Forgiveness for New Players
Okay vet players, we get it. The new players suck apples at this game and that can be a both a blessing and burden. The game was FREE for download very recently so it should be expected that people are still very unfamiliar with the finer details of how to play Dead by Daylight effectively. You can't get better at the game unless you play the game, and you won't be winning every. single. match. Give scrub players some slack. Throw ######### their way but don't promote toxicity. Send friend request, party invites. Team up and go at the Killer together. Don't be that player who everyone wants to avoid.
The fog is tough enough to navigate as it is without all of us at each other throats.
Comments
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Welcome to the fog
Which platform do you play on?0 -
The real problem is that you simply rank up to fast.
If the rank system would work properly, we would have a lot less issues on lower rank, but playing at high rank would be unbearable due to the unbalance^^0 -
Easiest pointers to instantly improve performance.
As a survivor:
- don’t navigate the fog, look for the towering light posts, they are attached to one generator each. Look up, not forward.
- The Fog is your friend, use it to hide and move as stealthily as possible.
- Don’t sprint everywhere, the killer sees very bright orange scratch marks that are left behind to track survivors while they are sprinting. No sprinting means zero tracking potential. If you’re clever, you can create a false trail by sprinting in one direction, and then stopping and walking in a different direction.
- Bob and weave, since you are using controller, you can 360° much easier than keyboard + mouse players. Move the left thumb stick clockwise, while pushing the right thumb stick to the left. You can do it in the other direction as well by going counter clockwise and turning the camera to the right.
Make sure your sensitivity is all the way up. This is the best way to juke the killer out during chases.
- Respect the heartbeat, when you hear it, or the music starts kicking in, duck and hide behind anything you can, move only when necessary, and try to locate the killer by looking around.
- Don’t be a hero, you need to remember that a survivor who is hooked is a side objective. You need eachother to survive, but if they can’t fend for themselves and actually avoid the killer, leave them. Use your judgement and your gut to decide whether to save or flee.
As a killer:
- Aggression, chase survivors and commit to chases. If you can’t catch someone, resume patrolling gens and turn around to see if you can catch them following you. You need to outwit the survivors, not the other way around. Unfortunately survivors are a lot more powerful than you.
- Priority, if you feel pressured because generators are being done too quickly, or you aren’t getting enough hooks five minutes into the match. Listen to your gut, find 3 generators that are very close together, and patrol them, and only them. Put the pressure back on the survivors. Force them to come to you.
3 Gen Strat, If you feel you can’t win, find 3 generators that are very close together, patrol them. Do not leave for anything. When there is one generator left, they will need to repair one of those 3 generators. do not commit to chases, continuously injure survivors and break away from chases, do not become distracted. Keep kicking those gens! The idea is to dwindle their first aid supplies, and lul them into a false sense of security, after about five minutes, the next survivor you injure, continue to chase them. If you don’t think you can down them, return to the generators, you must make this decision quickly. Do not stray too far from the generators until you KNOW you can take that survivor down and hook them.
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DarkWo1f997 said:Easiest pointers to instantly improve performance.
As a survivor:
- don’t navigate the fog, look for the towering light posts, they are attached to one generator each. Look up, not forward.
- The Fog is your friend, use it to hide and move as stealthily as possible.
- Don’t sprint everywhere, the killer sees very bright orange scratch marks that are left behind to track survivors while they are sprinting. No sprinting means zero tracking potential. If you’re clever, you can create a false trail by sprinting in one direction, and then stopping and walking in a different direction.
- Bob and weave, since you are using controller, you can 360° much easier than keyboard + mouse players. Move the left thumb stick clockwise, while pushing the right thumb stick to the left. You can do it in the other direction as well by going counter clockwise and turning the camera to the right.
Make sure your sensitivity is all the way up. This is the best way to juke the killer out during chases.
- Respect the heartbeat, when you hear it, or the music starts kicking in, duck and hide behind anything you can, move only when necessary, and try to locate the killer by looking around.
- Don’t be a hero, you need to remember that a survivor who is hooked is a side objective. You need eachother to survive, but if they can’t fend for themselves and actually avoid the killer, leave them. Use your judgement and your gut to decide whether to save or flee.
As a killer:
- Aggression, chase survivors and commit to chases. If you can’t catch someone, resume patrolling gens and turn around to see if you can catch them following you. You need to outwit the survivors, not the other way around. Unfortunately survivors are a lot more powerful than you.
- Priority, if you feel pressured because generators are being done too quickly, or you aren’t getting enough hooks five minutes into the match. Listen to your gut, find 3 generators that are very close together, and patrol them, and only them. Put the pressure back on the survivors. Force them to come to you.
