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Head On needs a buff

Haku
Haku Member Posts: 614
edited July 2021 in Feedback and Suggestions

Currently Head On does not provide enough considenring what the perk does and it requires.

My suggestion is the stun duration to be buffed up to 4 seconds or even 3.5 seconds would be still something.

My problem with the perk is the the stun duration is just not long enough to get you away from the killer so u can reach another loop unless you are on a very small map. The major problem here is that the while the stun is 3 seconds the actual time a survivor has is around 2 seconds and that is because the way the perk works. If people remember when Head On was first introduced the stun use to apply after u exit the locker at the very end of the animation and THEN you had 3 seconds to run. Ofc that was terrible cause the killers were able to hit you before you stun them so they've changed the perk and now the stun applies the moment you open the locker. While that is great that GREATLY reduced the actual duration that survivors have to run away after a Head On from 3 seconds down to probably 2 seconds only because you can't gain control right away - there is an exit animaton. This also is the EXACT same reason why DS lasts 5 seconds after the changes - literally word by word. They buffed it exactly because the escape animation after you DS someone lasts quite some time so even after a 5 sec stun in reality you have probably around 3 seconds to run after you gain control over your survivor. They should've done exactly the same with Head On when they changed the way its stun works


And then on top of that the perk requires 3 seconds to activate. In solo play you cannot use it without Q and Q so you need another perk to use Head On in general. Also you need to be ahead of the killer, he must not see you getting in, LOS is critical here. And then you get just 2 more seconds to run freely ... I find it just not enough, just not worth it at all.

Post edited by Haku on

Comments

  • Munqaxus
    Munqaxus Member Posts: 2,752

    Actually, I agree with you. 4 seconds for how rarely you have the opportunity to use it.

  • Krimbar
    Krimbar Member Posts: 200

    Make it 10 seconds, so you can urban evade away