In Defence of NOED

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Comments

  • Seraphor
    Seraphor Member Posts: 9,367
    edited July 2021

    Yes thank you, I know that's their design, I'm saying it's a bad design.

    When there's already so much RNG involved that can make or break your game, having all or nothing perks that are either too oppressive or nonexistent based on the random location of the totem, is too much to be left out of your control, whether you're killer or survivor.

    That's why there are only 3 good ones, because it's an impossible thing to balance. They're either too powerful or not worth the risk of them vanishing instantly.

    Scaling with the number of totems gives survivors a fairer chance to weaken the perk, and killers more value out of the perk.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    I've honestly never liked using noed as killer always felt like cheap downs

  • Reinami
    Reinami Member Posts: 5,482

    Survivors already have a fair chance with the perk, it's called, do the bones.

  • BronzeHandModel
    BronzeHandModel Member Posts: 116

    I will never use Noed. The best feeling is to down survivors when gens are still up or you get all before they can escape. And all done with the normal skills of the Killer you play, without Noed.

  • Seraphor
    Seraphor Member Posts: 9,367

    And what's the killers fair chance when the hex is cleansed immediately?

    What if the hex is impossible for the survivors to find?

    Both happen fairly often.

  • Friendbilly6969
    Friendbilly6969 Member Posts: 35

    Noed is pretty useless tbh why have ur basic insta kill when u got an one hit chainsaw thats why evryone should play billy he ams the greatest.

  • Neamy
    Neamy Member Posts: 359

    Always found this kind of funny, cause if everyone did totems first, would the killer even find them quick? I know I'm usually patrolling gens asap and not looking for totems I can't even see. Almost everyone at the start of the game is found cause they on a gen.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    I don't see how you could call it anything but rewarding failure. You failed at killing survivors so you get rewarded by BHVR just giving you kills.

    Plus NOED is the ultimate face camping perk in the game.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    The Killer has not failed until the Survivors escape alive. This is not rocket science.

    If the Killer can still kill you, then he has not failed.

    I don't see how people cannot understand this. If the Killer can still kill you, then he has not failed.


    Survivor's bunk about 'failing to kill' just because 5 gens popped is nothing but hot air. It has no weight behind it. No one but Survivors believe this, and nothing in the game says this is the case.

    If Survivors can still die; The Killer has not failed yet.

  • kate_best_girl
    kate_best_girl Member Posts: 2,184

    And the counter to NOED is a change in strategy that also backfires due to lack of gens being done and a missing teammate IE the one whos hunting totems. Also you need an add on and a map in order to counter totems as well as having found them already which on same maps just wont be the case.

  • kate_best_girl
    kate_best_girl Member Posts: 2,184

    Once again it STILL requires you to change your playstyle. What if you want to bring a med kit? Forced to bring a map. Flashlight? Nope, bring a map. And yes by default a green map won't track totems I played with one yesterday and was curious to see if you were right and upon activation no totems were found despite me having walked past several. And on some maps you wont get within 8 meters of a totem not to mention you need to have comms in order for this strategy to have some effective use as you'll be wasting massive amounts of end game time while someone sits on hook and possibly everyone is scattered looking for totems.

  • Nathan13
    Nathan13 Member Posts: 6,706

    if NOED triggers it's the survivors fault for not doing totems. You have tools to get rid of it before it even activates so use them.

  • Nathan13
    Nathan13 Member Posts: 6,706

    I run it on Bubba sometimes in case I get a bad map for killers.

  • bobateo
    bobateo Member Posts: 368

    Ya kinda said that NOED is a middle finger to survivors. Suddenly flipping the bird at some rando who's done nothing to you would be a bit toxic, don't you think?

  • kate_best_girl
    kate_best_girl Member Posts: 2,184

    There's not a purple map though only pink variation. Also what about maps like RPD where it could take up to 2 minutes to constantly run back and forth checking totems? And yes it IS a change in playstyle. For example I like being a healer so yes I do play non meta. I bring Botany, We'll make it, Desperate Measures, and Borrowed usually along with a medkit. Now I HAVE to change my play style and how I would usually play just to counter an end game perk a killer may or may not have. I can no longer play healer I have to play totem jockey it doesn't matter if its end game, mid game, early game I have to step away from my usually passive role and take on a searching one that is a change in play style.

  • MrBuffalo
    MrBuffalo Member Posts: 312

    Why people still complain about this perk is beyond me. Id rather verse killers who have noed equipped than verse the same 4 slow gen perks. That. Every. Killer. Runs.

