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Blight SHOULD be fun, but isn’t because of the people who play him
Blight actually has a very cool game mechanic, and has decent interaction in chase. However, I hate going against this killer because literally every Blight uses the same build.
Ruin + Undying + Tinkerer + BBQ/Devour rinse and repeat on every Blight. No other killer has such predictable perks when you load into a game with them. I get that against SWF it’s fair game, but against solo survivors, this is literally DBD on easy mode. Especially when you factor in Blight’s absurd recharge rates with his add ons, it leaves very little room for error, and using this combo turns him from a fairly challenging killer to use, to one of the easiest in the game. It just makes facing blight really dull, as you know exactly what you’re getting into.
I can’t be the only one who despises going against Blight for the aforementioned reasons.
Comments
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100% agree. I used to love going against blight but now when I see him I just groan because you know that he's going to have that build. Most blights I come across who use this also tend to suck with him but still win due to how good that build is on him
I have alot more respect for blights who actually try something different and are confident in their own skill to still win with it rather than just relying on the strongest killer build on a top teir killer
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I don't see a problem with a lot of people using perks that synergy well each other and the killer. And I don't see how they take away from the fun of the killer as these perks have no effect on the actual chasing aspect of Blight. The actually chase is still the same and still offers the same amount of counter play and interaction on both sides to outplay the other player which is what makes a game of DBD fun for both sides in my opinion.
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Killer using a build that works really well with his power? The nerve of these damn killers!
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Yeah he’s a free win if you have ever played video games in your life and you are not old. But that’s the same with nurse and spirit, so it’s nothing new. Blights biggest problem is which objects don’t register collisions. And his other bugs.
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It's the same as DH+UB+BT+DS/IW. People play the 'best' builds if they want to win
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Hardly anyone uses that build, I might see it a couple times in 10 games at most, genuinely
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And so you know his build... I can assure you most killers would love more freedom with perks but the way the game is you need to have what works most of the time.
I dont mind versing blight at all I dint think hes that strong plus he just slides everywhere because they haven't fix it
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Survivor not enjoying going against a killer? The nerve of them having an opinion!
Every post on here is opinion shaming, it’s literally a discussion thread, not a snarky comment thread
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I actually agree.
Going against a Blight can be insanely fun,but gets pretty frustrating if he's using the standard Blight build
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run small game
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I see it all the time.
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I don't mind it, I just learned to play against it. Also, the Basic Blight Build doesn't really hinder the best thing about him, which is chase interaction. It just means you will get chased more often, which is fine so long as the rest of the team is doing their job. Even if you keep him chasing you around one gen that you nearly finished, that makes him have to give up other gens if he wants to continue chasing you.
Now, there's the issue of Blight being able to do insane turns around corners if played in a particular way. I don't much care for those. When played as intended, however, I think Blight is fine. Also, The Basic Blight Build is mostly good for getting good with him, but other builds are actually better for dealing with people that have experience against Blight. BBB is solid, but it's not a do-all-end-all. It's really just there to cover some of his weaknesses a bit by boosting his strength outside of a chase. Once the chase starts, however, Blight is Blight, and that's when he's generally at his most fun.
All that said, if you want to see more variety from Blight, and Killer loadouts in general, then Killer perks need a shake up so that they don't settle in a pretty concrete meta. I'm sure a lot of Killers would love to try out different builds if they weren't almost a guaranteed hindrance.
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I don't think anyone is shaming you in this thread, also what is your proposal to fix this then? Nerf the aforementioned perks? Make them not all work on Blight? Nerf his addons? There's nothing really special about that build, the only thing that makes it work so well on Blight is his hyper mobility on an extremely low cooldown.
At what point does survivor skill come into it? A single survivor with a map + addon and detectives hunch will destroy totems and be able to show them to the entire team and probably find at least half of all the totems on the first gen pop.
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I love to use "BBQ + Tinkerer + Ruin + Undying" on Blight. This build created for Blight, all of this perks help him so much.
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It's almost like people run the Most Effective Tactics Available...Wait a moment... M.E.T.A.
Kinda funny how I see so many more Survivors claiming Killers should 'play for fun' and 'stop being jerks' by a wide mile over Killers asking Survivors to stop playing META. 🤷
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I mean, what do you want? For people to use weak builds? I hate it too but there isn't really a point in shaming people for running strong builds. People are still gonna do it.
