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This is number one bullshit

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Comments

  • Fishcat
    Fishcat Member Posts: 74
    Peasant said:
    Fishcat said:

    @Fishcat said:
    So if you are survivor main it was already slow to stack up bloodpoints but after the update its even harder to escape with the changes yeah it supposed to be hard to escape but at least they could give more bloodpoints for survivors for doing other stuff then to balance things out but well.. just bit frustrating imo

    Its only hard to escape if your team is intentionally screwing you over.

    Not true some killers can be really good and some survivors may just be average like me not evyrone playing this game can be as good as you its not that simple
    Alright, when the game starts, camp generator (as survivor) and wait until either:
    1 the killer passes you and leaves
    2 a teammate is injured (or downed)

    By following the election two simply steps you reduce the odds that you'll be found first. Enjoy!
    I know the basic stuff but thanks for the tips
  • Peasant
    Peasant Member Posts: 4,104
    iceman2kx said:

    Survivors could definitely use like a 25% boost to their BPs. It's crazy how little BPs survivors earn. You could play an entire trial and play really well but your BPs say otherwise. That's why I refuse to grind BPs on survivor.

    WGLF resolves this problem rather well. If you bring Borrowed Time you can unhook straight in front of the killer and get 2-3 tokens. That's 75% BP for 1 rescue and 1 hook phase (ideally).
  • Kalec84
    Kalec84 Member Posts: 495

    I play both survivor and killer, i didn't saw that much of a change in the difficult for survivor, but is probably cause i'm not that good a it.
    Given that, i'm all in favor of more bloodpoints for survivor,or at least better multiplyer (BBQ is far better than WGLF in multiplying bp)

  • Fishcat
    Fishcat Member Posts: 74
    Peasant said:
    Fishcat said:

    @Fishcat said:
    So if you are survivor main it was already slow to stack up bloodpoints but after the update its even harder to escape with the changes yeah it supposed to be hard to escape but at least they could give more bloodpoints for survivors for doing other stuff then to balance things out but well.. just bit frustrating imo

    Its only hard to escape if your team is intentionally screwing you over.

    Not true some killers can be really good and some survivors may just be average like me not evyrone playing this game can be as good as you its not that simple
    Alright, when the game starts, camp generator (as survivor) and wait until either:
    1 the killer passes you and leaves
    2 a teammate is injured (or downed)

    By following the election two simply steps you reduce the odds that you'll be found first. Enjoy!
    I know the basics but thanks
  • Fishcat
    Fishcat Member Posts: 74
    Peasant said:
    Fishcat said:

    @Fishcat said:
    So if you are survivor main it was already slow to stack up bloodpoints but after the update its even harder to escape with the changes yeah it supposed to be hard to escape but at least they could give more bloodpoints for survivors for doing other stuff then to balance things out but well.. just bit frustrating imo

    Its only hard to escape if your team is intentionally screwing you over.

    Not true some killers can be really good and some survivors may just be average like me not evyrone playing this game can be as good as you its not that simple
    Alright, when the game starts, camp generator (as survivor) and wait until either:
    1 the killer passes you and leaves
    2 a teammate is injured (or downed)

    By following the election two simply steps you reduce the odds that you'll be found first. Enjoy!
    I know the basics but thanks for the tips anyway
  • Fishcat
    Fishcat Member Posts: 74
    Peasant said:
    Fishcat said:

    @Fishcat said:
    So if you are survivor main it was already slow to stack up bloodpoints but after the update its even harder to escape with the changes yeah it supposed to be hard to escape but at least they could give more bloodpoints for survivors for doing other stuff then to balance things out but well.. just bit frustrating imo

    Its only hard to escape if your team is intentionally screwing you over.

