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@Devs, Please do something about keys sooner rather than later.
First, you nerfed moris, but you said key changes were coming. Ok, fine, i don't like it, but as long as i know keys are being dealt with, fine.
Then you release offerings that let survivors know exactly where the hatch will spawn. I didn't like it, but i think, ok they did this because key changes are coming very soon.
Then, you say you have plans for both keys and moris as a core gameplay mechanic of some kind so it's going to take some time. Ok, i still don't like it, but fine, i guess.
Then you nerf franklin's (for keys at least) so now i have literally no option or recourse other than dodging a lobby when i see a key.
I'm not dealing with it again. We understand that your changes for keys and moris are taking time. That is fine, but please for the love of god give us some temporary nerf or change to keys, or revert the franklin's change so there is at least some sort of counter to keys.
Comments
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Kill the key carrier early? Sorted.
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And if you tunnel you lose 5 gens? Also killing the key carrier doesn't magically make the key disappear. In fact it makes the hatch spawn sooner.
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This is so sad, can we remove keys and hatch entirely.
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many games are people escaping on you with keys bro.
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Keys are fine stop acting like it was priority and stop compare it to moris
Reading most of keys anger threads its like people bringing keys all games and hatch escape all games too... which is totally wrong. And everybody knows it
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You're patrolling the last four gens, suddenly the game ends. It's as if you DCed.
Nope, it was a key.
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So you're all pissed because someone get help himself choosing an escape strategy ? You cant have your 4k because of the opponent willing ? But you all are alright with camping tunneling NOED for example ? To me its same, using a strategy/perk/object to win.
So keys are fine, i would highly recommand everyone to use it here as i do :)
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I play quite a bit and don't really see too many key escapes both as killer and survivor. I watch a lot of streamers too and don't really see it happen very often to them either. But when it does happen people go nuts I wonder what the escape rates are with keys?
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Keys are not fine, they're worse than moris. You only have to possess the key in order to get the free escape for multiple people (and in many cases, the game will gift it to you through a chest). Moris only work one at a time where you have to chase, down, hook, rinse, repeat each survivor individually to be able to use it.
Perfect example of survivor bias right here.
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No, keys are fine when all gens are repaired. The survivor has completed most of their objective, and the only objective that remains is opening the exit gate. In that scenario, a key turns two possible exits into three. Which is a fair boon, and similar in scope to how Mori's now work in eliminating one pick up action after you've hooked them twice already. One additional exit after you've completed your prior objective.
Using keys before the gens have been repaired however, is bypassing huge portions of the survivors objectives. It rewards bad play (three genning, not being able to repair gens well enough), and its result is identical to the killer DCing (free escape for no effort). You cannot react to this as a killer, your objective is to prevent gens being repaired, so while you're busy patrolling gens, you are unable to scout out the hatch. It is essentially forcing the killer to DC and end the game early.
Using a key to open the hatch when gens are still there to be repaired is a forfeit, it is admitting that you can't win, so you're just going to leave mid-game and screw over the killer, and maybe even other survivors. I've seen survivors vanish down the hatch when other survivors (sometimes me) are on their first hook state.
So sure, keys themselves are fine, but hatches need to stop spawning before all the gens are repaired.
Maybe survivors should be required to play an Ultra Rare offering that "allows the hatch to spawn when 4 gens have been repaired and only two survivors remain" as a concession.
Post edited by Seraphor on3 -
Im talking about a time you probably didnt knew when moris werent nerfed. Killers mains always compared keys to moris.
Devs gives a finger to killer, they want the full arm, thats becomes laughable at some points
I play both and when someone(s) use keys , i bring Franklins. And if someones key escape as well, okay, sh happens, GG LOL and next game, thats it.
Keys are fine, if you cant handle it as it is right know, stop saying "sUrViVoR BiAs", as it was your sad and only answer to this point lol
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Wait... you skipped an entire paragraph of objectively verifiable and validateable explanation to assert that "survivor bias" was my only answer to the point of keys being fine?? Classic survivor thinking there. That wasn't a response to the keys, that was a response to your inability to see the problem, as confirmed by your inability to actually read.
There was also nothing in your post referencing a time literally years ago when killers could mori without hooking. You're using that as a defence as to why keys are fine today?? Again, classic survivor bias right there.
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dude the devs literally called keys the survivor equivalent of moris ie a means to obtain an objective earlier
Also someone proposed a reasonable need that looks like you ignored to complain about killers REASONABLY complaining about keys
Also just going to put this at the end just so you can't pull the your just a killer main card I play both sides equally and my survivor mains are feng min,Jake,Bill,Jill and Jeff
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