiting for the Killer to come back so they don't tunnel the person that was on the hook??????
Then if they don't it's their fault your chasing the recently unhooked, absolutely mind boggling.
3 -
I dont really consider that tunneling tho, its often easy to notice when your unhooker has vanished into thin air and when they actively tried getting the attention of the killer.
I honestly think it should be best to add in a punishment in BP and emblems where a tunnel should punish the killer as much as an unsafe unhook punishes a survivor, and a non-tunnel rewards the killer just as a survivor gets rewarded for a safe unhook. Doesnt remove too much, but at least it stops tunnelers from climbing ranks and actually derank if they tunnel and camp too much, whereas now, I've had games where I just tested out how much I could get away with. I've tunneled and camped every single survivor all match, had 2 escapes and still earned a pip. I could have gotten a 4k with 3 gens left if I didnt camp or tunnel, while only getting a black pip.
What I dont understand is how the current emblem system actually rewards players through unfun playstyles, and punishes players who dont. I've had a game as survivor where I kept the killer at bay for 4 minutes, but I didnt even pip and only had 9k bp, even though I did exactly as the game was designed for(didnt even hold W nor did I have any meta perks, it was just a really bad killer who reached rank 2 through tunneling hardcore). I've had games where I as killer barely got any BP because the chase simply wouldnt start for some reason, giving me barely 20k bp in the end but still a pip(short chases since it didnt start untill right before the hit). Allowing boring playstyles to climb ranks as efficiently as they do now is really destroying the fun for both sides.
I've even had a killer say they tunneled because he couldnt otherwise handle the game, which should be indicative of that player being matched far too high. You could argue that MMR would fix this, but I really doubt that, as for a lot of players, they would arguably "win" when they play like they do. So they would keep playing like that untill they face SWF's with good communications, at which point they will refuse to keep playing as they never learned to apply killer basics and dont know what to do.
1 -
I can't remember who coined the term, but they called this teammate induced tunneling. If you unhook a teammate in the terror radius and don't take aggro, you're farming your teammate. Best case scenario is that they just get slugged
10 -
The other day i was running stbfl so was trying to ignore jill, but she followed me for like a minute straight constantly clicking her flashlight in my ear. I said exactly that "you want my attention you now have it," it didnt go well for her 😂
1 -
When you unhook someone its 100% your responsibility to make sure that person gets away from the hook safely and is healed. ESPECIALLY if the killer is near by. Its not the killers responsibility to make sure your fellow survivor is safe and having a good time. Thats absurd and ridiculous you think that way
9 -
No but the unhooker should do everything in his power to get the killer attention. If the unhooker just vanish in thin air the one who is the easiest to spot will be the injure guy who just got unhook.
1 -
No. But I expect the person to unhook me in a safe way. Especialy as you get more points for a safe unhook.
Just unhooking with the Killer on your heels and not trying to aggro the Killer (come on, finaly a point where clickering that flashlight is legit) or go into hiding with you is just bad. It is close to unhooking in front of the Killer without Borrow Time and you would not let that slide either.
It is the unhookers job to make sure that the guy on the hook gets to safety. This does not account for bad luck or a tunneling Killer.
You can also go into hiding with the one you rescued. But healing right under the hook is a bad decision unless you know that the Killer is already in another chase or you have We'll make it.
At least the survivors should not blame the Killer in this case and complain about "tunneling". Same if you try to bodyblock with Borrow Time, it is not "tunneling" if this happens.
3 -
Nope. I expect unhooker to protect me, even more so if he didnt had BT.
If I unhook someone and killer is nearby, I will bodyblock for them even to the point letting myself be downed just so they can escape and heal. Its my responsibility to make sure unhook be safe but I can see a lot of people who dont feel that way
2 -
I mean, what other decision is there, to be quite honest? Progress a hook stage, or search for a fresh target who might be stupid enough to get their teammate out of the game on my behalf? And they call me the killer! I really could not have done it without the help of the survivor thirsty for unhooks. Rofl.
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Also don't forget to check the gen count, if you feel you're being tunneled and there's 2 gens left you're not being tunneled, just removed from the game.
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You maybe don't know but all survivors always have a fifth perk that gives them Super Mario's super star for all game's duration after being unhooked
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Ive been accused of tunnelling before when the survivor went out of their way to get in my way. Like what?
1 -
Soft tunneling is necessary in order to compete, if the 5 players have a similar level of skill.