    Not true some killers can be really good and some survivors may just be average like me not evyrone playing this game can be as good as you its not that simple
    Alright, when the game starts, camp generator (as survivor) and wait until either:
    1 the killer passes you and leaves
    2 a teammate is injured (or downed)

    By following the election two simply steps you reduce the odds that you'll be found first. Enjoy!
  • Fishcat
    Fishcat Member Posts: 74
    Peasant said:
    Fishcat said:

    @Fishcat said:
    So if you are survivor main it was already slow to stack up bloodpoints but after the update its even harder to escape with the changes yeah it supposed to be hard to escape but at least they could give more bloodpoints for survivors for doing other stuff then to balance things out but well.. just bit frustrating imo

    Its only hard to escape if your team is intentionally screwing you over.

    Not true some killers can be really good and some survivors may just be average like me not evyrone playing this game can be as good as you its not that simple
    Alright, when the game starts, camp generator (as survivor) and wait until either:
    1 the killer passes you and leaves
    2 a teammate is injured (or downed)

    By following the election two simply steps you reduce the odds that you'll be found first. Enjoy!
    I know the basics but thanks for the tips anyway
  • powerbats
    powerbats Member Posts: 7,068

    @benzos said:

    @Chi said:
    My main issue with the changes is that the healing changes made the game a lot more boring. With sloppy butcher and coulrophobia, I just want to [BAD WORD] die

    put on distressing and offer the game and it's troll city. games last too long.

    Silence filthy heathen, that combo is stupidly op more than a 5 blink nurse.

    Speaking of which I might stop saving for Rin's very rare outfit and finally get him just for the farming there.

  • projecteulogy
    projecteulogy Member Posts: 671

    Like most people have said: Take small game and sabo, break all the things/99% all hooks. Just watch out for haunted ground. I hate doing this bc i feel like its purposely being toxic but with its so hard to get BP as a survivor. Unless youre good at juking or chases, a good killer is going to down you before you can get much. Then if you get camped or tunneled you'll have no way to earn anything... but if you at least broke some stuff, do 1 gen and get 1 unhook you'll get a half decent take away, though its rarely the case unless you SWF.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    @SIX said:
    I really don't find it hard to escape, but if you want bloodpoints, do what i did, buy Feng's chapter (i don't remember the chapter name) and play Doctor, that's what i do when i want to farm bloodpoints

    That is a great idea, and part of the problem in this game. If you want to farm bp, you play killer. Just hope there are enough suckers out there that still play survivor, or you will sit in lobby forever.

  • benzos
    benzos Member Posts: 178

    @powerbats said:

    @benzos said:

    @Chi said:
    My main issue with the changes is that the healing changes made the game a lot more boring. With sloppy butcher and coulrophobia, I just want to [BAD WORD] die

    put on distressing and offer the game and it's troll city. games last too long.

    Silence filthy heathen, that combo is stupidly op more than a 5 blink nurse.

    Speaking of which I might stop saving for Rin's very rare outfit and finally get him just for the farming there.

    try it with thana too. :)

  • powerbats
    powerbats Member Posts: 7,068

    @benzos said:

    @powerbats said:

    @benzos said:

    @Chi said:
    My main issue with the changes is that the healing changes made the game a lot more boring. With sloppy butcher and coulrophobia, I just want to [BAD WORD] die

    put on distressing and offer the game and it's troll city. games last too long.

    Silence filthy heathen, that combo is stupidly op more than a 5 blink nurse.

    Speaking of which I might stop saving for Rin's very rare outfit and finally get him just for the farming there.

    try it with thana too. :)

    The worst ones are the Distressing/Coultrophobia/Thanatobia then either add in whispers for the stealth or just BBQ. Throw in extended terror radius addons and walk back and forth down the middle and profit.

  • benzos
    benzos Member Posts: 178

    @powerbats said:

    @benzos said:

    @powerbats said:

    @benzos said:

    @Chi said:
    My main issue with the changes is that the healing changes made the game a lot more boring. With sloppy butcher and coulrophobia, I just want to [BAD WORD] die

    put on distressing and offer the game and it's troll city. games last too long.

    Silence filthy heathen, that combo is stupidly op more than a 5 blink nurse.

