The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

camping and tunneling definition

Bran
Bran Member Posts: 2,096

what would you define as camping or tunneling?

what times are not tunneling or camping?

just curious as to what people define these 2 things as.

Comments

  • SilentPill
    SilentPill Member Posts: 1,302

    Tunneling is just going for the same guy over and over, slugging anyone trying to take hits. It’s not really tunneling if the survivors farmed the hook though.

    Hooking one survivor, going across the map, getting another hook, and then coming back isn’t tunneling either. That’s more the survivors playing poorly enough that they are dying too fast.

    Camping is camping, not much else to say about it. The killer defends an area and never leaves.

  • tippy2k2
    tippy2k2 Member Posts: 5,204
    edited July 2021

    I don't know if my definition is far stricter than others or if survivors just have...tunnel vision *sunglasses* because I'm constantly accused of both as a killer.

    Tunneling: Strictly and specifically going after one person to take them out of a match ASAP. If others survivors attempt to get in the way, the killer flat out ignores them or hits them and continues to hunt their one victim exclusively. Me finding you first because 30 seconds after you were unhooked I find you working on the gen injured next to your hook or me smacking you down because your teammates unhooked you before I can even turn the F around is not me tunneling you survivor.

    Camping: Staying in the area with the hooked person and refusing to leave no matter what (Note; a similar thing is face camping but that's staying within meters of the hooked survivor). Leaving the area to kick a gen and coming back because I found no one else so where else should I go is not camping survivors.

    Hope that helps! Now stop calling me a tunneler and/or camper just because you guys don't know how to play!

  • Bardon
    Bardon Member Posts: 1,004

    Question: With your definition of camping "The killer defends an area and never leaves." what is the killer supposed to do if it gets down to a well-grouped 3-gen? There is literally no value in going out hunting all over the map, especially if you're a low-mobility killer. Okay Billy can fly around trying to flush out survivors but Doctor? Nope!

  • Sadsnacks
    Sadsnacks Member Posts: 677

    I think that was directed more towards not leaving the area of a hooked survivor. Lots of killers proxy camp and try to act as though theyre not technically camping because theyre not within 4 meters of a hook.

  • Viktor1853
    Viktor1853 Member Posts: 943
  • Sadsnacks
    Sadsnacks Member Posts: 677

    I agree with the previous posts. Basically tunneling is done with the intention to take one person out of the game as fast as possible completely disregarding any other objective.

    It can backfire wildly if the survivor is a good looper tho.

    Against soloq and new players its just plain toxic. Against sweaty survivor teams its a legit strategy to slow the game down.

  • Sadsnacks
    Sadsnacks Member Posts: 677

    Lol you sound like a proxy camper trying to defend your actions

  • SilentPill
    SilentPill Member Posts: 1,302

    It’s still camping, I’m not saying there is anything wrong with it. Sometimes it is the best possible decision you can make.

  • gendoss
    gendoss Member Posts: 2,270

    I typically consider tunneling hooking the same guy multiple times in a row.

    Camping for me is literally sitting in front of the hook. There is also proxy camping which is staying near the hook but not right in front of it.

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    thats a very vague definition of tunneling. sometimes the killer just runs into the same survivor on accident. I've done that a couple times.

  • Bran
    Bran Member Posts: 2,096
    edited July 2021

    say i, the killer, go across map and come back after their unhooked? is going after the injured (if they weren't healed) survivor tunneling still?

  • Viktor1853
    Viktor1853 Member Posts: 943

    and you sound like someone that dont play killer a lot

  • Bran
    Bran Member Posts: 2,096

    if you knew there was a surv nearby and are moving around to find them, you could defend that, but if you can't find them and still stay on that hooked surv, then your just straight camping at that point. leave then let em unhook and down em again.

    but if the survs keep giving you line of sight of them or keep running toward the hook, free of charge camping.

    all bets are off after that 5th gen is complete doe. full on camping , not even toxic at that point.

  • Sadsnacks
    Sadsnacks Member Posts: 677

    Id say yes. If youre in that scenario its more efficient to continue patrolling the area youre already in. Walking to the other side of the map can take up to 25 seconds, by the time you walk all the way back and find the unhooked survivor a gen could have gotten done on the side of the map you abandoned to go back to the hook assuming two survivors are working on a gen in that area.