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Thing is there are *other strong builds that work on him too. No need to be a copy paste blight
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I don't know man. People are gonna run whatever they want. If it has synergy, then there's really no reason to run it.
Do I wish there could be more unique builds? Of course, but people feel like they're guaranteed to lose unless they have the great, all powerful, META.
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Maybe we all Blight mains wanna play with this build? Did you paid for our game and dlcs? No, we did. So just play your game and leave people alone. We will play with what we wanna in rules.
Also you can play Blight with different builds. Noone stopping you buddy.
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The other strong builds have specific interactions they are designed to deal with or excel at. Depending on the Blight player, those scenarios might not be as important as target acquisition or game slowdown. It just depends on the player. The Basic Blight Build is globally strong for players simply looking to play Blight, without any emphasis on utilizing special interactions.
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I think the issue here is that people feel like they're losing to the build more than the Blight. The Blight's power just being a free way to patrol everything even if they're not good at actually getting hits.
And I agree. There's nothing more frustrating than to face a very bad or even average Blight that clearly relies on perks when they should be getting downs fairly easily in spite of bugs. You then end up with extremely boosted killer players that end up playing in VERY fun ways when perks can carry so much.
Let's not talk about addons. I've seen quite a few use the perk build + Alchemist ring and something dumb like 33 or crow. At this point uninstalling should be the losing condition if you've played Blight for more than three games.
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From experience I can answer why I personally use nothing but the basic blight build
playing blight is frankly an uphill battle since its you vs survivors vs collision vs bugs the worse bugs you face and the worse collision you have the harder time you have which makes it feel unfair that the survivors might get a free pass every now and then
and on top of that if I had to throw perks into the equation that I also have to use/work for/worry about, it would be blight vs survivors vs collision vs bugs vs perks vs brown vs board of education and frankly thats just asking too much to balance most of the time for a casual blight experience, I enjoy the fact that those perks work well and synergize together so that I don't have to balance even more on my plate just to play blight
if collision was better especially on maps like shelter woods, and trees on coldwind (because for some reason who would have guessed massive deadzones with a tree or two only but they have no collision isn't very fun as blight) and more of the bugs were fixed I would probably shake up my builds more but frankly as it stands I usually encounter at least 5+ bugs or wonky collisions a game that just straight up remove hits and on top of that people want me to bring weak perks, no thanks
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Looks at my Blight build
I mean fair enough.
But what do you want people to do? Not run those perks? I'd like to not see Dead Hard every game either, but people love running those perks anyways so why should I judge them based on what they want to bring?
As long as someone's having fun rather than just sweat and tryhard all game, I don't really see anything wrong with the perk combo.
Though to be fair. I also rarely ever go against Blight in Rank 1, so maybe I just don't have the experience.
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Undying is literally a Blight Teachable, Ruin or Devour are really the only hexes worth protecting with Undying so it makes sense you'll see one or both of them if an Undying is in play.
Tinkerer is a great perk, doubly so on high mobility killers. Factor in Ruin, and you can actually keep that generator from being finished.
Bbq is just nice, it gives direction after a hook and gives bonus BP.
I can't think of any other perks that I would run on Blight. He doesn't really synergize well with other perks.
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With all of the bugs with blight, i honestly dont blame them for running the meta
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I love maining blight but wish some perks don't require basic attacks like dark devotion.
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I like facing Blight. I just wish they weren't so sweaty.
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Survivor should be fun, but isn't because of the people who play them.
See? I can do it too.
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Until the game is balanced enough to where I don't feel the need to have to run Ruin/Undying + tinkerer +BBQ I'll continue to use them on Blight. What would be the point in doing otherwise?
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So a killer is only fun to face if they use weaker perks. Really shows the concept of survivor fun is more about winning because none of those perks improve his chase.
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It’s not that we shouldn’t expect to see killers putting themselves in an advantageous position. It’s a logical thing for a player to do.
The problem is how lopsided this build is on Blight. When playing solo it is borderline impossible to get ANYTHING done unless being fortunate enough to spawn on top of the Hexes in very visible spots.
He’s on you the moment Tinkerer procs.
He’s on you the moment BBQ procs If unfortunate enough to reach a locker in time.
He’s immediately back at the hook once a save happens.
