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YAY!! Stridor & Iron Will.
- Effects that improve a Killer's hearing, such as the perk "Stridor" or the add-on "Swing Chains," will only be heard from the Killer's perspective. Survivors will no longer hear themselves as louder when the Killer is running such effects.
- Effects that modify sound are now multiplicative rather than additive. This means that sounds that are reduced to 0%, such as injured noises by the perk "Iron Will," will no longer be increased by perks such as "Stridor" and will instead remain at 0.
Well... Spirit players will be pissed...
Hopefully this also addresses the bugs with the live versions of Bite The Bullet & Self Preservation.
Comments
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I’m not happy with the change. Iron Will needs a nerf just as much as Spirit does but they nerf one and buff the other. People should really stop saying the devs are killer sided.
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iron will is fine
21 -
I will agree that Iron Will needs to be looked at. Perhaps it needs a timer?
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It’s too strong to last the whole match. Just imagine if Spirit got changed to have directional audio, Iron Will users will have no counterplay.
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This isn't really a win like everyone thinks it is. All BHVR did was make another perk completely and utterly useless. Another one for the trash bin.
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Iron Will should not trump Stridor.
Bad decision imo.
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I respectfully disagree
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Iron Will doesn't need a nerf. Killers can hear survivors in tons of other ways even without Iron Will. You can hide inside a locker perfectly healthy and a killer will know you are inside every single time. Iron Will is one of the few ways you even legitimately try to stealth in this game.
Devs aren't killer-sided. But they aren't survivor-sided either.
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Stridor was only use on spirit now the perk is useless. They legit say lets remove a killer perk from the game and they decide to remove stridor.
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That would be a good change. It’s stronger than Lucky Break imo but it does have a timer while IW doesn’t. It should be nerfed at the same time as Spirit gets nerfed.
Fair enough. Everyone is entitled to their opinion.
Yeah the devs aren’t favored towards one side but I’ve just seen way more people say they’re killer sided lately.
2 -
the whole reason why I never run iron will is because of stridor, well now this change makes the perk actually useful.
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This is a major stealth buff, unfortunately it gonna be used to hide in corners and hostage games.
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I'd be fine with just making it 75% or something, but completely silent from your end.
Just so I don't have to listening to full blast hacking and coughing half the trial.
5 -
People really need to stop making this about Spirit.
It's now another useless perk that no one's going to use. Instead of reworking Stridour to have some other useful effect (even if it doesn't synergise with Spirit anymore), they made it useless across the board.
On top of that, they now made a survivor meta perk that's ran almost every game even stronger. Iron Will basically grants invisibility to all killers when injured. And considering how broken sounds are in this game--like the many inconsistent times you can't hear foot steps or silent slugs--you now just gave survivors the ability to be invisible and killers have no counter. Not even Freddy who has add ons for it. This effects more than just Spirit.
People want to ######### about Stridour Spirit but act like survivors getting invisibility for being injured is a good thing? Them getting a reward for getting hit in chase, something that is not a goal to happen? And killers getting yet again punished for performing well in chase?
Weird.
34 -
You pretend as if everyone is using Iron Will in the game. Most survivors don't even use Iron Will.
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I've actually been using Stridor on my other killers recently with good results because of how common Iron Will seems to be. Bummer they're nerfing it. Was good for drastically reducing time to find survivors who used IW and stealth well. Definitely happy my stealth builds are even stronger now, though, since I've been running IW since before Spirit existed to great effect. If the point was to indirectly nerf Spirit, I think it's a terrible change, if the point is to make in more in line with what people expect the IW+Stridor interaction to be I think it's kind of meh. Not sure IW having no counter is a good thing.
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I don´t like this change neither. So the only counter to Spirit is dependable on Iron Will? I don´t see the sense.
2 -
Yet again they prove the bias. I hope this doesn't make it live. Stridor Countered IW
4 -
This is awful news
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Stridor isn’t useless. Far from it.
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There’s nothing useless about Stridor at all. Survivors don’t expect it. So when they try to hide right next to you, they get a Fright when hit because they weren’t expecting how easily you can hear them.
2 -
Blood Hound is a counter to Iron Will.
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Stridor being changed to the way it is on PTB seems to be just an all around net loss for killer. I don't use the perk cause I play Legion and Nemesis meaning I can't hear stuff anyway, but there had to be a less hammer and nail solution to Stridor. I actually agree with the change from additive to multiplicative for Iron Will, but Stridor is such a limited scope perk that on paper they've made terrible at doing anything at all. It's job is done by a 40$ pair of headphones and some eq software.
Perks should be able to do things in game that we can't or shouldn't do outside of it. For Stridor it was it was having some interaction with Iron Will. Like you don't need to use Stridor if survivors aren't using Iron Will cause you can already hear them quite well. Some better than others (Elodie, Ace, Feng, and David)
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I wouldn't be standing by on ceremony if I were you.
Buffing Iron Will was not the right choice for a Spirit nerf.
8 -
Just one of the few hard counters of each other in the game is finally gone. There are more that I would like to see changed (looking at you, Lightborn).
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In no way shape or form is Bloodhound a counter. They aren't even related to each other in their functions; one is sound base, the other is visual (blood).
Iron Will's stealth ability comes from being stagnant/sat still, not constantly running. And regular blood is not that hard to see anyway.
On top of that, Lucky Break exists.
8 -
Lightborn's change is rather recent and was made for a good reason. It didn't really do much of anything cause a blind is still a blind the intensity or length of time doesn't matter. There was no real reason to use it and it is one of few perks that counter items rather other perks. At best it now saves your IRL eyes from bleeding along with your killers and at worst it does absolutely nothing. Taking it is a calculated choice now. It took from useless to being a flex pick when you see more than two flash lights pop out.