    If you did walk all the way back and your intention was to find the unhooked survivor and down them again then thats definitely tunneling.

    If youre having trouble finding survivors to chase after hooking someone you should use bbq.

  • Sadsnacks
    Sadsnacks Member Posts: 677

    I played killer to rank 5 and devotion level 5. If youre proxy camping it means youre not confident in chase against survivors and need to get good.

    Theres some rare instances where its a legit strategy against sweaty teams but usually theres more efficient strategies like patrolling gens and playing to your perk build.

  • Bran
    Bran Member Posts: 2,096
    edited July 2021

    but if i find that unhooked survivor first or if i see they are the easiest to get to whether or not they are injured or healed. it wouldn't be tunneling at that point though right? you've moved away from them and just so happen to have come back due to them being unhooked.

    i mean i can almost assure you, if i ate there ds, there getting downed again fr fr.

    i may not have the intention too, but if it happens and i see them...all bets are off right?

  • TatsuiChiyo
    TatsuiChiyo Member Posts: 712

    For me tunneling is going after one specific player despite all logic and reason saying you shouldn't. That can be ignoring other Survivors, even injured ones, to go after the healthy target. Catching David at a gen but he's not Jane so the killer leaves and searches for Jane.

    Camping is well... camping. Not always a bad thing, for example I've "camped" a three gen before, or no gens are completed but I have three Survivors hooked in the basement. You can BET I'm going to catalogue everything about that basement

  • gendoss
    gendoss Member Posts: 2,270

    Yeah a lot of times killers accidentally tunnel but it's still technically considered tunneling. That's just what the term is to me.

  • Bran
    Bran Member Posts: 2,096

    i kinda think tunneling and chasing are separate things man. i don't feel the need to call chasing a survivor tunneling. there's that certain context you get that can differentiates the two. just like camping.

  • Damarus
    Damarus Member Posts: 600

    To me, camping is staying near the hooked guy, to ensure he dies. Or going back and forth to a hex totem that was found. And, in a certain way, also going back and forth in a 3 gen scenario, dropping chases, making the match last ages more than it should. Tunneling, instead, is either going after the freshly unhooked guy, to hook him again, or chasing the same guy, FOREVER, until you down him because of Bloodlust alone (or missing pallets). Pretty much, both of those things fall into a "playstyle" that even the deaf and blind grandmother of my grandmother would be able to use.

  • Bran
    Bran Member Posts: 2,096

    i do like to say no matter what survivors says. decisive strike is an encouraging tunneling perk. because in the end, it will punish the killer later for sure.

  • Gwinty
    Gwinty Member Posts: 981

    Tunneling: Going after the same survivor while ignoring all distractions, bodyblocks and other attemts to get you to notice them.

    Camping: Staying right next to the hooked survivor.


    That said there are reasons to apply both of these tactics:

    Tunneling when the unhooked guy bodyblocks with BT even when you want to go after the rescuer or when the survivor flickers their flashlight at you/ tbags after the unhook.

    Camping when the gates are open and the only remaining objective is the one on the hook or if the hooked person is in the middle of your 3 gen.

  • Sadsnacks
    Sadsnacks Member Posts: 677

    Yeah, so that's tunneling. You're INTENTIONALLY going after the unhooked person right after they got unhooked in order to get an easy kill. It's a super douchey thing to do and if you're only doing it because it's easy that means you suck at playing killer. Learn how to chase, mind game, juggle, and how to create a synergistic perk build and play to your build.

    Nothing is more pathetic than a killer who acts cocky from camping and tunneling.

  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236

    Nibody needs to defend proxy camping, anymore than you need to defend working gens while injured. Its part of the game. Deal with it

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    If I get hit, you're tunneling me.

    If you put me on hook, you're BMing me.

    If I can see you at any given point while on hook, you're camping me.

    If I die, you cheated.

    If I escape, the game was mostly fine despite how toxic you were.

    Alrighty, time to go to counseling.

  • Edgars_Raven
    Edgars_Raven Member Posts: 1,236

    Camper/tunneler/slugger/genrusher/tbagger, i do it all. I just dont act like a [insert bad name calling here] on the internet to feel better about taking an L 🤷‍♂️

  • FrndlyChnswSalzmn
    FrndlyChnswSalzmn Member Posts: 705

    I do what it takes to win. But definitions:


    Tunneling: Pursuing a survivor to the exclusion of all else until they die. Not a bad idea if you want to improve your odds of winning early on.

