Coup de grace is just straight up better than lethal pursuer
This is the truth, even for killers that benefit from coup de grace a lot more than all the others like huntress, deathslinger, demo, Pyramid, blight, trickster, nemesis, and maybe leatherface and billy and twins.
Unless you have corrupt or you want to defend totems, if all 4 survivors wait at the beginning the match doesn't start until someone if found, that's it, and you can guess where they'll go, also you already know which gens you wanna defend first no matter what
If your fear is that they're gonna wait for you to pass a gen and then start working on it, 4 stacks of coup de grace before the 5th gen is completed are so much better still, mathematically, because you can win so many loops where pallets have been thrown so easily, and they'll be forced to pre drop pallets, so you'll zone them out quicker or down before.
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And no first dumb comment, counter argument my opinions with mind, not with stomach
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i like coup, just wish it could earn a stack per hook, capped at like 2 or 3
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I'd say the two perks are not comparable. Lethal Pursuer is a info perk while Coup is a antil loop perk. They complete a very different objective and are both useful in their own right.
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who the ######### runs coup de grace unironically
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Not a good comparison.
Lethal Pursuer helps with finding survivors
Coup de Grace helps with catching survivors
Both do compl different things, a better comparison would be Lethal Pursuer and Discordance.
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Those perks aren't even comparable. An info perk vs a chasing perk? That's not comparable.
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Those don't even do... remotelly the same thing
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Their effects are not comparable at all. It sounds like you just find survivors easily at the start, which is why Lethal Pursuer seems worse to you.
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Ones an info perk while the other is an anti loop perk.
Idk how you can compare two by perk type even before you look at their completely unrelated mechanics.
Apples and Oranges buddy!
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I don’t actually understand the comparison between the 2 perks. They’re not remotely alike.
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I dunno...Wraith and Legion come to mind. Look at Mr.fancy pants here having a killer power.
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It’s actually an ok perk.
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Those two perks have completely different uses and do completely different things. There is no comparison to be made. No amount of twisted logic can ever bring them together.
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Most perks are better than one that is only active for the first 8 seconds of a game...
Do not get me wrong, I love the idea of Lethal Pursuer, but, like, most perks are probably going to give more value intrinsically. Even the really bad ones.
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Coupe de Grace is garbage. You can spend every token on a single survivor and still not get a kill. So many better options.
Lethal pursuer isn't great but it's functionally better than 5 swings.
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If you don’t know how to build for it or use it maybe. I don’t know why people are scared to use token perks when half the best perks in the game are disposable and the matches are so short.
I find these builds super strong. Bubba I’m chainsawing 90% of the match so having 2-3 tokens on hand means I get a free down on demand basically. Broken saw means they are usually still injured and only use 1 token. Myers just gets free 1 shot downs outright with it.
The tokens can let you snowball out of control with a critically timed down you would never get without the perk. Especially if you are using the tokens to finish off someone on death hook or want them dead next to the basement ASAP etc etc.
I don’t think there is a single stronger chase perk except maybe play with your food but that requires tons of effort to build and can’t be saved with M2s.
Granted, maybe it’s only for one chase. But like DS, sometimes one use is all you need to change the game.
Is it ruin tinkerer undying? No. But it’s still really good.
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Coup De Grace for me will forever be bad in that it actively hurts you in that you might not want to use an extremely limited resource on a lunge. If you're about to lunge to hurt a survivor and a gen pops then you either waste a token or be inefficient and either hit the survivor with your power or choose to not use a lunge attack which might not be reasonable. Now if Coup De Grace was like 'press E to use a token and make your next lunge have bonus range' I would love the perk.
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Coup de Grace is a bad perk. This isn't exactly a controversial opinion - 5 slightly extended lunges a game, at maximum, at the expense of never lunging in order to not waste tokens on lunges you don't need Coup for is a bad deal. It's gimmicky to the point of inefficiency, and the times Coup has gotten me a hit I wouldn't have normally gotten is outweighed by the number of times I have to waste a token in order to lunge and hit someone before a vault or pallet drop, which I would've gotten a hit at without Coup. Not to mention the annoyance of never lunging unless necessary, otherwise wasting a precious token that you only get 5 of a game.