Same with Franklin's though they nerfed Franklin's in a weird way just to save T-Virus vaccines even though T-Virus DOESN'T HURT YOU AT ALL AND IT STILL TAKES 3 HITS TO LOSE A HEALTH STATE.
2 -
I think we all know that stridor spirits are overpowered. Stridor is only used on spirit so it’s nerf doesn’t really change the game overall. Spirit is still gonna be very strong since not every single survivor is using iron will. Iron will is really not that problematic since killers can hear other sounds and actually use their eyes to play too.
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Just shave off 25% of it
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So instead of reworking parts of spirit, they gave up and said just never take off iron will.
welp, I don't even know how this is going to play out considering how buggy sounds are in general.
2 -
Yeah they would, it's called short-burst Spirit, the significantly easier and often complimentary sister of Stridor Spirit that relies on constantly 50/50ing loops (let's be honest, 80/20ing loops) that now all the Spirit players will use instead.
2 -
Survivor perks should not take priority over killer perks. I'm glad that it's an indirect nerf to Spirit, but Iron Will was already strong and didn't need it's only true counters to be nerfed.
Imo, Iron Will should have a condition attached to it like Bite the Bullet, because being able to be silent while injured the entire game with no cost is a bit dumb.
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That is fair but if Spirit did have directional audio then survivors would get an early warning about the short burst. Then again, I believe I was on break during the time Spirit had that breathing bug so I didn’t know what it felt like to play as or against.
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Almost all survivors I see in purple or red ranks use Iron Will.
4 -
She moves so fast that it didn't matter, just like with Nurse there's no real time to react and it was almost purely a nerf to bad Spirits.
Which was a good thing and it did make Spirit more fun to play because suddenly there was this element of interactivity and it was fun trying to trick people with it.
2 -
That’s all fair. I would love for Spirit to require more skill which would make her feel more rewarding to play.
I’m still of the opinion that Iron Will needs a nerf as it is too strong to last the whole match with no downside to it but it should be nerfed the same time Spirit gets nerfed.
3 -
Oh yeah, I hate IW. It cannot be a coincidence that my chases last considerably longer when I have it equipped. That's just not something that mysteriously unlocks hidden reserves of pure looping skill.
3 -
I think it's a fair change, as a killer main. But it will hurt as im not great with spirit most days
0 -
The interaction between the two needed to change. That's good. But they need to address the fact that survivors with Iron Will don't seem to require oxygen at any point during the trial. They don't breathe, period. Injured or healthy. That needs to change.
6 -
I understand why Stridor is a great perk for Spirit, but it doesn't make a good Spirit player. I used it on her once and it was more distracting then helpful.
I like the change. Hopefully people will stop crying about Spirit now.
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Instead of changing spirit they change a perk. Stridor was already a mediocre perk on every killer except her and now it's just even worse man.
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So who cares? Nobody used it except her. Let the spirit main tears flow forth.
Time to actually put some effort into those downs.
2 -
Spirit main here! I'll run monsterous shrine before running Stridor
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I already have a hard enough time hearing much of anything in this game, so I would often use it on killers I could get easily disoriented with, as an accessibility handicap to try to offset how badly the sound balance is designed, and how bugged the audio is in the game half the time. Having it be invalidated by a perk thats already meta and very good in its own right is a pretty bad look tbh.
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What do you mean?
lt was always a trash perk it just so happened it combo’d well with only 1 killer
dunno about you but l haven’t seen to many stridor clowns tearing up the maps.
3 -
Iron will just needs to get fixed
It should only disable grunts of pain. Not mute the survivor entirelly.
Do footsteps also still get muffled by it? I don't remember them ever fixing that right? I could be wrong.
I hope they look at stridor again in the future. It really lost the one thing it could do with this change
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This is great! Just like that obsession add-on that Freddy used to use to disable my borrowed time!
I love disabling one perk/ add-on with another. It's great game design!
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I wouldn't say it grants invisibility by any means.
Unless you're running Lucky Break with it, you still leave Scratch Marks and blood trails. To add to it, if you're running around the entire game injured with Iron Will, the second you get caught out of position by the Killer, it's most likely going to be a down unless you have SB ready. (And, even then, we've been seeing more and more Killers that are leagues better in a 1v1 compared to 1v4..)
Idk, I agree that they should have done a bigger change with Stridor, but I don't think the two should have interacted as they did in the first place- because it didn't make sense. People on the forums have been arguing for years that Stridor doesn't counter Iron Will because of the text, but the way everything was set up, it didn't work how it said. I think Iron Will is fine as it is, and I don't think it should receive any changes just because sounds constantly break on both sides. (Seriously, I've had my fair share of silent slugs and no footsteps, but I've also had my fair share of getting hit with Starstruck from the other side of the map because the Killer is running Agitation, but I had no way to know it was coming because I couldn't hear a terror radius.) That's another issue on it's own.
0 -
Yay, 1/16th of the perks survivors can bring counter 1/4th of the perks killers can bring. Killer perks should always trump survivor perks IMO. If the problem here (which let's be real, it was) was the fact that it was too strong on spirit, then spirit should be changed, not a perk that doesn't see much use on every other killer as it is.
2 -
To be honest nobody runs stridor because it‘s a useless perk expect on spirit and than it becomes overpowered. So I‘m very happy about the change. But in my opinion they should make a change, that make stridor useful in another way for all killers, for example if a survivor starts healing, he screems or something...
1