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Voices in the Dark, part 1 and 2 Chapters (Not completed)

RyanTheNarrator
RyanTheNarrator Member Posts: 38
edited July 2021 in Creations

(This is an incomplete chapter. They will be artworks of Killers, Survivors, perks and maps. and additional perks comes soon. This is the exclusive survivor: Mike Winston. He was a character from A-Force Adventure series.)

1st Map: Grave of Glenvale - Spaceship research site ( A Unidentified flying object has crashed to this site and there are no signs of aliens there, just an empty spaceship. scientists has made a researching area with large tents, biospheres, operation vehicles and small buildings. Something went wrong at the investigation one night and that site becomes abandoned for years. Just a echoic roars you will hear and the green lights you will see in the full moon night.)

2nd map: Ormond - The Veilarix Manor (In a small path through the snowy woods when taking a shortcut on the mountain roads, it leads to a deserted mansion which was abandoned more than a hundred years ago. Anyone can see hallucinations of the restored manor including some bloodstained walls, a bedroom filled with laughing dolls and a strong force coming from the basement. Are they seeing things or is it real? )

Killers: The Invader and The Doll

Survivors: Nathan Skylar and Josie Woods

Exclusive Survivor: Mike Winston

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Killer perks

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Spike Cage: You place the object at the spot, it'll keep where it is.

After hooking a survivor, spikes will emerge around the hook and the hooked survivor, preventing survivors to unhook them and entity sacrifice progression has been paused for 20/25/30 seconds.

Spike cage has a 40 second cooldown. 

'I'll keep you where it was,and you'll never leave your platform. For a moment.' 


Trivia: Disables the option to self unhook when spike cage was active.




Raging blood: They tried to hurt you badly, you fought them back with extreme power.

When you were stunned or blinded, Raging Blood activates for 12/15/18 seconds.

You will grant a 4% haste status effect.

The survivor who blinds or stuns you will suffer a deep wound effect when hit, Other survivors will suffer the oblivious status effect and the targeted survivor's aura are no longer shown to other survivors for 25/30/35 seconds.

Raging Blood has a cooldown for 60 seconds.

'Oh crap, this thing has gone postal! run!' - Professor Richards




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Survivor Perks

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Signal Flare: The fire of distress is the protection to darkness itself.

2 successful safe unhooks will activate this perk, obtain a flare by pressing the ability button if you're empty handed.

Press the secondary action button to light up the flare.

When Signal Flare is in use, You cannot interact with objects except obstacles.

The Killer's movement speed was moderately reduced when they're 12/14/16 metres closer to you.

The Signal Flare lasts for 30 seconds.

The Flare is left behind when escaping the trial.

'Stay away from me! Don't you come any closer, demon!' - Nathan Skylar


Trivia: - The Wraith and The Nurse will suffer the Lightburn effect when they are in the Flare's radius for too long when their powers are active.

- This Perk's info was inaccurate since the signal flare was a limited item like the flashbang. flashbangs can blind the killer while the flares only slows down killers and dampens their vision slightly. Only some information doesn't make sense.

- Killers like Legion, Hillbilly, Huntress, Deathslinger, Oni, and Blight are impossible to outrun with the flare. They possibly may have ranged or speed enhancing powers.



Toolwork: Using tools on machines with a caution will be better.

Repairing a generator with a toolbox reduces the skill check trigger odds by 30%.

The toolbox's consumption rate was decreased by 20/25/30%.

'The Logic of a Toolwork will conserve our time to prevent further damages.' - Sarah Woods


Trivia: This perk was supposed to buff the repair speed but this idea was cancelled since this was overpowered and make killers uncomfortable. So the decreased consumption rate was used instead.

- This perk is not confirmed if it does work on sabotaging hooks.

- This perk has almost as the same behavior as 'Botany Knowledge'.

- According to the skill check chance list, the chances of getting skill checks when using toolboxes was about 40% when repairing.

(See the skill check trigger chances list at the wiki)



Batting Strike: A single strike will put your opponent distracted, giving you the chance to win.

You strike your threat as hard as you can. Pallet stun duration was increased by 15/20/25%.

'I've faced many bulkheads who has tougher heads, so I'll just have to hit them back hard.' - Mike Winston


Trivia: Survivors need to buy themselves some time by using this perk for pallet stuns.

- This perk clashes with Enduring.

- This perk works together with Smash Hit.

Post edited by RyanTheNarrator on