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Survivor idea :D

Mazoobi
Mazoobi Member Posts: 1,570

Just a quick idea of a survivor I've had in mind for awhile! His perks were fun to make.

Survivor: Alan Neski

Brief bio: Alaskan-born man who has lived within nature's harsh territories with his parents until at the age of 25, his parents were caught in a storm and were never seen again.

Short desc. (in the selection screen): A lonely, but tough hunter capable of setting traps for unwanted visitors and escaping deadly situations at the nick of time.

Perks:

- Nearby Shelter: You can sense a storm coming and you know how to avoid it. Slow-vaulting into/out of a locker is increased by 30/40/50%. You leave no scratch marks for 3 seconds after leaving a locker. You also no longer suffer from the blindness status effect while in a locker.

- Wolf Pack: Learning from past experiences with your companions, traveling in groups can be a blessing. While you are within 6 meters from another survivor, the perk activates. While the perk is activated, you and all survivors within range receive a 1/2/3% haste effect. Survivors can only be affected by ONE wolf pack at a time (similar to leader and prove thyself)

-Tripwire: You have learned techniques to hunt, not to be the hunted. While you are standing at an upright positioned pallet, press the activate ability button to begin setting a tripwire on the pallet (3 seconds to set-up).

The tripwire will have an aura that will be shown to nearby survivors. The tripwire will only last for 35/40/45 seconds after being armed. If a killer walks through a pallet with a tripwire, the pallet will automatically drop. If a survivor drops the pallet instead, the tripwire is automatically destroyed. Setting up a tripwire causes a lengthy cool-down of 80 seconds.

I hope you guys liked it hehe, this character has been floating in my head lately so I might as well share it :)