Gens are always regressing because of how little we know of what each other survivor is doing.
Its just an incredibly lopsided build on Blight against solo.
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Do as you wish, luckily for us right now DC penalties are off
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What you're saying is the other strong builds require the player to actually be good. Got it, but we all knew already this is the "i can't play killer" build
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People who defend this build might not realise that you don't need Ruin, Undying, Tinkerer on a S Tier Killer to win 98% of matches.
Sorry, but i never faced a good Ruin/Undying, Tinkerer Blight.
Most of them are just Tinkerer Bots carried by their builds and even then, they were still able to lose because their chases were so bad.
The best Blight i ever faced was a comp player with like two perks. We lost but god damn, it was a really fun game.
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That's not what I said, but whatever. You do you.
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Definitely makes me groan when I see this build. Best part is when its clear the perks are carrying them. What's even more embarrassing is when you keep ruin up for about 6 hooks and then destroy it and their gameplay just falls apart. It's not as bad since undying's nerf however.
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If Surge worked on Blight's rush down, I would never run ruin again. It's such a crutch but I cannot stand the state of surge on non-M1 killers
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My main issue with 9/10 blights running tinkerer/ruin/undying/BBQ isn't that it's dull (although it is) it's that I love playing as and against blight and they're going to end up getting him nerfed. Ruin, undying and tinkerer have all had changes already and that combo isn't that common on other others so they won't go for the perks, they'll go for him.
Same as when IF was changed to include all downs and even though they knew he was up for review loads of Billys started all bringing it and trying to get every survivor slugged at 5 gens. Idiots shooting themselves in the foot.
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Isn't ruin/undying/BBQ meta and prevalent on basically every killer?
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Guess what happens when survivors uses a perk that's killers claim is unfun? It gets nerfed.
What happens when killers use a perk(s) that not only is unfun but is also totally wins the game for them?
Answer:. Buff another killer.
I have to wonder when will survivors say this is enough.
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That person is not lying and or wrong, so basically what you are saying is that survivors can use what they want to win but killers using strong stuff isn't allowed?.
I play survivor bingo daily, usually see the same perks every single match as killer and I play killer for around 5-6 hours daily.
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Undying and Ruin have both been nerfed and survivors complained about both those perks.
You need to get your memory checked.
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Ruin was massively buffed.
Undying was barely nerfed but also buffed.
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Most Blight players have lost the sense of reality, what is fun and what isn’t. DBD is their life and they think that they will become a pro killer that plays tournaments and 4ks team Oracle. Obviously it’s not true. I have seen some blight players using fun builds, genuinely fun to play against but it’s not often you meet these people.
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Use detectives hunch with a map and bead addon and your team should destroy both of blights totem perks extremely early, unless the person holding the map happens to be the one who gets chased first. Which is unfortunate, but the speed at which you can take down totems with absolutely zero coms is still super fast. Now if you're saying you think 1 survivor should be able to run only meta perks AND also be able to counter 2/4 of a killers build instantly by themselves that's an entirely different convo.
Blight can only be in one place at a time, assuming you don't have any chest rummagers/people hiding in corners then the first chase should probably end with 3 gens at around 50-60 seconds, when his tinkerer starts proccing he can only go chase one person off of a gen or he will be rapidly abandoning chases to run to the next tinkerer proc and if he does that then the survivor that just got chased off of a gen can go back and finish the gen.
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When someone dc, i will hook others twice and i will let them go. Not my lost or for others. Everyone will get enough points.
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I dont know what rank you're playing at but its completely normal in red ranks to see these perks. Maybe 1 or 2 different perks instead of full meta because challenges or whatever but most survivors typically bring full meta loadouts because well, they want to win. The build for Blight youre complaining about is just that, his best build and the player probably wants the best chance to win. Good blights will deviate from the full meta build because once you get good with Blight you realize he doesnt need it all.
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Red ranks. Most common perks are exhaustion and altruistic perks. DS/Unbreakable very rare, and IW isn’t in every game for sure
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His hit boxes make no sense to me I can be around a corner and somehow I’ve been hit and he’s not even looking in my direction..
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Blight's problem is that he simply synergizes with a couple perks too well due to his mobility.
With that much speed, why would you NOT be running tinkerer and ruin or devour? Just the way it is I guess.
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