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Lack of atmosphere on reworked maps

Dito175
Dito175 Member Posts: 1,395
edited July 2021 in Feedback and Suggestions

I loved the map reworks but one thing I noticed is that plenty of them lost the creepy feeling they had before. With the older maps, since they were not that realistic and had a more barren look we had the feeling that we weren't in a normal place which the new maps lack.

Silent Hill still have this feeling and sactrum of wrath has a little bit with the turning statues. I think they tried to do this with the Rpd showing the entity's influence but it looks kinda bad, it would be fine if the blister only showed during the collapse though.

What details could be added to the current reworked maps that could make them feel more wrong or supernatural?

Post edited by Gay Myers (Luzi) on

Comments

  • Anniehere
    Anniehere Member Posts: 1,264

    Maybe i analyze it too deeply but i think it has to do with psychological fear.

    For example, Léry's Memorial Institute is basically a nightmare no one talks about in real life.

    There's something scary about a hospital when it's abandoned and ruined. knowing that there were people who died in this place, knowing that there is a morgue room and maybe even ghosts. seeing the beds scattered around makes me shudder "Who was lying on this bed, and what happened to them?"

    The game map is also has something unusual, it may be missing some details but we have the idea of "torture". we are stuck here and nothing is safe.

    Comparing these two maps to the other maps, there is nothing scary about them. For the most part the places look like a forest, too clean and non-threatening. we can not guess a scary story in these places.

    But RPD map is nicely done, i really like the atmosphere of the zombies and the blood in the right places. Just like Midwich.

    My conclusion is, places we find scary in real life, can affect you in the game.

    It was my nightmare to get stuck in my school, my nightmare is to visit a hospital. and I'm scared of zombies outside of the door when there is no cops around. ☺️

  • Dito175
    Dito175 Member Posts: 1,395

    I forgot mentioning some indoor maps, their atmosphere it's still pretty great, it would be nice if they had more sound effects though, like a knocking noises in some windows etc. It would be cool if in the suffocation pit you could hear muffled groans near the mine.

  • Gwinty
    Gwinty Member Posts: 981

    I do not share you opinion on this one.

    As an example I quiet like the new corn maps. The obsurced vision, the slaughterhouse and tompson house are scary. It all looks normal until you get to that one point that just looks wrong. Chasing through the corn has its own feeling, facing a stealth Killer here as well. For me having a scary outdoor map that is not just "dark" is a refreshing tast.

    Raccon City is a different story as it is Resident Evil. Here are some other concepts at work but they do their job well, like the zombies outside that you hear screeching.

    The only map that disappointed me is Autoheaven. It is too open and crushed cars are not scaring me that much. The map just looks like a tidy junkyard. It is not even messy or dangerous to walk on and not even overgrown with plants or something like that. Here are details missing...

    For me BHVR has taken a step forwards with the new map. They interduce new kinds of scenarios that play to different factors and different fears. I think they could work a bit more with subtile sound effects but over all they are on a good way.

  • Anniehere
    Anniehere Member Posts: 1,264

    Exactly. tiny jump scare can be nice too, just like that locker at Midwich where a dead body falls from it.

  • Mooks
    Mooks Member Posts: 14,800

    i think the fog is kinda missing. On some of the more open maps like autoheaven it feels like you can watch from one end to the other and see everything that happens there. The fog should make it more atmospheric and obstruct the view more.


    actually I think the Cow tree on the coldwind farm maps also count as one of these things. I remember that i always found it so obscure.. but i got kinda used to it now and other open maps lack something like that.

  • Dito175
    Dito175 Member Posts: 1,395

    I lived everything about coldwind except for the lighting, for me it doesn't feel scary being chased under the sunlight and in my opinion the orange night sky made the map look more mysterious.

    My only issue with raccon city are the blisters that I mentioned otherwise it's great, it would be cool to at a certain area of the map you could faintly hear mr.x footsteps maybe in the upstairs of the library.

    I hate autohaven, but one thing that I took a while to notice is that you can find dead body parts in a few cars and jungle gyms and I also remember hearing wolf's howling in the pre reworked version, not sure if it was my imagination or if they removed it.

  • Dito175
    Dito175 Member Posts: 1,395

    Yeah , they changed how the fog worked last year I thinks now it looks really bland.

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082
    edited July 2021

    Add some more things from the lore. In suffocation pit show the mines where the Trapper trapped those miners. In an Autohaven map show the car crusher where the Wraith crushed people. Or in Coldwind allow use to enter the room where Hillbilly was trapped or show his dead parents. Show the dead people like Dead Dawg

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    I am sensing this as well

  • Dito175
    Dito175 Member Posts: 1,395

    Not showing where azarov died in Azarov's resting place was a big miss opportunity