    Speaking of which I might stop saving for Rin's very rare outfit and finally get him just for the farming there.

    try it with thana too. :)

    The worst ones are the Distressing/Coultrophobia/Thanatobia then either add in whispers for the stealth or just BBQ. Throw in extended terror radius addons and walk back and forth down the middle and profit.

    have you timed the heals? Those games aren't even worth it to me. lucky i haven't run across too many.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @benzos said:

    @powerbats said:

    @benzos said:

    @powerbats said:

    @benzos said:

    @Chi said:
    My main issue with the changes is that the healing changes made the game a lot more boring. With sloppy butcher and coulrophobia, I just want to [BAD WORD] die

    put on distressing and offer the game and it's troll city. games last too long.

    Silence filthy heathen, that combo is stupidly op more than a 5 blink nurse.

    Speaking of which I might stop saving for Rin's very rare outfit and finally get him just for the farming there.

    try it with thana too. :)

    The worst ones are the Distressing/Coultrophobia/Thanatobia then either add in whispers for the stealth or just BBQ. Throw in extended terror radius addons and walk back and forth down the middle and profit.

    have you timed the heals? Those games aren't even worth it to me. lucky i haven't run across too many.

    Just do the damn gens instead of healing up. Distressing+Colourophobia means you healing outside of the TR on the game is basically a ruin on steroids.

  • Lowbei
    Lowbei Member Posts: 2,637
    inexperienced op still whining about the game while ignoring everyones tips. kids these days, tsk tsk
  • benzos
    benzos Member Posts: 178

    @MhhBurgers said:

    @benzos said:

    @powerbats said:

    @benzos said:

    @powerbats said:

    @benzos said:

    @Chi said:
    My main issue with the changes is that the healing changes made the game a lot more boring. With sloppy butcher and coulrophobia, I just want to [BAD WORD] die

    put on distressing and offer the game and it's troll city. games last too long.

    Silence filthy heathen, that combo is stupidly op more than a 5 blink nurse.

    Speaking of which I might stop saving for Rin's very rare outfit and finally get him just for the farming there.

    try it with thana too. :)

    The worst ones are the Distressing/Coultrophobia/Thanatobia then either add in whispers for the stealth or just BBQ. Throw in extended terror radius addons and walk back and forth down the middle and profit.

    have you timed the heals? Those games aren't even worth it to me. lucky i haven't run across too many.

    Just do the damn gens instead of healing up. Distressing+Colourophobia means you healing outside of the TR on the game is basically a ruin on steroids.

    i know about doing gens instead of healing but if your team is all injured, they got thana, colorophobia, distressing, sloppy on the game map, its crazy. I want to know how long it takes.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    edited October 2018

    @benzos said:

    @MhhBurgers said:

    @benzos said:

    @powerbats said:

    @benzos said:

    @powerbats said:

    @benzos said:

    @Chi said:
    My main issue with the changes is that the healing changes made the game a lot more boring. With sloppy butcher and coulrophobia, I just want to [BAD WORD] die

    put on distressing and offer the game and it's troll city. games last too long.

    Silence filthy heathen, that combo is stupidly op more than a 5 blink nurse.

    Speaking of which I might stop saving for Rin's very rare outfit and finally get him just for the farming there.

    try it with thana too. :)

    The worst ones are the Distressing/Coultrophobia/Thanatobia then either add in whispers for the stealth or just BBQ. Throw in extended terror radius addons and walk back and forth down the middle and profit.

    have you timed the heals? Those games aren't even worth it to me. lucky i haven't run across too many.

    Just do the damn gens instead of healing up. Distressing+Colourophobia means you healing outside of the TR on the game is basically a ruin on steroids.

    i know about doing gens instead of healing but if your team is all injured, they got thana, colorophobia, distressing, sloppy on the game map, its crazy. I want to know how long it takes.

    Thana is 14% IF everybody is injured which increases gentime by literally just 8 seconds.

