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Dead by Daylight - ALIEN Concept
The Alien
- Name: Unknown
- Gender: Unknown
- Ethnicity: Unknown
- Realm: Nostromo
- Power: The Perfect Organism
- Weapon: Hunter's Claws
- Speed: 115%
- Terror Radius: 32 meters
- Height: Tall (Roughly the same height as The Demogorgon)
Difficulty: Hard
An evolved killer, its power "The Perfect Organism" allows The Alien to ambush prey and shred through survivors. Its perks Apex Predator, Predatory Exsanguination, and Paranoia allow The Alien to viciously strike down and hunt survivors in a trial.
Loadout
- Hunter's Claws: Perfectly evolved for ripping through viscera and flesh.
- Xenomorph XX121: A lifeform covered in a solid black carapace, able to survive even the vacuum of space.
- Domed Skull: Vicious teeth hide a secondary jaw which lashes out to kill prey.
Prestige
- Bloody Hunter's Claws: Perfectly evolved for ripping into prey, covering the claws in a shower of blood.
- Bloody Xenomorph XX121: A lifeform covered in a bloody carapace, a symbol of the ultimate lifeform.
- Bloody Domed Skull: Vicious blood stained teeth hide a secondary jaw which lashes out to rip into prey.
Power - The Perfect Organism
Thousands of years of evolution have created the ultimate hunter, capable of surviving almost any environment to hunt and kill whatever moves.
Special Ability - Prowl
Press the active ability button (Lcntrl) for The Alien to get down on all fours. This action takes 1 second to activate. While using Prowl, The Alien is affected by the Undetectable status effect and all perks that would give away The Alien are rendered useless. All survivors that are injured are revealed in a 12 meter radius via Killer Instinct. Blood is significantly brighter while in Prowl. Attacking while in Prowl initiates a special attack. The Alien is still capable of breaking generators/pallets/walls and is able to check lockers while in prowl. Exiting Prowl takes 1 second and is toggled by the active ability button (Lcntrl).
Special Attack - Skewer
Attacking while in Prowl causes The Alien to lash its tail forwards, skewering survivors directly in front of The Alien. Survivors caught by Skewer are inflicted with the Deep Wounds status effect and are damaged for one health state. Skewer has a cooldown of 1.5 seconds if missed. Skewer has a range of 3 meters. Skewer cannot down an injured survivor. Has a 2.25 second cooldown for a successful attack.
Special Attack - Pounce
Holding the Power button will start a pounce, after 0.75 seconds a Pounce is fully charged, press the attack button to send The Alien leaping forwards, The Alien while in this state moves at a movement speed of 460% or 18.4 m/s. Pounce has a maximum range of 8 meters. Survivors hit by Pounce are damaged a single health state. If The Alien collides with an object while Pouncing, The Alien will latch onto that object, allowing The Alien to release a Lethal Pounce in any direction within a 70 degree angle on either side of The Alien. Lethal Pounce travels a maximum of 6 meters and moves at a movement speed of 460% or 18.4 m/s. Lethal Pounce allows The Alien to Pounce over pallets and through windows. Lethal Pounce does not allow the Alien to latch onto a different wall (without add-ons). The cooldown for a missed Pounce or Lethal Pounce is 2.25 seconds. While latched onto a wall, pressing the Active Ability Button (Lcntrl) will cause The Alien to detach from the wall, which takes 0.75 seconds. Canceling a Pounce results in a cooldown of 0.45 seconds. The Alien moves at a movement speed of 96.5% or 3.86 m/s while charging a Pounce attack. Has a 2.5 second cooldown for a successful attack.
Add-ons
- Common
- Parker's Bandana
A bright blue bandana, worn by the crew's chief engineer, it's soaked in sweat. Slightly increases movement speed (5%) while charging a pounce.
"I ain't drawing no straws, I'm for killing that goddamn thing right now." - Parker
- Water Bird
A blue feathered water bird that rested on the crew's dinner table, it has blood splattered over it. Slightly increases the detection range of injured survivors (1.5 meters) while in Prowl.