3 Gen Strat, If you feel you can’t win, find 3 generators that are very close together, patrol them. Do not leave for anything. When there is one generator left, they will need to repair one of those 3 generators. do not commit to chases, continuously injure survivors and break away from chases, do not become distracted. Keep kicking those gens! The idea is to dwindle their first aid supplies, and lul them into a false sense of security, after about five minutes, the next survivor you injure, continue to chase them. If you don’t think you can down them, return to the generators, you must make this decision quickly. Do not stray too far from the generators until you KNOW you can take that survivor down and hook them.1 -
redsopine1 said:DarkWo1f997 said:Easiest pointers to instantly improve performance.
As a survivor:
- don’t navigate the fog, look for the towering light posts, they are attached to one generator each. Look up, not forward.
- The Fog is your friend, use it to hide and move as stealthily as possible.
- Don’t sprint everywhere, the killer sees very bright orange scratch marks that are left behind to track survivors while they are sprinting. No sprinting means zero tracking potential. If you’re clever, you can create a false trail by sprinting in one direction, and then stopping and walking in a different direction.
- Bob and weave, since you are using controller, you can 360° much easier than keyboard + mouse players. Move the left thumb stick clockwise, while pushing the right thumb stick to the left. You can do it in the other direction as well by going counter clockwise and turning the camera to the right.
Make sure your sensitivity is all the way up. This is the best way to juke the killer out during chases.
- Respect the heartbeat, when you hear it, or the music starts kicking in, duck and hide behind anything you can, move only when necessary, and try to locate the killer by looking around.
- Don’t be a hero, you need to remember that a survivor who is hooked is a side objective. You need eachother to survive, but if they can’t fend for themselves and actually avoid the killer, leave them. Use your judgement and your gut to decide whether to save or flee.
As a killer:
- Aggression, chase survivors and commit to chases. If you can’t catch someone, resume patrolling gens and turn around to see if you can catch them following you. You need to outwit the survivors, not the other way around. Unfortunately survivors are a lot more powerful than you.
- Priority, if you feel pressured because generators are being done too quickly, or you aren’t getting enough hooks five minutes into the match. Listen to your gut, find 3 generators that are very close together, and patrol them, and only them. Put the pressure back on the survivors. Force them to come to you.
3 Gen Strat, If you feel you can’t win, find 3 generators that are very close together, patrol them. Do not leave for anything. When there is one generator left, they will need to repair one of those 3 generators. do not commit to chases, continuously injure survivors and break away from chases, do not become distracted. Keep kicking those gens! The idea is to dwindle their first aid supplies, and lul them into a false sense of security, after about five minutes, the next survivor you injure, continue to chase them. If you don’t think you can down them, return to the generators, you must make this decision quickly. Do not stray too far from the generators until you KNOW you can take that survivor down and hook them.
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We know you are new. But when you crouch in a corner while an Ace gets stabbed by an evil spider it is very frustrating. This is why we have ranks, but when rank resets don't be suprised or angry when you get hatemail for not being to well. I wish you luck on your journey of Dead by Daylight
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We know you are new. But when you crouch in a corner while an Ace gets stabbed by an evil spider it is very frustrating. This is why we have ranks, but when rank resets don't be suprised or angry when you get hatemail for not being to great at the game. I wish you luck on your journey of Dead by Daylight though and I would be glad to show you some of the ropes
@ShuyaKhan said:
Okay vet players, we get it. The new players suck apples at this game and that can be a both a blessing and burden. The game was FREE for download very recently so it should be expected that people are still very unfamiliar with the finer details of how to play Dead by Daylight effectively. You can't get better at the game unless you play the game, and you won't be winning every. single. match. Give scrub players some slack. Throw ######### their way but don't promote toxicity. Send friend request, party invites. Team up and go at the Killer together. Don't be that player who everyone wants to avoid.The fog is tough enough to navigate as it is without all of us at each other throats.
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redsopine1 said:DarkWo1f997 said:Easiest pointers to instantly improve performance.
As a survivor:
- don’t navigate the fog, look for the towering light posts, they are attached to one generator each. Look up, not forward.
- The Fog is your friend, use it to hide and move as stealthily as possible.
- Don’t sprint everywhere, the killer sees very bright orange scratch marks that are left behind to track survivors while they are sprinting. No sprinting means zero tracking potential. If you’re clever, you can create a false trail by sprinting in one direction, and then stopping and walking in a different direction.
- Bob and weave, since you are using controller, you can 360° much easier than keyboard + mouse players. Move the left thumb stick clockwise, while pushing the right thumb stick to the left. You can do it in the other direction as well by going counter clockwise and turning the camera to the right.
Make sure your sensitivity is all the way up. This is the best way to juke the killer out during chases.
- Respect the heartbeat, when you hear it, or the music starts kicking in, duck and hide behind anything you can, move only when necessary, and try to locate the killer by looking around.
- Don’t be a hero, you need to remember that a survivor who is hooked is a side objective. You need eachother to survive, but if they can’t fend for themselves and actually avoid the killer, leave them. Use your judgement and your gut to decide whether to save or flee.