Reminds me a little of PWYF - fun concept, but ultimately ruined by how inefficient it is to maintain tokens and how easy it is to lose them, even when the perk had no effect. At least PWYF is good on killers like Wraith, Myers and Ghostface, though. Who's Coup good on? Clown? Deathslinger? Using their powers is already satisfactory for shortening distance and getting hits on a survivor where you wouldn't normally.
Hell, the current Coup distance barely feels like anything for how situational and difficult it is to store. My suggestion - Coup tokens are only consumed when a lunge attack goes past the non-Coup duration and starts becoming extended. Then, either buff the lunge distance to how it was on the PTB, or allow for hooks to grant tokens instead of gens. I'd prefer the former, honestly.
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I don’t understand how anyone can see that and think it’s a bad perk.
Any killer with a 1 shot can kill people off a single down very easily. Down one guy, slug someone else, go back and camp the hook and that’s that. On someone like Bubba it’s better than NOED since it’s 2 stacks for a ~kill~ and you get three more throughout the game.
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To be fair, most killers don't have to play around the last gen or two and so have this idea that any lost gens is bad and not worth it.
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I don't see how either of these perks are even remotely comparable but sure, I guess I would agree that coup is better then lethal pursuer.
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Which is absurd haha. Because consistently winning regularly at 5 gens just isn’t going to happen. May as well get something out of losing a gen.
Guaranteed down anyone?
Guaranteed Dead Hard counter anyone?
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Heres like 2 hours of the world record holder for DBD win streak (as far as I’m aware, 720+) absolutely wrecking face with coup de grace myers.
Turns out ignoring a whole pallet, lunging 60% further for 2-3~ downs, and 1 shotting is a lot of power to pack into 60 seconds and is enough to break most teams.
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That super lunge in tier 3 🤣🤣🤣
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Firstly, the clip you showed is the second strongest killer in the game, with two add-ons that tremendously increase her lunge distance, with a basekit ability to increase her lunge distance. It's disingenuous, and literally every other killer bar a Tier 3 Myers has a much, much less useful effect from Coup.
Second, if you're playing a killer with an instant down ability like Bubba or Billy, using a perk for basic attacks is a little silly. You'll be using said power more times than your basic attack, in most cases. On Bubba I can maybe see its use, if everyone stays injured, but all it takes is people dropping pallets to counter this perk.
Lastly, please don't use the argument of facecamping Bubba to justify how a bad perk is good. Monstrous Shrine is also good if we take facecamping Bubba into account, as faster entity progression in the basement means less time spent camping and quicker access to a 3V1. Also, who uses NOED on Bubba, the killer with the most easily accessible, reliable, and arguably most powerful instadown power in the game?
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Well let’s agree to disagree. You are not always going to be able to use the chainsaw and have to M1 and being able to super quickly finish up a chase with a token amplifies how hard those killers can snowball.
Im saying literal worst case it’s a free down to camp out your 1k. Best case you consume 1-2 stacks to secure a down, chainsaw someone else, and are ending the game at 3-4 gens left which is typical for a very aggressive player.
I already linked a video here of someone 4king like 15 games in a row or something with it. That’s all I can do.
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You're right that a lot of good perks are token based. Personally I just prefer using perks that I can get consistent use out of no matter what part of the match I'm in and without a limit on usage. I also don't bother with hex perks; ruin is overrated and I find totems to easily to consider them worth the slot when playing killer. I usually make builds around perks that reward my success: thanatophobia, knockout, nurses calling, Hysteria, starstruck, etc. Forcing/luring Survivor away from the objective and applying pressure on all 4 is preferable to me over 1v1 advantages.
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Comparing Lethal Pursuer to Coup De Grace is like comparing Adrenaline and Flashbang. They do to completely different things.
It’s apples to oranges. There is no comparison between these perks. LP helps killers with little tracking abilities to get an easy first chase. CDG helps at pallet loops. How are these comparable?
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They ARE comparable in terms of strength, if not mathematically then statistically.
On nurse maybe lethal is overall better, but on all the other killers 4 coup de grace stacks and 1 at the end are much stronger, because you can win so many more mindgames with it, and even 1 single stack would be better than lethal pursuer.
Once you've seen the not being repaired gens at the start, you already know which are the other ones they're repairing.
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So your point of comparison is basically that they are both Killer-Perks?..
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Ehh, i wouldn't use either.
