Thoughts on this RNG Mitigation Buff for Pig?
The biggest issue with Pig BY FAR is how RNG-reliant her Reverse Bear Traps are (a 1-box trap is pretty much a total waste of a trap), with the second biggest issue being how her once-legendary endgame has been gutted by the introduction of the EGC and the fact that Survivors can leave with inactive traps on, leaving her more or less without a power once the gates are powered.
So what do we think to the following change that would make Pig's traps more powerful and urgent when the Pig plays properly and can get multiple traps on Survivors at the same time?
Whenever a Survivor removes a Reverse Bear Trap, all other inactive Reverse Bear Traps on other Survivors become active.
This would mitigate both the RNG problem and the endgame problem.
One-box traps would be a lot less of a problem with this change, since if the Pig is smart and is able to get a trap on a second person before the first person gets off hook and gets their trap off on the first box then they've essentially passed the timer onto their teammate: that teammate now HAS to get off generators to do boxes. This wouldn't typically make 3-4 box traps any more threatening, because usually by the third or fourth box a gen has already been done anyway so inactive traps will be armed regardless, but it would apply serious urgency to a team even if they get lucky if a Pig is able to get multiple traps out at once.
It would also give the traps a use in the endgame: if all the gens are done and one person's trap is active, Pig can trap a second person and that second person now has to either get their trap off or leave IMMEDIATELY, because if your trap activates halfway through the EGC because you stayed while your teammate got his trap off you're basically dead.
These changes would give the Pig a much needed boost to make her less RNG reliant (or more accurately, stop poor RNG from punishing her so badly) and would be super thematic to boot: Jigsaw's victims often have to choose between their own safety and those of another, and that would bring that fantasy to life in an interesting way.
Comments
-
This is an interesting idea for the bulk of the match, though for endgame, I think just making traps automatically activate like the old days and simply pausing the EGC timer is preferred
0 -
Personally, that would work because here's how deadly RBTs are during EGC: https://gameclips.io/NMCKE/5f6ac1e3-bf29-4bab-9474-411f2262e5fb
I was thinking upon that, guaranting that the RBT will be removed between the first and last Jigsaw Boxes would help with both cases of RNG.
0