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What perks would you make base kit?

For the survivor side I would make an actual anti-tunnel version of DS base kit as to punish Killers who tunnel. Next up I'd make Kindred base kit to put solo survivors more on par with SWF.

For the Killer side I'd make pop goes the weasel base kit to make it so Killers won't have to run at least two slow down perks to not get gens pumped out quick. After that I'd make shadow born an optional setting just in case some people enjoy the low FOV for whatever reason.

Comments

  • ChurchofPig
    ChurchofPig Member Posts: 2,771
    edited July 2021

    Technically, none, they're perks for a reason regardless of if I think they should or not. However if I had to choose:

    1. Survivor: Kindred
    2. Killer: a much shorter version of Corrupt that effects all generators and then adjust Corrupt as needed

    Only because I think it's stupid that killers can face camp you with no repercussions unless the survivors are smart (and we know how smart most solo queues are, although I think that stems from a lack of information) and survivors start on top of their objectives (sometimes spread across 4 gens) and killers have to go and find their objective as a result (generally far away from every survivor) which is why I say it should be weaker but some form of Corrupt.

    Literally, make it like a 10 second corrupt at the start of a trial for all generators and then shave 10 seconds off of each tier of Corrupt Intervention.

  • nursewannabe
    nursewannabe Member Posts: 1,075

    Why do i even open these threads when i know already that i will see "killers need slowdown basekit!! We're forced to run them!!"

    🙄

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    I wouldn't want any, personally. Instead, I'd encourage people to balance each side they play on a bit more, understand how it works more and build a better understanding of the base game that way. The idea of must-have perks I think is blinkering people to think they cannot do well without them, and that's simply not true.

    Having great perks does help, certainly. Yet, people can win games by just playing well, being creative and learning maps with no perks. They can't win games if someone is armed with the meta-perks and are not a good player.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Shadowborn and Kindred

  • Phasmamain
    Phasmamain Member Posts: 11,534

    DS and Bond base kit for survivors

    Corrupt for killer

  • Raptorrotas
    Raptorrotas Member Posts: 3,254

    With removal/rework of the perk:

    Deerstalker, shadowborn, bloodhound, (predator? ) overcharge



    Weakening the perk:

    Pop goes the weasel, in case a base kick damage is added.

  • Seraphor
    Seraphor Member Posts: 9,429

    No perks as they are. But I think survivor should get some tools that aid in coordination or communication. Something like Kindred, but perhaps showing a 'killer instinct' style indication of where survivors are, instead of a full blown aura, would be more suitable.

  • Luciferr_2nd
    Luciferr_2nd Member Posts: 911

    None...

    This game shouldn't be perk reliant nor balanced around having strong perks, making perks base kit would push it in the wrong direction.

    Because then suddenly, everyone is asking for loads of different perks base kit, when the game needs to shift so that perks are a luxury, not a necessity.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    DS, Kindred Lethal Pursuer and Overcharge.

  • Mendax
    Mendax Member Posts: 130

    Killer: BBQ without auras

    Survivor: Kindred and Small game (only counter of totems)

  • CakeDuty
    CakeDuty Member Posts: 1,001

    Survivor: Kindred, Totem Counter to help solo survivors. DS or BT sth to punish tunneling

    Killer: Overcharge, to punish survivors who gen tap during chase and a 1 minute Corrupt, just to help killers out slightly durng early game

  • FrndlyChnswSalzmn
    FrndlyChnswSalzmn Member Posts: 705

    None of them. That'd make the game way too easy for Survivors while not really helping Killers at all. Stop trying to have easy games and just improve. No more free crap for baddies.

  • Jago
    Jago Member Posts: 1,742

    Killer : NoED

    Survivor : No mither

  • Huge_Bush
    Huge_Bush Member Posts: 5,431

    Survivor: Self Care so they could start bringing in Botany and not take forever sitting in a corner while I'm bleeding out on a hook.

    Killer: Whispers so I don't have to lose a perk slot just so I could have an idea where survivors are.

  • Boss
    Boss Member Posts: 13,616

    Maybe Fire Up, cause i like the idea of the Killer being a boss fight that gets stronger as the Survivors inch closer to beating them.

    But not one Killer Perk comes up in my mind when i think we should absolutely have it at base.

  • Bran
    Bran Member Posts: 2,096

    for anyone who said ds, they want games handed to them.

    anyway:

    • KILLERS: pop goes the weasel: killer needs basekit to be able to have instant regression to generators. obviously very diminished.
    • SURVIVORS: none. they have enough utility as is. but i dont play survivor as much anymore so i could be biased in that regard.
  • Soulslayer618
    Soulslayer618 Member Posts: 488

    base kit tier 1 of each characters perks

    brings out some indiviuality but it also brings out complications so idk if its a bad idea or a horrible one

  • CashelP14
    CashelP14 Member Posts: 5,564

    For me I'd make two changes to survivor and one to killer.

    Survivor:

    • Mini-DS = 30 seconds. DS now would increase this by a minute.
    • Kindred basekit = Only for people in a 2 man/solo q. Anyone in a 3 man/4 man swf wouldn't see the auras.

    Killer:

    • Mini Corrupt = Lasts 1 minute. Corrupt would add an additional 1 minute to this.
  • Hannon
    Hannon Member Posts: 221

    Survivor: Kindred

    Killer: None

  • Patrick1088
    Patrick1088 Member Posts: 628

    Kindred: killer's aura is only revealed for 10s but any distance. This can show you where they are going after hooking (BBQ) or if they are planning to camp. This will help with soloq as you find out who killer is, where they are going, etc. There were times when I saw somebody get insta-downed across the map and I couldn't figure out who it was. Is it Iri Head Huntress? Is it GF? Is it jumpscare Myers who grabbed somebody off gen?

    Whispers: I think this is beneficial for both sides tbh. Killer obviously will benefit from having some form of locating perk. Survivor side, its not an aura reading perk like Lethal Pursuer or BBQ, and it helps in the end game where the last survivor is off in the corner bleeding and hiding from killer. You can wait the 4 minutes to bleed out or EGC to happen or killer can find you and move on to next game.

  • Venzhas
    Venzhas Member Posts: 684

    Self Care and DS for survivors. I dont play enough killer to judge the opposite

  • malloymk
    malloymk Member Posts: 1,555

    Unbreakable. Make it unlimited bit much slower. Quite simply nobody wants to be slugged for four minutes while the killer searched for the last survivor and the last survivor waits around for the hatch or exit gate.

    The perk unbreakable can still exist as a way to speed up the timer, but slugging is easily the most annoying killer tactic. Don't get me wrong, it's a necessary tactic at time but still, it really makes for some annoying game play as a survivor.