My last game last night was ghostface on coldwind. I hooked survivor A, B, C, D then repeat the process. You wanna know the result? 1 kill 3 escapes all gens were done quickly.
I'm not talking about chasing the same survivor over and over again, but at some point you have to focus one or two survivors in order to get them out of the game so they don't just spam M1 and game is done.
1 -
This is almost always the issue - What's going to be easier to immediately run into? Healthy survivor hiding so I can't find scratchmarks or injured survivor leaving pools of blood, wailing in pain and leaving scratchmarks because they're having a panic attack while running because their teammate unhooked them in proximity of the killer.
I think the answer is obvious.
1 -
I just run the other direction to leave scratch marks leading away from the injured person. As long as they walk away from the hook the killer should come after me and I got distance out of it.
Now in practice a lot of survivors seem to lack the sense to not leave a trail leading right to them while injured when I'm making one away from them. No, they expect the killer to just let them go for free and its somehow the killers fault and in no part due to their own bad play.
Like "oh I'm injured, better leave a trail right to me! How dare the killer follow it!"
1 -
Exactly. I imagine she cussed you out for it, too.
Because Survivors are never in the wrong.
1 -
I play killer more than survivor, and I like to give everyone a fair chance but if I come across the same survivor again, I'll just slug them. Creates pressure. Gets survivors off gens.
1 -
ive had this happen to me a couple of times. Come back to the hook to just see the injured survivor running away but the unhooker vanished. And since the teammate didn't pull aggro i have to go after the only available survivor. If they are on death hook and im feeling some mercy ill slug them because i don't want to just kill them if im having a good game.
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Don't act like most killers just straight up don't prefer to tunnel one person out of the game. But you're right, this does happen sometimes. The other 90% of the time, it's the killer's choice.
1 -
Scott Jund made a video about this
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'It's your choice to go back to the hook'. #########?
HALF THE TEAM is around that hook; the unhooked, and an unhooker. Sometimes 3 people are there, for various reasons.
Am I supposed to ignore the hook because I might look like a meany-face for going back? 😂
And let's say 2 or 3 gens popped in that first chase; a not uncommon result, these days. Am I now not supposed to go after the wounded prey that I only need to hit once, because Survivors think it's mean to 'tunnel'? Yet more 'The Killer is not allowed to try winning' propaganda.
And it's THAT mindset, that the Killer has to play 'honorably' according to made up rules, that sees Survivors using the excuse 'The Killer played toxic, so I can be toxic back in chat' also known as 'He started it!'.
And yes; the mindset, if not the situation, goes both ways; Killers see Survivors do something they SUBJECTIVELY consider 'toxic' and use it as an excuse to abuse people in the chat.
And that mindset is also why you see so many threads about how 'unfair' or 'toxic' camping/slugging/tunneling/perk/Killer are; it's people trying to force their SUBJECTIVE rules onto the game as golden law, while having 0 idea what balance is.
2 -
If 4 survivors are still in the game, and you choose to go back to the hook... you can't complain about the rate that gens get done. You are potentially leaving 2 survivors to sit uninterrupted.
Going back to the hook is easy. I run kindred in every game... 95% of killers proxy camp the hook. Meanwhile everyone is sitting on a gen, with no pressure.
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And that is how camping punishes itself. Thank you for seeing that. You hit on EXACTLY why camping does not need some BS extra punishment.
I never said camping is an 'I win' tactic. Nor did I say Survivors on gens should be punished while a Killer camps.
5 -
I play with survivors all the time who I hear complaining of being tunneled ..... when they arent... the most common thing I notice is they do not recognize someone else was hooked in between each time.... so not tunneled .... or they do dumb things like hide next to a hook or go for a play near the killer... then wonder why the killer focuses on them.
If you are easy to catch, go do gens, stop healing on hook or standing around killer. If you do that and they turn on you, then you better be good in chase, but either way, that is your fault. Also you are not being tunneled because you die and only two other people have been hooked once... you were just easier prey. The game moves fast, killers do not split hooks evenly. There is a ton of whining in a game that is casual and fun.
It takes time and game sense and knowledge to be good at the game. Good survivors VERY RARELY get tunneled, its not worth a killers time. Do not make yourself an easy target, or get better at knowing where you are with what resources around. If you suck at loops, avoid using flashlights, or you will get moth killers that stick to you till you are dead, in low ranks.