  • DangerScouse
    DangerScouse Member Posts: 989

    100% this...

    Survivors: "NOED is an unfair crutch perk that rewards bad killers"

    Also Survivors : "Gimme some of that BT, DS, and Dead Hard action".

    πŸ˜‚πŸ˜‚

  • DangerScouse
    DangerScouse Member Posts: 989

    You know I can, unfortunately see them implementing something like this, by way of a nerf. Limit the amount of "insta downs" to the volume of totems left at end game.

  • M4dBoOmr
    M4dBoOmr Member Posts: 598

    Maybe some ppl should stop taking the game so damn serious

  • kate_best_girl
    kate_best_girl Member Posts: 2,184


    I've listened its just you keep contradicting yourself and no auto-didact is a horrible perk especially to run with things that increase healing speed as it makes it even less of a chance youll get a skill check. But yes to normally traverse, run a pink map every game, then cross the entire map in the end game possibly with every other non hooked survivor is a drastic play style change, blood point consumption, and requires comms to be as effective as you make it out to be especially on maps like RPD where even if you HAVE all the locations the time to traverse it alone is gonna be over 2 minutes.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I do not feel like Deadhard rewards bad survivors, honestly, quite the opposite. But yeah, as a baby killer, I quite like being rewarded by my perk and don't mind if garbo survivors get carried by DS.

  • Lordofweed
    Lordofweed Member Posts: 297
    edited July 2021

    "It rewards Killers for playing Bad", "It gives Killers unearned Momentum..."


    OK.


    If we blame the Killer for using Noed, we could also blame the Survivors for not cleansing the Totem. It doesn't matter if you had anti totem Perks or not - It's YOUR JOB to take care of it!

    So with that said, i could just say, its your missplay Noed is still in the Game.


    Lets look if we can find other Perks on Survivor Side, which offers free Escape Tools, instead of the Killer's free Kill Perks:


    Dead Hard Is a single Button Press. You do literally nothing for this ability to dodge any type of Dmg which would have killed/downed you.


    Unbreakable. If your wound is so severe that you can't stand up - use Unbreakable and just stand up! You can do it! No need for a Hospital... Oh wait, did you do anything for that perk? Yes, you are down on the Ground. Good Job.

    Its rewarding Bad Habbits and Bad Gameplay too, Oh my God! Who could see that coming? :O


    There are many other Perks on both sides, which you could flame but instead of flaming, you could just try to get over it and adapt your playstyle. I had to learn that too and it is in the Game, so why you shouldnt use it?


    I personal dont run Noed because i think it is useless and the Slot would get me a better Perk and a better chance of winning, but i dont say you shouldnt use it!

  • DangerScouse
    DangerScouse Member Posts: 989

    The point is that survivors argue NOED gives an "un-earned" down. I'd argue if you subscribe to that viewpoint, you have to say those survivor perks give you an "un-earned" save.

  • BenZ0
    BenZ0 Member Posts: 4,125

    I agree with that argument on Blood warden or No way out but not on Noed since these both perks atleast require you to do something to obtain such a powerfull effect. Also it is not satisfying for me to escape from noed, most of the games I just have to let the person die who gets downed by Noed and run out or I could try to find the totem which is most likely not possible since the Killer will hook close to it if the can or defend the totem. I could also try to do a risky save but this will be most likely also a stupid decision unless the killer ######### up hard.

    All of these interactions are just not fun or interesting and therefore I would disagree with you sry about that.

  • Kata
    Kata Member Posts: 18

    There's this constant thing of

    "Do bones!"

    "But I don't wanna, I wanna do gens, and besides I need a map to find totems."

    When the answer is very simple, if you see a totem just do it. If you get to EGC and NOED activates then someone messed up or things are super hidden, oh well that's the game. Now you can either run the killer in circles, try and find the totem, or just leave.

    As a killer you have to assume, until proven otherwise, that your opponent has dead hard, iron will, sprint burst, lithe, deliverance, unbreakable, etc. and you can choose to respect it, or you can call their bluff. Sometimes you get DS'd, and sometimes you get another hook.

    Saying that survivors shouldn't have to go out of their way to respect anything the killer might have brought is a bit silly, especially if they're not even bothering to count the killer's perks. Only bothering to cleanse a totem when it's obviously a hex tells me that BHVR should add more hex perks that work with dull totems. Or they could add totems that buff survivors and call them boon totems but that'd be silly, survivors are already overpowered they don't need more, right?