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What killers need reworks?

I think most people here and there make a post about a killer needing a rework. I think there are several killers that just can't play competitively compared to some others.

Comments

  • Mistikus
    Mistikus Member Posts: 1,347

    rework of course spirit

    for deleting legion

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,360

    Nurse, but that is just wishful thinking.

    Legion, because with their current Power, they cannot really be buffed.


    Other Killers just need Tweaks or Buffs/Nerfs, but no Reworks.

  • Pulsar
    Pulsar Member Posts: 20,927

    Can't really buff Legion without making him broken again.

    He needs a rework.

  • zombitehdeath
    zombitehdeath Member Posts: 587

    Trickster and twins.

    I don't think these two will ever be good without being frustrating to play and the dev executed them horribly and I hope they can change them for the better.

  • Shroompy
    Shroompy Member Posts: 6,812

    Trapper, Myers, Spirit, Legion, Twins and Freddy

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,099

    Rework; Spirit.

    Buffs; Mikey, Trapper, Pig, Clown, Trickster, Legion.

  • alex9er
    alex9er Member Posts: 96

    Nurse,myers

  • Bran
    Bran Member Posts: 2,096

    i think any killer who has to waste time chasing because there only downing capability is there basic or lunge attacks. like legion, ghost face, you know.

    at that point, even if they are the best, the odds are always stacked against them. when a surv gets to a loop or pallet, they have no choice but to wait for bloodlust.

    at least that's how i see it.

  • Zokenay
    Zokenay Member Posts: 1,158

    Nurse, her current version is just broken by design.

    Trapper and Shape, both are outdated

    Spirit, needs real counterplay


    Possibly Legion, due to his power being practically useless on injured survivors

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    Anyone saying Spirit might as well be holding up a sign that says they aren't good at survivor

  • HawkAyeTheNoo
    HawkAyeTheNoo Member Posts: 731

    I think it'll be Trickster as hes about to become a dc machine, not because of strength but because of annoyance.

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  • Kira4Evr
    Kira4Evr Member Posts: 2,025

    Spirit

  • DwightFairfield
    DwightFairfield Member Posts: 1,246

    Spirit, Legion, Nemesis, Myers, Trickster, Twins, Hag, Trapper, Leatherface, Hillbilly, Freddy, Wraith, and Spirit again.

  • Botiz
    Botiz Member Posts: 499

    Just Myers, Freddy, Clown, Legion and maybe Spirit

  • TwitchyMike
    TwitchyMike Member Posts: 759

    So a lot of killers are not on par huh?

  • Elena
    Elena Member Posts: 2,187

    If they rework (like proper rework) Legion, I'd love to see something similar with the Twins where you can swap between Legion members.

  • Zozzy
    Zozzy Member Posts: 4,759

    None. maps and tile design are the problem.

    Maps are too big and the tiles are way to safe against non ranged killers and even some range killers. Add to this the recent changes have stacked maps with loads of LOS blockers that ruin the range killers that they have added and gutted billy.

  • Patrick1088
    Patrick1088 Member Posts: 628

    I'd be open for Trapper rework. More elaborate traps will be interesting besides bear traps (tree traps, branch stun traps).

    Other than that, I think the overall state of most killers is good. We don't need top tier killers all the time. Even trickster has a unique style and power that separates him from Huntress and Deathslinger. Im getting more appreciation as time goes on.

    Trapper did get a small buff from Small Game mechanics changing, but still struggles due to time it takes to set up. Hag/Demo/Freddy don't have to go look for more traps or portals. Once they are destroyed or tripped they respawn. Trapper doesn't make sense to do this, so he should have the power to create traps that are separate from bear traps. We can argue huntress and trickster have similar issues, but even then they get 5 and 60 as base kit when they want to use them, while Trapper gets 2 by default and they may never be tripped.

  • Name_Unavailable
    Name_Unavailable Member Posts: 520

    Any Killer that killer-mains say they are weak, and survivor-mains say they are boring to go against. Like Clown and Trickster.

  • Mister_xD
    Mister_xD Member Posts: 7,669
    edited July 2021

    rework as in actual rework?

    Nurse and Twins.


    everyone elses problems can be addressed by tweaking their powers, some buffs and / or nerfs should do the trick.


    do keep in mind that "rework" means scrapping the current power and replacing it with a new one, as they did with Freddy. buffing / nerfing something or adding a secondary part to it / changing a small portion of it (as was the case with Clown (yellow bottles) and Doctor (removal of treatment mode, addition of static blast)) doesnt count as such.

  • Laluzi
    Laluzi Member Posts: 6,226

    Twins and Legion.