Most people cannot be introspective and would rather get mad to protect their egos.
4 -
I do this as well, having to end up downing the same person is something I find more often happens to me, in terms of also hooking them, in later stages of the match where the game is almost to Exit Gates time. I still don't love it, but none of us can choose when there's only 2 Survivors left or so. If we find you, we find you.
0 -
Here is a definition of tunneling.
Tunneling /v/ - When a killer player stays close enough to a hooked survivor player so they have the ability to return to the hooked survivor player the moment that player is unhooked with the intention of exclusively chasing, downing and hooking the same survivor player, that was hooked previously, before that survivor player is able to perform any other actions with the intention of removing that survivor player from the game or reducing the number of hook states that survivor has.
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Go after the person fresh off the hook or don't. Stop blaming the survivors for your choices though.
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So basically 'When the Killer plays optimally instead of giving Survivors as many health states a possible, as per the Survivor handbook 4th Edition'.
See, Tunneling only HAS a definition because salty Survivors GAVE it a definition, and then started screaming that Killers can't do that, based on nothing more than their own demands and views on how the game SHOULD be played.
But here's a funny thing; most those 'honorable' rules that get made up? They are rules aimed at Killers to make it harder for them to win; spread out hook states (aka not tunneling), allow Survivors to heal (again; not tunneling), pick up Survivors right away (aka; don't slug), chase the first Survivor you see (don't camp), promptly move away from hooks (don't camp), always give final Survivor the hatch/gate...
It's all made up bunk designed to give Survivors easier wins by circumscribing Killer player agency behind endless rules invented for the sake of 'fair play'. But in this case 'fair play' means 'Stop trying to win'.
You'll notice Survivors aren't given rules like: Don't flashlight stun, don't pallet stun, stop repairing gens if you repair too fast, don't break hooks in front of a Killer, give the Killer a free Kill.
Nope! Only the KILLER is supposed to 'play fair'. And THAT is how I know 'fair play' and 'health of the game' are smoke screens for selfish reasons behind the rules; because NONE OF IT APPLIES TO SURVIVORS.
Survivors are allowed to run META.
Survivors are allowed to SWF.
Survivors are allowed to try to get a 4K escape.
Only Killers are expected to give free unhooks, allow heals, allow a final escape, and need to avoid 'unfair' tactics.
It's a double standard, but no one screaming about it wants to admit that they just want easy wins, and will use fake rules and peer pressure to get their way.
6 -
I do everything in my power not to tunnel. But if, in that 50/50 split of chasing scratch marks, I find the hooked guy, I just slug him. It puts more pressure on the team, while not giving them an advantage because I "play nice".
However, I am toxic as hell when a survivor starts teabagging and flashlight clicking. Degenerates like that belong on a cross.
However, like someone else said, if I'm down to my last gen, and my only options are tunnel or search, I will tunnel to remove that piece from the game. I don't like doing that, but I can't afford to play nice when the game's in the eleventh hour.
4 -
Seriously dont sweat it i mean lets face the facts here they dont want you to camp they dont want you to tunnel but they will be damned if they let you have one kill per game. Really till they step up and pony up at least one kill they really should stop complaining and asking us to be nice to them cause they wont be nice to you in return.
2 -
It's honestly extremely rare that I've had survivors I'd consider 'negative' in any way, other than seeing a game is going poorly and just leaving their other, harder-working teammates on the hook. SOmetimes at the end of the game, if i'm slugging a person, it's so I can try to find their other teammate who's obv. trying to let them die after doing all the gens for them so they can find the hatch they didn't help create. Hard to communicate that tho, admittedly.
0 -
As a killer main:
I generally won't intentionally tunnel, usually if that happens it's because the unhooked person ran into me while their rescuer split off in the other direction, and it becomes a crime of opportunity. However, If I chase a survivor to a hooked person, or likewise any survivor is stupid enough to unhook their ally right in front of me... Imma Punish them for it.
In that (sadly) fairly common scenario, I'll knock them both down if I can manage it, starting with the rescued person. If the rescuer has BT, then that's fine, I'll smack the unhooked and send them on their way to go mend while I case down the rescuer, If not, Then I'll attempt the double down leaving the rescued on the floor while trying to take down the rescuer. That way, another survivor has to leave a gen to come pick up the downed survivor before I get the other, or I'll end up hooking them both.
