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Slowdown builds are more annoying than Spirit.
Something I realized recently is that I really don't mind going against the more hated killers in dbd like Freddy, Spirit, and Deathslinger, it's really the slowdown builds. Now those killers with extreme slowdown builds like Ruin, Undying, and Corrupt are by far the worst things, but I would still rather go against a Spirit with no slowdown over an average killer like Demo or Wraith with lots of slowdown.
Seeing Ruin in a game is really a mood killer and suddenly I'm forced to play super sweaty being as efficient as possible. I'm not really trying to make a point like "nerf slowdown" I'm just pointing out that on their own those hated killers really aren't that bad to go against, it's the builds that really make them horrible.
Comments
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It is really boring but plenty of killers need that extra assistance. Plus both sides are going to play the best things to increase the odds of winning.
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It’s not the most fun, but it’s the meta right now.
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Given that 2-3 generator can be done by the time the first chase is over...
Is it really that surprising killers try to bring heavy slowdown to keep the remaining 2-3 under control?
It maybe boring maybe but it's also necessary in most games even against solos.
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Even this slowdown builds are not stopping genrush. What we have to do? Blame game design, not killers. We are trying win too.
Do you expect me to hold your hand and take you to the exit door?
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Oh look someone who's never played killer.
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Yeah, it hurts to see that people are playing 3 Slowdown-Perks + BBQ (Because, you know, when you are bad at Killer, you at least want more BPs, eh?).
Sadly this is also advertised by some big Streamers.
Stacking Slowdown-Perks, especially on a Killer like Spirit or Nurse, just shows that someone is really not confident when playing Killer.
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Bruh I get rank 1 killer every reset and ofc I use slowdown it's by far the best strategy in the game. I'm just saying it's annoying to go against.
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You mean stacking slowdown perks shows that someone's isn't planning to tunnelling out survivors asap.
If you want to play fair, you need to bring slowdown perks.
If you want to have a good game where you make the most of your power and have as many chases as possible, and give survivors a chance to unhook and loop you enough for everyone to rack up a load of points, and still have a chance of winning, in other words, if you're a good killer, then you need to bring slowdown perks.
Otherwise 5 gens pop in 4 minutes and everyone escapes, you get about 3 hooks, and everyone walks away with a terrible score. Which I realise is the survivor mains dream, to just blind the killer constantly and then make sure everyone has less than 10k BP, I get it survivors are the worst.
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You can also play fair and dont rely too much on Slowdown-Perks. And with Slowdown-Perks, I feel the game becomes laughable easy.
Like, when I levelled up my Nemesis, I used Ruin/Devour Hope for a long time (the only Gen-Slowdown I usually use is Corrupt Intervention, however, it did not pop up in my Bloodweb until the very end...). And when Ruin was up, it was so easy to win, not even close to being a challenge.
Granted, it is more challenging now without Slowdown-Perks (other than CI, as mentioned above), but it was a little bit pathetic how much value Ruin gives if it stays up for more than 30 seconds.
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Try again and see Ruin get cleansed 20 seconds into the game.
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well i better see slowdown perk than genrush meta for now as survivor, also i didn't mind facing slowdown perk better than spirit
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According to OTZ recent video Ruin means 180 sec slowdown at average. While the weakest one Dying light only 40 sec or so
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Slowdown perks are needed if the survivors are decent.
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Gens go fast, but extend it is boring.
Which is why I use all kind of end game or exposed build
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No 180 seconds was MAX value as ruin wasn't cleansed.
Otz even pointed out in that video that they'd need to redo ruin's numbers once they know how long % wise(% of the trail it remains up) ruin usually lasts for and subtract that % from the total to get the average.
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Well it is no fun to get genrushed either. Not saying ther survivors should not do that as it is their objective to make gens fly as fast as possible to escape me. However when you play a Killer like Myers or Ghostface you need some kind of slowdown. Playing without that is pretty hard.
As an example Myers usualy sees 1 gen fly when he comes out of T1. Due to his standart mobility he can not pressure people that well and for his power he needs time to stalk. This makes a slowdown perk almost mandatory when you want to play Myers without having 3-4 people escape at regular base.
I would adivce more diverse slowdown perks who can not be stacked to solve this problem. Different slowdown perks that add some kind of side objective for survivors would be great.
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Not gonna lie,it's quite interesting to see killers unironically using builds like Ruin,Undying,PGTW and Tinkerer in average public lobbies
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I feel like people need to specify what they mean when they say slowdown perks.
There's nothing wrong with bringing corrupt ruin, corrupt ruin undying or corrupt ruin pop. Sure it's a bit yikes on spirit blight and nurse but on literally every other killer it's fine.
It's when they stack 4 slowdowns it becomes a bit concerning. Corrupt, ruin, undying, thana/tinkerer/pop is just annoying and you are waaaay better off running a perk that synergises with the killers ability like enduring or save.
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I think that outside of the absolute bottom tiers you don't need more than 1 slowdown perk for a decent match. 5-6 hooks maybe a kill or two. You only really need them if you're absolutely dead set on getting the 4K every game. Which gets old after a while.
I only really find slowdown boring if its a mid-high tier killer running crap like Pop, Ruin, Undying all together. Completely unnecessary and really makes me question the players skill/confidence if they feel they need that much slowdown. God knows those perks are zero fun to actually use as most of them except pop are just passives.
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I would like to add that these options are little to no fun for me (as a Killer). Just stacking those perks when they do not fit the Killer makes me lose fun and not have more. I bought up the example of Myers however I still like running him with Monitor, Infectious, Safe the Best and Bamboozle more than with any slowdown perks. Sure it would be more effektive but I do not associate Myers with a Hex.
As such those perks are blocking a better game experience for me as a survivor. I would rather go against a immersed Ghostface with tons of tracking perks, Freddy with Mindbreaker, Surge, Sloppy and Devoure and then a Bubba with Knockout, Infectious, BBQ and Deerstalker than 3 times Legion with Ruin, Undying, Pop and Corrupt. I would take a general slower Game or longer Endgame for this any time.
I would like more diversy set of unstackable slowdown perks and Killers who bring perks that compliment their power or balance their weaknesses.
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To be fair it's only to try to even things out for the killer, or the gen speeds is very much in survivors favor.
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Do things generally slower in game. Find a couple totems, search an item chest. Admire the creepy ass stones in Sanctum of Wrath…
now the killer has no need for slowdown perks.
Unpopular opinion: I find facing Spirit enjoyable, not annoying
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