    Current Twins design is just profoundly annoying; the killer plays best when slugging and camping and that can't really be fixed without fundamentally changing how they work. Charlotte needs to be less pointless; as it is, she's Victor's body cleanup and occasional hook guarder, not much more.

    Legion is in an odd position where they're quite weak and easily countered, but their power can't be buffed without switching them to completely broken like they were before. Needs to go back to the drawing board.

    Everyone else can be fixed by more minor tweaks, addon passes, QOL fixes, and expansions (or in the case of Spirit, reductions) to their current powers. (Spirit needs to give more feedback about when she's using her power and needs her addons nerfed, particularly movement speed.)

  • Yatol
    Yatol Member Posts: 1,960

    Spirit, because its hard to touch her without making her too weak

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    edited July 2021

    I feel like Trickster and Nemesis are killers who will teeter on making chases extremely short and nigh unwinnable for survivors if buffed in their current form. They need reworks imo. Though I think reducing vaccines to 2 or something would be better than removing the speed boost on infection he currently has.

    The rest I agree with. Micheals is long overdue.

  • the_new
    the_new Member Posts: 175

    hill billy, Michael, spirit

  • Personman
    Personman Member Posts: 8

    Definitely Trapper. I feel like pig could use a rework too. After you use her traps, she's basically just an m1 killer with a big ol lunge. Nurse is broken, and I feel like they could turn her into something more people could pick up on way easier. Clown for sure. Bubba 100%. The Twins. I feel like most of the other killers are fun to play against and have interesting/ fun mechanics to play with and against.

  • Reinami
    Reinami Member Posts: 5,653

    Twins, trapper, myers.


    Twins is just poorly designed and encourages camping.

    Trapper needs some big changes to compete in the game in the current day. I'd give him some ability that lets him move quickly when someone steps in a trap. And i mean like REALLY quicky.

    Myers is also old. I'd like to see him made into like a "raid boss" where he goes through different "phases" and each tier of EW is viable to play in and around.

    Nurse also probably needs to be reworked because she breaks the game. But we first need to address the fact that in competitive high level play she is the only viable killer.

  • glitchboi
    glitchboi Member Posts: 6,023

    Myers needs a rework, he's too outdated at his current state. My idea was to give him a secondary stalk that allows him to generate evil on survivors.

  • VikingWilson
    VikingWilson Member Posts: 789
    edited July 2021

    Y'all just listing killers without saying what you would change.

    Here's a classic one: Trapper - give him two (2) traps as base kit. The community has been asking for that for years.

  • GeneralV
    GeneralV Member Posts: 11,717

    Freddy definitely needs a change. Being stuck with a watered down version of his new and boring power is not a good thing.

    As for how to rework him, here is my idea:


    Power: Dream Demon


    Pull survivors into the Dream World


    -Survivors who are awake do not see The Nightmare.

    -Once targeted by The Nightmare’s power, survivors enter the Dream Transition for 7 seconds.

    -The Nightmare’s Movement Speed Penalty for putting a survivor into the Dream Transition lasts for 1 second.

    -During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect.

    -When the Dream Transition Lapse, the Survivor is pulled into the Dream World.


    Once in the Dream World:


    -Survivor’s auras are revealed to The Nightmare when they are outside of his terror radius.

    -Survivors suffer an action speed penalty of 40%.

    -To exit the Dream World, Survivors can find non-sleeping Survivors to perform a wake up action.

    -Failed Generator Skill Checks can also wake up.

    -Hooked Survivors wake up.


    Special Ability: Dream Projection


    -Teleport to a Generator in view. Releasing the button early will cancel the action.  

    -Survivors cannot interact with the targeted Generator.

    -For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by stack-able 20%.  


    “You have nothing to worry about. This won’t hurt one… little… bit.” -Freddy Krueger


    I also have add-ons, if you wish to take a look:


    Wool Shirt:

    -Slightly decreases Skill Check chances in the Dream World.


    Sheep Block:

    Slightly reduces Dream Transition time.

     -Time to fall asleep is reduced by 0.5 seconds.


    Kid’s Drawing:

    Slightly increases Dream Demon range.


    Garden Rake:

    Slightly increases Movement speed while casting Dream Demon.


    Prototype Claws:

    Moderately increases Movement speed after successfully putting a Survivor into the Dream Transition.


    Outdoor Rope:

    While Survivors are in the Dream World:

    Applies a moderate (-6%) Action Speed penalty to Repair, Healing, and Sabotage actions.


    Nancy’s Sketch:

    Moderately increases Dream Demon range 


    Green Dress:

    Considerably decreases Skill Check chances in the Dream World.