Likewise I'm generally not one for camping either, It's not an effective strategy in the higher ranks since everyone knows that if they see a camper, they just do all the gens and sacrifice their teammate. However, there are some exceptions:
Like how often I hook a survivor, only to turn around and see all 3 of their teammates circling or sneaking around the hook. As long as they're not doing their objectives and are being too altruistic, Imma punish them for that too. Of course there's also the golden rule: Once the gates are powered... "Anything Goes".
Realistically When the gates power up the only objective left to the killer is securing kills since they no longer have any generators to defend. If guarding a hooked survivor brings their teammates to you, and thus increases your chances of getting more downs/hooks, then do it. I'd prefer not to, but taking advantage of survivors altruism is typically beneficial in the end game. It's also really difficult to feel any sympathy or mercy for survivors when they never hold back on any of their builds or strategies. I mean Why should the killer ever hold back if they won't?
When it comes to this "End game Camping" scenario, the killers only hope is that the survivors will have spent all of their "2nd chances", otherwise it's practically a guaranteed loss, and both sides know it. I never begrudge a survivor for beating the odds in that scenario with a well used DS, Unbreakable, Soulguard etc., or any combo of "2nd chances" after the gates are powered, as that's all part of the game, and likely also part of the survivors strategy. I just don't like it when they get all butt hurt if it miraculously fails, if it ends up costing them 1 or more teammates, or if it all happened during the endgame wherein "Camping" was the only option I had left to try and secure a kill.
Overall Camping and Tunneling only result in an advantage when certain circumstances align, otherwise they aren't good strategies to rely on since focusing on them all game will take away a killers pressure on gens, and typically result in a loss. However, in those circumstances, where an advantage can be gained due to the teams foolishness, or arrogance... Imma take it, and I'm not going to feel bad about it, no matter how much they whine afterwards.
This is an Asymmetrical game with a plethora of options and "2nd chances" for the survivors, so I firmly believe killers should never afford any sympathy for idiots.
Post edited by TWiXT on5 -
People who use "95%" statistics are full of crap 95% of the time.
5 -
And 100% of the people who use this as a reply do so because they have nothing of value to add.
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Okay, 95% of killers never camp or tunnel. I made up a statistic too now! Does that mean my post contributes as much as yours did? Is this the value you're talking about?
4 -
I could care less if you tunnel or camp or slug or whatever.
Placing blame on anyone or anything else trying to justify what you are doing is what I have an issue with and the reason why I commented here.
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in addition to that:
if you get unhooked and i immediately see you jump back on a gen without even healing up first, you're going back on that hook.
4 -
I mean i never really tunneling but if i hook a Survivor and then after like 1 minute the same Survivor is running in my Face or working on a Gen in Front of me why i should Let him leave, why i should ignore the Survivor so he can finish the Gen ?
Like you said it isnt just the Killer fault most time it is also the Survivor fault but then the Survivor is screaming " U hook me after i got Hooked Tunneling Tunneling Report !!!! "
Also if there are like 2 Gens legt and you didnt killed somebody tunneling CAN be a solid Tactic to maybe still win the Match :)
2 -
Do whatever you want, stop trying to justify it and simply move on.
It isn't that hard.
0 -
No. You are responsible for your choices and behaviors. Stop blaming others. Fact is most killers only care about getting an easy 4K. Any opposition and they feel personally offended and start whining. It’s so weird.
1 -
your not any different
6 -
Well any killer would enjoy an easy 4k at the hands of an incompetent team. Especially with survivors who unhook when the killer's within a decent distance.
I've enjoyed easy games at the hands of such teams. I've also been through unfun games at the hands of teammates who would rather unhook me when the killer is near.
Ultimately it's the killers choice whether or not they go after the unhooker. But for that choice to be present under those circumstances the unhooker needs to be there. Instead of letting the unhooked be the only choice for a chase.
But that only happens during an unsafe hook. Otherwise that whole dilemma doesn't occur, and the survivors don't have to get their panties in a twist over some rule they think actually matters.
2 -
im not trying to "justify" anything.
mainly because i dont believe there to be anything that i would have to "justify" in those scenarios in the first place.
The games concept is a simple one: survivors do gens, killer stops survivors from doing gens. if i see you contesting the gens, i will see you as a threat to my objective and therefore target you.
that doesnt mean i was supportive of boring playstyles such as tunneling, i am merely pointing out that a Survivors behavior can have a big influence on how the Killer plays.
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