    Coulrophobia Thana and Sloppy butcher work multiplicatively, so it's not worth running all those to increase the healing if you know that ppl will stay in your TR.

    I think the healing time goes over a minute with Coulrophobia already if you're selfcaring.

    Source: I play freddy, tried it, wasn't too fond of it and also his action speed debuff addons sadly also stack multiplicatively. (~90% less action speed would be really fun)

  • benzos
    benzos Member Posts: 178

    .> @MhhBurgers said:

    @benzos said:

    @MhhBurgers said:

    @benzos said:

    @powerbats said:

    @benzos said:

    @powerbats said:

    @benzos said:

    @Chi said:
    My main issue with the changes is that the healing changes made the game a lot more boring. With sloppy butcher and coulrophobia, I just want to [BAD WORD] die

    put on distressing and offer the game and it's troll city. games last too long.

    Silence filthy heathen, that combo is stupidly op more than a 5 blink nurse.

    Speaking of which I might stop saving for Rin's very rare outfit and finally get him just for the farming there.

    try it with thana too. :)

    The worst ones are the Distressing/Coultrophobia/Thanatobia then either add in whispers for the stealth or just BBQ. Throw in extended terror radius addons and walk back and forth down the middle and profit.

    have you timed the heals? Those games aren't even worth it to me. lucky i haven't run across too many.

    Just do the damn gens instead of healing up. Distressing+Colourophobia means you healing outside of the TR on the game is basically a ruin on steroids.

    i know about doing gens instead of healing but if your team is all injured, they got thana, colorophobia, distressing, sloppy on the game map, its crazy. I want to know how long it takes.

    Thana is 14% IF everybody is injured which increases gentime by literally just 8 seconds.

    Coulrophobia Thana and Sloppy butcher work multiplicatively, so it's not worth running all those to increase the healing if you know that ppl will stay in your TR.

    I think the healing time goes over a minute with Coulrophobia already if you're selfcaring.

    the problem comes in when you get slugged. it feels like freddy 1.0 all over agian. and about as annoying as 3gen doc. i think it would be fine for me on larger maps where distressing wouldn't be that big a deal.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    freddy even sucked on 1.0 so I don't see your point tbh

  • benzos
    benzos Member Posts: 178

    @MhhBurgers said:
    freddy even sucked on 1.0 so I don't see your point tbh

    because people were putting on knockout then slugging and this was back when you had to wake them up before you healed them. freddy might have sucked but he also sucked to play against if the killer did that tactic.

  • SIX
    SIX Member Posts: 67

    @Warlock_2020 said:

    @SIX said:
    I really don't find it hard to escape, but if you want bloodpoints, do what i did, buy Feng's chapter (i don't remember the chapter name) and play Doctor, that's what i do when i want to farm bloodpoints

    That is a great idea, and part of the problem in this game. If you want to farm bp, you play killer. Just hope there are enough suckers out there that still play survivor, or you will sit in lobby forever.

    Well, i can confirm that finding Survivors between ranks 13-20 it's a pain, it's hell to rank up as killer from these ranks, hardly find Survivors and when you do at higher ranks, they demolish you, feelsbad

  • Orion
    Orion Member Posts: 21,675

    @MhhBurgers said:

    @benzos said:

    @MhhBurgers said:

    @benzos said:

    @powerbats said:

    @benzos said:

    @powerbats said:

    @benzos said:

    @Chi said:
    My main issue with the changes is that the healing changes made the game a lot more boring. With sloppy butcher and coulrophobia, I just want to [BAD WORD] die

    put on distressing and offer the game and it's troll city. games last too long.

    Silence filthy heathen, that combo is stupidly op more than a 5 blink nurse.

    Speaking of which I might stop saving for Rin's very rare outfit and finally get him just for the farming there.

    try it with thana too. :)

    The worst ones are the Distressing/Coultrophobia/Thanatobia then either add in whispers for the stealth or just BBQ. Throw in extended terror radius addons and walk back and forth down the middle and profit.

    have you timed the heals? Those games aren't even worth it to me. lucky i haven't run across too many.