    Camping: Remaining near the hook when you have no reason to suspect another Survivor is nearby or will be soon. This one is trickier and i ignore it when survivors make the accusation because I run a lot of aura reading and detection and I ALWAYS know when Survivors are nearby. They will sit in chat and swear they weren't, but my perks and powers say otherwise so screw them.


    Remember: One hooked, one dead and one lurking for the hook = 75% of the survivors not doing objectives. Camp when it makes sense, people; the game has a hook mechanic and is designed the way it is for a reason.

  • Bran
    Bran Member Posts: 2,096

    just last night, this dwight wanted to try and body block for this other mans. i said "if you want my attention, i'm gonna give it to ya" in my head. so i did tunnel him if i found him, when i hooked him, i just left and looked for someone else. if he got unhooked right back at it if i had the chance. that's tunneling sure.

    but if the killer has a chance to go back to the hook and catch those survivors, it's not tunneling just because he sees the injured survivor. i've ran back to the hook saw 2 different trails and just followed one. not my fault if i followed the unhooked. even if i saw the unhooked one, if there the easier one to get to, don;t call me a tunneler cause you couldn't get farther away like the guy who unhooked you.

    that's why i be saying it's situational whether its tunneling or not. you can "tunnel". but that doesn't mean you were going after that specific person.

    i mean dog, someone called me trash cause he ran into the basement and hid in a locker during a chase and really had the gall to say that was my fault. then when his teammate unhooked him as im walking away, he comes up first off of bt, gets whipped and downed by a zombie and right back to the hook. really tried to say i was sniping him...(he was streaming, but i wasnt sniping, he just salty).

  • Sadsnacks
    Sadsnacks Member Posts: 677

    I guess it depends on how soon the unhook happens but generally I avoid going back to the hook. It's easy to juggle survivors because once you leave the hook and hear the saved notification you can keep that information tucked away in your brain that there's now 2 survivors in one specific area of the map. You can even swivel around quick and take note of which gens are near the area so you know whether they'll stay in that area if there are gens nearby and you should already know off the top of your head what level of progress each gen is at so you know how much time you'd have if you left them in the area. It puts more pressure on survivors in my experience to leave the hook, tuck that info in my brain as to where the rescuer and the unhooked person are at and what objectives are close to them while I go to find someone else, then get into a chase and disrupt progress on other gens. The other two survivors are likely going to try to heal and then find an objective, and if they don't then when you get back to where the area they're at after ending a chase somewhere else they'll pay for it because at least one will still be injured.

    That's more efficient and puts more pressure on most survivors. When you go back to the hook repeatedly the other 2-3 survivors are going to just rush gens. If you end up trying to tunnel a good looper then it's going to backfire as well.

    I like to play for the chase because I like to challenge myself but not everyone plays that way.

    All of that doesn't even take a perk build into consideration. IMO too many killers don't get creative with their builds because they're scared of gen progress. The idea with a perk build is to play to your build. When I play a chase build on trapper I don't bother setting up elaborate trap placements, I set maybe one trap on my way to the survivors spawn points and then engage in chase as soon as possible. I also don't bother trying to damage gens since the chase build doesn't really have much gen protection. It's about ending chases rapidly and slowly snowballing your trap placements as the match progresses.

    I have a build on myers for undetectable T3. It consist of Cruel limits, tinkerer, dark devotion, and furtive chase with the fragrant tuft of hair or lock of hair addons and a j myers memorial. With that build you have to play to the build for it to work. I don't bother m1 anyone, the early game is about getting T3 99d as fast as possible so when you get a tinkerer notification you zoom to the gen and pop T3 right as they finish the gen giving you easy insta downs and snowball from there. You also want to keep pressuring the obsession for the low TR while in T3. If you deviate from the playstyle dictated by the build it doesn't work.

    But so many people play killer on a wash/rinse cycle. Play ruin, pop, corrupt, bbq and then find person, chase them until you m1 them or hit them with your power, chase some more until you down them, hook them, walk away, go back to the hook when they're saved. Then they complain when survivors counterplay their repetitive playstyles.