But i'd use Lethal Pursuer before Coup de Grace, cause i can't give up on unlimited Wraith's super-lunges for 5 super-duper lunges except for memes.
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Should these even be compared???
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They have nothing in common?
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I believe he's staying which one is more worthy of a perk slot.
In this case, I'd just pick Lethal Pursuer since I don't have to limit myself to quick attacks until I wanna use tokens.
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If we are talking statistics (which im not even sure where your getting your data from, please provide a source.)
Statistically speaking, Coup is probably better because of the sample size being much larger as Pursuer is still a new perk.
Your comment of Coup being more powerful because it helps you with mind games, yes it does but pursuer allows you to gain information, the perk isn't gonna give you much if you dont act on the information given. Lethal tells you where all survivors are which allows you to juggle the survivors at the start of the game by corralling your target towards the other survivors or know when to drop chase to deal with a gen you know is being worked on.
If you do enact on the info, it allows you to prevent gens flying in the early game and stall. In my opinion, a perk that allows you to stall in the early game is far more powerful than a perk that may give you a hit after losing a gen.
Yes, lethal is better on high mobility killers while coup is better on M1 killers but even then, M1 killers can still make good use out of lethal if they enact on the info in most cases. So in the end, this comparison depends on what killer your using these perks on.
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They ARE comparable in terms of strength, if not mathematically then statistically.
"Strength" in what regard, though? Lethal Pursuer is much stronger if your goal is to find survivors when the trial starts.
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Getting the first hit within the first minute of the game is pretty good, and you gain information on the other survivors whereabouts. Making it possible to ambush them later after finishing the first survivor, stealth killers rejoice!
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Both Perks are niche therefore not very valuable, plus with the performance issues you're likely to drop frames and miss the extended Lunge.
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You are quite litterally comparing apples to oranges right now.
Also coup de grace can be unused the entire match if you never come into a situation where the extra lunge distance matter. Lethal pursuer will always ensure you have the best early game you can have.
They are not even close comparable in terms of strength
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It's a matter of perspective. Here's an example. Here's comparable perks. Dead Hard, and Head On, Sprint Burst, Etc. These are exhausting perks. Here's another example... Lethal Pursuer, BBQ & Chili, Nurses Calling, these are aura reading ability perks. Etc. etcetera.
I am not invalidating your opinion. But what you're really saying is. Spine Chill is better than Dead hard because I can see the killer coming before hand and hide as opposed to running and dodging. That's a fair argument. But neither perk is really close in relation. I'd never say, take Spine Chill over Dead hard because it's clearly better. It's a matter of play style at that point.
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Yes, that's exactly what I wrote
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coup de grace can overtake dead hard users because the lunge is longer than dead hard itself.
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I use CDG on Twins all the time, and it’s ridiculously useful, especially against Dead Hard that use it for distance.
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Both are weak perks. They're alot more better options.
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This is a fair enough point, but on the majority of the killers if survivors are just spread out on gens there isn't much difference from not having it at all, because it's just an aura reading perk in the end, and you gotta chase the first survivor you see.
Unless you have a specific build like lethal pursuer, make your choice, furtive chase and another obsession perk to chase the obsession immediately, there is no point to get a specific survivor. Even then, they can all just use the same character, with the same cosmetic, and the strat is not as efficient, especially if the obsession hides
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Without Lethal Pursuer most killers go to the other side of the map to find a single survivor
With Lethal pursuer you only have to travel half a map most of the time towards a cluster of survivors so you are bothering multiple of them and on top of that you know exactly what other gens are being worked by looking at the closest gens which means the chances of interupting it with ruin and pop before it can complete after your first chase are that much higher
Lethal Pursuer is THE perk to stop the whole 3 gens completed in one chase phenomenom
It's really good if you actually use the information it gives you but with how many people think about legion it's clear using information is not something the community is good at
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But they spread out on gens, or even spawn all spread already
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I think Lethal Pursuer is better. I run it on Hag and Twins while Coup..well I never use it.
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Lethal Pursuer should have been an offering
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While it's the most optimal way of playing,survivors often times tend to stay together at the beginning at the match.At least in groups of 2.
I played a LOT with Lethal Persuer and it's pretty rare to see survivors spawning completely spread out and even if it happens Corrupt Intervention is there aswell.
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