    Just do the damn gens instead of healing up. Distressing+Colourophobia means you healing outside of the TR on the game is basically a ruin on steroids.

    i know about doing gens instead of healing but if your team is all injured, they got thana, colorophobia, distressing, sloppy on the game map, its crazy. I want to know how long it takes.

    Thana is 14% IF everybody is injured which increases gentime by literally just 8 seconds.

    13 seconds, actually. Goes from 80 to 93 (80/(1-0.14)).
    14% speed reduction is not the same as a 14% time increase.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Orion said:

    @MhhBurgers said:

    Thana is 14% IF everybody is injured which increases gentime by literally just 8 seconds.

    13 seconds, actually. Goes from 80 to 93 (80/(1-0.14)).
    14% speed reduction is not the same as a 14% time increase.

    That is +13 seconds IF(!!!) ALL survivor are injured and actually stay injured for the whole time.

  • Orion
    Orion Member Posts: 21,675

    @Wolf74 said:

    @Orion said:

    @MhhBurgers said:

    Thana is 14% IF everybody is injured which increases gentime by literally just 8 seconds.

    13 seconds, actually. Goes from 80 to 93 (80/(1-0.14)).
    14% speed reduction is not the same as a 14% time increase.

    That is +13 seconds IF(!!!) ALL survivor are injured and actually stay injured for the whole time.

    Yes, which was the scenario he came up with.

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    freddy even sucked on 1.0 so I don't see your point tbh> @Orion said:

    @MhhBurgers said:

    @benzos said:

    @MhhBurgers said:

    @benzos said:

    @powerbats said:

    @benzos said:

    @powerbats said:

    @benzos said:

    @Chi said:
    My main issue with the changes is that the healing changes made the game a lot more boring. With sloppy butcher and coulrophobia, I just want to [BAD WORD] die

    put on distressing and offer the game and it's troll city. games last too long.

    Silence filthy heathen, that combo is stupidly op more than a 5 blink nurse.

    Speaking of which I might stop saving for Rin's very rare outfit and finally get him just for the farming there.

    try it with thana too. :)

    The worst ones are the Distressing/Coultrophobia/Thanatobia then either add in whispers for the stealth or just BBQ. Throw in extended terror radius addons and walk back and forth down the middle and profit.

    have you timed the heals? Those games aren't even worth it to me. lucky i haven't run across too many.

    Just do the damn gens instead of healing up. Distressing+Colourophobia means you healing outside of the TR on the game is basically a ruin on steroids.

    i know about doing gens instead of healing but if your team is all injured, they got thana, colorophobia, distressing, sloppy on the game map, its crazy. I want to know how long it takes.

    Thana is 14% IF everybody is injured which increases gentime by literally just 8 seconds.

    13 seconds, actually. Goes from 80 to 93 (80/(1-0.14)).
    14% speed reduction is not the same as a 14% time increase.

    shouldn't do math at 3am yeah, still that wouldn't be THAT much.

  • yeet
    yeet Member Posts: 1,832

    @Orion said:

    @yeet said:

    @Orion said:

    @yeet said:

    @Orion said:

    @yeet said:

    @Orion said:

    @yeet said:
    4 S E C O N D S
    S
    E
    C
    O
    N
    D
    S

    Self-Care.

    take a medkit

    I don't even take Self-Care. I'm just explaining why some people might have a problem with it.

    self care still needs to be gutted anyway

    No, it doesn't. The problem with the possibility for endless heals is that there's no penalty for injuries. Maybe a Broken status effect that lasted longer the more times you were injured would make hits relevant.

    or they could just make it finite

    I was on that bandwagon for a while, but then I realized it'd just make healing itself a risk in the long run, and we don't want that. The way I said makes getting injured a risk in the long run, which we do want.

    all healing should be finite