- Cattle Prod
The cattle prod that the Nostromo's crew member Brett used to try to capture the alien, the attempt failed miserably. Slightly Decreases the amount of time it takes to fully charge a pounce (-0.25 seconds).
- Egg Residue
A disgusting slimy substance from inside an alien egg. Slightly reduces the time it takes to enter and exit prowl. (-0.25 seconds).
- Uncommon
- Empty Fuel Tank
A fuel tank that went with one of the crew's flamethrowers, its contents wasted trying to keep the alien at bay. Slightly increases the range of a Pounce and Lethal Pounce (1.5 meters).
- Captain's Badge
The badge worn by the ship's captain Dallas, it's covered in blood. Moderately increases the detection radius of injured survivors (2 meters) while in Prowl.
- Shuttle Coolant
Coolant that helps power the Nostromo's escape shuttle, the crew members risked their lives to get their hands on canisters like this one. Slightly increases the mend time (+3 seconds) from a Skewer attack.
- Shattered Space Helmet
The helmet that Kane wore when he was attacked by a Facehugger, the Facehugger shattered the visor of this helmet, infecting Kane and dooming the entire crew of the Nostromo. Survivors hit by a Pounce or Lethal pounce are inflicted with the Mangled Status effect.
- Ash's Scalpel
The scalpel that Ash used to attempt to remove the Facehugger attached to Kane's face. The blade is damaged from the acidic blood of the Facehugger. Moderately increases the angle (+15 degrees) that you can Lethal Pounce off a wall.
"It's got a wonderful defense mechanism. You don't dare kill it." - Ash
- Rare
- Broken Makeshift Flamethrower
One of the flamethrowers that the crew used in an attempt to survive against the alien, this particular one was used by Dallas during his final moments. The Alien can now break dropped pallets with a normal Pounce. Lethal Pounce will not break pallets.
- Lambert's Leg
The bloody, mutilated leg of the ship's navigator, found hanging from the ceiling of the lower deck of the Nostromo. Survivor's hit by a Pounce or Lethal Pounce are inflicted with the Broken Status effect for 60 seconds.
- Jone's Cat Carrier
The cat carrier that was used to transport the Nostromo crew member Ripley's pet, Jones. Significantly increases the detection radius of injured survivors (2.5 meters) while in Prowl.
- Facehugger Carcass
The dead body of the Facehugger that was attached to Kane's face. Moderately increases the mend time (+5 seconds) from a Skewer attack.
"Ripley, for God's sake, this is the first time that we've encountered a species like this. It has to go back. All sorts of tests have to be made." - Ash
- Brett's Crew Cap
The hat worn by Brett aboard the Nostromo, it's ripped and covered in blood. Moderately increases the range of a Pounce and Lethal Pounce (2 meters).
- Very Rare
- Ovamorph
The first stage of life for a xenomorph, inside contains a Facehugger, waiting for the next unfortunate victim. The Alien's terror radius after leaving Prowl has a delay of 6 seconds before starting to fade in.
"The place is full of leathery things sealed...soft to the touch." - Kane
- Chestburster moult
The left behind shed skin of the Chestburster that ripped out of Kane's chest. Survivors hit by a Pounce or Lethal Pounce are unable to drop pallets or vault windows for 6 seconds.
"I remember some...horrible dream about...smothering." - Kane
- Portable Tracker
One of the trackers built by Ash the crew used to track the Alien's movements in the Nostromo. Survivors detected in Prowl have their aura's revealed instead of being shown through Killer Instinct.
"Oh God! It's moving right towards you! Move! Get out of there! Behind you! Move!" - Lambert
- MOTHER Computer Key
The keycard that was used to access MOTHER, the main computer on the Nostromo.
"The ship will automatically destruct in T-minus five minutes." - MOTHER
- Ultra Rare
- Ash's Severed Head
The android Ash's severed head, it's badly burned and oozes a disgusting white liquid. Survivor's hit by a Lethal Pounce are put into the Dying State.
