The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

FAN-MADE Chapter(Hellraiser)

Gnarly
Gnarly Member Posts: 429
edited July 2021 in Creations

☆KILLER

THE HELLRAISER(Pinhead)

STATS

WEAPON

•Hooked Chains

-Pinhead will be holding the Puzzle Box, instead of using it as the weapon. Instead of box, using the basic attack will send one of the chains in a short range, treated like a M1.

ABILITIES

•Lament Configuration

-Pinhead can apply torture onto the survivors by chasing them, injuring, etc tering up gaining strength. Pinhead will have 4 Tiers. Cube shift as you Tier up.

Tier 1

Pinhead will have little range with his chain attacks and gets no special effects.

Tier 2

Pinhead will have increased range with his chain attacks and gets no special effects.

Tier 3

Pinhead will have increased range with his chain attacks and now be able to apply the mending effect if Pinhead recalls his chain back to him with his secondary ability.

Tier 4

Pinhead will have no increase of range with his chain attacks and can still apply the mending effect with his secondary ability. Pinhead will now be able to Mori survivors who are on death hook.

•Hooked Chains(Stock Up to 4)

-Pinhead can command his chains, charging them up before releasing the chains to hit a survivor. Longer the chain is charged, the longer range it has. Pinhead is able to call his chains back to him anytime. The chains go through walls, but once they do the chains will only go 8m past the object it goes through.

-Each chain that hits a survivor will decrease their speed by 1%. The chains will work similar to Deathslinger's in the aspect of going through walls. Once attached to a survivor, the survivors can keep running as if normal. The survivors can only take the chains off if they stop and pull them out.

-Leaving Chains on survivors will build torture significantly faster than other methods.

Ranges

T1-15 Meters Max

T2-30 Meters Max

T3-60 Meters Max

T4-60 Meters Max

PERKS

•They Must Suffer

-When hooking a survivor, this perk activates. 1/2/3 Healthy Survivors will now have a 10% Progression Penalty to generators for 30 Seconds.

This perk has a 60 Second Cooldown.

•Torture Streak

-When hitting two unique survivors in 20 Seconds, this perk activates. Your weapon hit cooldown will be reduce by 30% on the next hit.

This perk has a 90 Second Cooldown.

•You Will Break

-If a survivor is inside your Terror Radius when kicking a generator, they will scream revealing their location and will become EXHAUSTED status effect for 10/20/30 Seconds.


☆SURVIVOR

Kirsty

PERKS

•Knowning Ones Goal

-When a generator is completed, this perk activates. All survivors are revealed to you for 3/4/5 Seconds. You receive a 10% Generator Repair Bonus as long no survivors are within 54m/46m/38m.

This perk has a 120 Second Cooldown.

•Boon: Extreme Precaution

-All actions noises are reduced by 80%/90%/100% when nearby the totem.

Leaving the Totem will deactivate the Boon.

•Rejected Fate

-After being hooked the first time a 90 Second timer starts. If you are hooked again within that time frame, you're struggle phase duration will be increased by 10%/20%/30%.

Post edited by Gnarly on

Comments

  • Gnarly
    Gnarly Member Posts: 429

    Let me know what you think...The ability for Pinhead seems limited, but I tried to make him still feel unique. Would love feedback.

    Thinking about doing Pumpkinhead Chapter next.

  • Jarol
    Jarol Member Posts: 1,985

    I really like the concept. Pinhead would be fun to use, but I think he would have the same counterplay as Deathslinger.

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    So, it's a mix of Nemesis and Deathslinger? Instead of reloading, however, he has to recall chains? So that would be a Redeemer with less range, but with 4 shots.

    Just trying to figure out the minutiae.

  • Gnarly
    Gnarly Member Posts: 429

    He was intended to a more interactive version of Deathslinger😂. More of Huntress and Leatherface with the loops. More fun

  • Gnarly
    Gnarly Member Posts: 429

    Recalling the chains would release the survivor and if tier 3 or 4 they be effected with deep wound. The chain can either just fly backwards towards Pinhead or just fall to the ground or it would teleport/summon back to pinhead, it be quick enough where you lose little ground. Not a punishing a Clown reload. Either recall animation works as Pinhead can do both in the movies and the chains will rattle if moving towards a survivor and sound queue will be made when a chain is recalled.

    It be a Redeemer that can be applied to several people at once as there is no punish after throwing it onto one person and then hitting another. Mixture of Legion, Nemesis, and Deathslinger is more accurate.

    If you lose your 4 chains though, you are not able to hit a survivor, you would need to recall a chain. You can apply 3 chains on one survivor if you wanted making them 97% speed and if you leave them alone they would have to take them off one by one. If they release a hook, then it be recalled automatically.

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    But there would be no standard attack to just catch up and drop them, meaning he HAS to follow and chase them? Does he have a basic attack as normal so he can just drop them, that would also recall the chains?

  • Gnarly
    Gnarly Member Posts: 429

    As long as he has a chain, M1 will be available and work like a regular M1.

    Does that clear that up? He still has a M1 but needs his chain to do so.