    Slightly decreases Dream Projection cool-down for each sleeping Survivor.


    Cat Block:

    Moderately reduces Dream Transition time.

     -Time to fall asleep is reduced by 1 second.


    Unicorn Block: 

    Considerably reduces Dream Transition time.

     -Time to fall asleep is reduced by 1.5 seconds.


    Swing Chains:

    Survivors suffer from an increased Action Speed penalty of 60% after 30 seconds in the Dream World 

    Survivors only see glimpses of The Nightmare during the Dream Transition.


    Nancy’s Masterpiece:

    Tremendously increases Dream Demon range.


    Jump Rope:

    Tremendously decreases Survivors' Action speed when in the Dream World.


    Blue Dress:

    Moderately decreases Skill Check chances in the Dream World.

    Moderately decreases Dream Projection cool-down for each sleeping Survivor.

    “I had to keep you awake long enough so when you finally slept… you would never wake up again” -Freddy Krueger


    Pill Bottle:

    Survivors do not see The Nightmare during the Dream Transition.


    Paint Thinner:

    Tremendously increases Movement speed after successfully pulling a Survivor into the Dream Transition.


    Class Photo:

    -When a Survivor is pulled into the Dream Transition, all other Survivors' Auras are revealed to The Nightmare for the duration of the Dream Transition.

    -Tremendously increases Dream Transition time.

    Time to fall asleep is increased by 2 seconds.


    “Z” Block:

    Tremendously reduces Dream Transition time.

     -Time to fall asleep reduced by 2 seconds.


    Red Paint Brush:

    -Tremendously decreases The Nightmare's Terror Radius.

    -Tremendously reduces Dream Transition time.

    Time to fall asleep is reduced by 2 seconds.

    -Survivors suffer from a Hindered penalty during the Dream Transition

    “Don’t be afraid. I can make it the way it was... Just the way you liked it” -Freddy Krueger


    Black Box:

    -Broken pallets are replaced by Dream Pallets

    -Non-sleeping survivors cannot see or interact with Dream Pallets

    “I can sleep… I just don’t want to” -Dean Russell

  • glitchboi
    glitchboi Member Posts: 6,023

    Man I forgot about Freddy, really goes to show how forgettable his current power is. I've probably said this before, but we can't forget that he needs this rework!

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Depends what u mean by rework

    If you mean the full rework like Freddy had then none and it shouldn't have happened in the first place

    If you mean like doctor's or clowns where they just add to the excisting kit then a couple of killers could use that. Trapper and Myers come to mind

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,967

    The ptb will reveal how trickster performs with his buffs so we'll see

    I honestly think however that the speed boost for infection is too punishing for nemesis and actively works against using his power. It should be removed

    If they REALLY want to keep it in for some reason, they could just massively increase the hindered status he inflicts because right now the 0.25 seconds aren't really useful

    Your idea with reducing vaccines is interesting though. I never considered this. Maybe a combination of reduced vaccines and increased hindered could also work out

  • GeneralV
    GeneralV Member Posts: 11,717

    And so it is. I guess that is what happens when you take the most unique killer in the game and makes him the most generic one.

    But hey, I am glad to see you like my idea! I aimed for what I believe it would be a perfect power, and it warms my heart to see that I might have succeeded.

    Did you like the add-ons?

    "If you mean the full rework like Freddy had then none and it shouldn't have happened in the first place"


  • Crazewtboy
    Crazewtboy Member Posts: 1,259

    I don't know about rework, but Trapper for sure needs quality of life changes. More then he already has. Maybe change some of his add-ons a little more again. Kind of wish they would make Legion better. Same with Pig

  • glitchboi
    glitchboi Member Posts: 6,023

    I think they're pretty cool. I like how you kept his dream pallets with an iridescent add-on. The add-ons look very fun to use, and I would love to use Paint Thinner!

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I just want to point out the difference between rework and buffs. Buffs are just upgrades to the existing kit. Number changes and things like that. Reworks are like completely overhauling the killer. Old Freddy and New Freddy being the prime example.

  • GeneralV
    GeneralV Member Posts: 11,717

    I am glad to hear it! Thankfully most of Old Freddy's add-ons were already fun, and I sure did my best keep them that way, even the ones I had to change (Black Box, Swing Chains).

    You know, Freddy truly tells a sad tale. He started as a perfectly designed killer, only to get undeservedly nerfed a week later. Then he eventually gets a rework which destroys everything that made him fun and unique. This isn't right.

    Wish we could change it.

  • glitchboi
    glitchboi Member Posts: 6,023

    Yeah, poor Freddy needs to get some rest after his next rework, if he gets another, one day. BHVR has taken him on a rough journey.