"You still don't understand what you're dealing with do you? Perfect organism. Its structural perfection is matched only by its hostility." - Ash
- Flight Recorder
A device aboard the Nostromo that tracked and recorded the doomed journey of the ship....and its crew. Allows The Alien to latch onto another object with Lethal Pounce.
Note: You will not have an infinite amount of pounces so long as you Lethal Pounce onto another object. The next Lethal Pounce that is performed after the initial first latch will be treated as a normal Lethal Pounce. Range add-ons are affected by this secondary Lethal Pounce.
"This is Ripley, last survivor of the Nostromo, signing off." - Ellen Ripley
Memento Mori
The Alien spears the survivor through their chest with its tail and lifts them up, gazing directly at the survivor. The survivor screams as The Alien slowly opens its mouth and the inner jaw is revealed, before it snaps outwards, directly into the brain of the survivor killing them instantly.
- Perks
- Apex Predator
Your prey trembles in fear as you assert your dominance in your hunt. After hooking a survivor, all survivors within a 24/32/40 meter radius scream, showing their location for 6 seconds. Apex Predator can only activate once every 60 seconds.
"I can't lie to you about your chances, but... you have my sympathies." - Ash
- Paranoia
As injuries mount, so too does their terror. When a survivor remains injured for longer than 60/50/40 seconds they receive a debuff of 10% to all actions and their breathing becomes 50% louder.
"What? And end up like the others? No, no, you're out of your mind!" - Lambert
- Predatory Exsanguination
As blood spills, terrifying vistas of emptiness reveal themselves, clouding the mind with pure terror as your prey desperately struggles for survival. After injuring a survivor, Predatory Exsanguination activates, for the next 12 seconds, all injured survivors have their auras revealed to you. Predatory Exsanguination has a cooldown of 80/60/40 seconds.
I do take my responsibilities as seriously as you, you know. You do your job and let me do mine, yes? - Ash
- Map Offering: Weyland Order's
Ellen Ripley
- Name: Ellen Ripley
- Gender: Female
- Ethnicity: Caucasian American
- Realm: Nostromo
Difficulty: Easy
A brilliant heroine, able to lead and plan out hers and others' survival. Her perks , , , allow her to form a plan of attack against dangerous forces while supporting her teammates.
- Perks
- Defiance
Sometimes the orders you receive are not in your best interest given the current situation. Whenever you stun the Killer, gain a token. When performing a healing action, upon succeeding a Skill Check, spend a token to instantly replenish 15%/20%/25% of the recovery bar. Defiance can only activate once every 20 seconds.
"No. I can't do that and if you were in my position, you'd do the same." - Ellen Ripley
- Rewire
You know a thing or two about repurposing machines. When a Generator is repaired to 50%/45%/40% press the active ability button to cause the furthest generator that is not currently being worked on from you to explode and give the Killer a noise notification. Rewire can only activate once every 60 seconds.
"A transmission? Out here?" - Ellen Ripley
- Strategy in Motion
Panicking will get you nowhere, the best way to get out of this nightmare is to form a solid plan. After all 5 Generators are powered, see the auras of all hooks within a 16 meter radius. Survivors that are unhooked by your hand or escape from a killer's shoulder receive a 150% Haste Status effect for 2/3/4 seconds.
"Okay. Well, let's talk about killing it. We know it's using the air shafts..." - Ellen Ripley
Hi, thank you making it to the very end if you're reading this. I started this little concept back in June 29th, 2020. Yeah an entire year, crazy huh? This went through so many different revisions and changes and number tweaks that I honestly poured way too much effort into it, way more more than I should have in all honesty. I've watched the Alien movie so many times when I making this, I'm pretty sure the movie is burned into my brain at this point. But, I hope you enjoyed reading!
This was mainly inspired by FirstEncounterAssualt's ALIEN lobby and chase theme video on YouTube, it was playing in the background while I was writing this a lot, love the music he did for ALIEN, highly recommend you check it out and give it a watch if you haven't already. I'd love to discuss my ideas with everyone willing to discuss, I poured a lot of time and effort into this and feedback would be greatly appreciated, especially considering just...how much unneeded depth I put into this.