As a killer:
- Aggression, chase survivors and commit to chases. If you can’t catch someone, resume patrolling gens and turn around to see if you can catch them following you. You need to outwit the survivors, not the other way around. Unfortunately survivors are a lot more powerful than you.
- Priority, if you feel pressured because generators are being done too quickly, or you aren’t getting enough hooks five minutes into the match. Listen to your gut, find 3 generators that are very close together, and patrol them, and only them. Put the pressure back on the survivors. Force them to come to you.
3 Gen Strat, If you feel you can’t win, find 3 generators that are very close together, patrol them. Do not leave for anything. When there is one generator left, they will need to repair one of those 3 generators. do not commit to chases, continuously injure survivors and break away from chases, do not become distracted. Keep kicking those gens! The idea is to dwindle their first aid supplies, and lul them into a false sense of security, after about five minutes, the next survivor you injure, continue to chase them. If you don’t think you can down them, return to the generators, you must make this decision quickly. Do not stray too far from the generators until you KNOW you can take that survivor down and hook them.
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I absolutely will not swf with them to take down a killer. The game is NOT balanced for communications outside of perks, and emotes. It breaks the game. End of.
New killers running into that time and time again might get discouraged as badly as a new survivor vs a pro killer.
But I'll push about only as hard as I have to. I'm new myself, and not super great. I'm pretty casual, too. Not 4k crazed at all, though I may slug to try and deny a hatch play if I even remember to.
I don't relish curb stomping people as a killer or survivor.
I feel like I want a fair shake in either role, and I don't mind extending that courtesy to others.0 -
Khalednazari said:Welcome to the fog
Which platform do you play on?0 -
DeadByFlashlight said:
The real problem is that you simply rank up to fast.
If the rank system would work properly, we would have a lot less issues on lower rank, but playing at high rank would be unbearable due to the unbalance^^0 -
DarkWo1f997 said:redsopine1 said:DarkWo1f997 said:Easiest pointers to instantly improve performance.
As a survivor:
- don’t navigate the fog, look for the towering light posts, they are attached to one generator each. Look up, not forward.
- The Fog is your friend, use it to hide and move as stealthily as possible.
- Don’t sprint everywhere, the killer sees very bright orange scratch marks that are left behind to track survivors while they are sprinting. No sprinting means zero tracking potential. If you’re clever, you can create a false trail by sprinting in one direction, and then stopping and walking in a different direction.
- Bob and weave, since you are using controller, you can 360° much easier than keyboard + mouse players. Move the left thumb stick clockwise, while pushing the right thumb stick to the left. You can do it in the other direction as well by going counter clockwise and turning the camera to the right.
Make sure your sensitivity is all the way up. This is the best way to juke the killer out during chases.
- Respect the heartbeat, when you hear it, or the music starts kicking in, duck and hide behind anything you can, move only when necessary, and try to locate the killer by looking around.
- Don’t be a hero, you need to remember that a survivor who is hooked is a side objective. You need eachother to survive, but if they can’t fend for themselves and actually avoid the killer, leave them. Use your judgement and your gut to decide whether to save or flee.
As a killer:
- Aggression, chase survivors and commit to chases. If you can’t catch someone, resume patrolling gens and turn around to see if you can catch them following you. You need to outwit the survivors, not the other way around. Unfortunately survivors are a lot more powerful than you.
- Priority, if you feel pressured because generators are being done too quickly, or you aren’t getting enough hooks five minutes into the match. Listen to your gut, find 3 generators that are very close together, and patrol them, and only them. Put the pressure back on the survivors. Force them to come to you.
3 Gen Strat, If you feel you can’t win, find 3 generators that are very close together, patrol them. Do not leave for anything. When there is one generator left, they will need to repair one of those 3 generators. do not commit to chases, continuously injure survivors and break away from chases, do not become distracted. Keep kicking those gens! The idea is to dwindle their first aid supplies, and lul them into a false sense of security, after about five minutes, the next survivor you injure, continue to chase them. If you don’t think you can down them, return to the generators, you must make this decision quickly. Do not stray too far from the generators until you KNOW you can take that survivor down and hook them.0 -
@ShuyaKhan said:
DeadByFlashlight said:The real problem is that you simply rank up to fast.
If the rank system would work properly, we would have a lot less issues on lower rank, but playing at high rank would be unbearable due to the unbalance^^
I feel like it depends on the players ability as well. The ranking does what it needs to. If a player is consistently getting to rank 10 and stays there, then they need to stay playing better to break that threshold. Kinda like powering up to Super Saiyan 2.
No they don't. Rank is not a system that you "need" to exceed. Rank is match making rank. Rank is only there to put you against people that are of the same skill level.
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purebalance said:
@ShuyaKhan said:
DeadByFlashlight said:The real problem is that you simply rank up to fast.
If the rank system would work properly, we would have a lot less issues on lower rank, but playing at high rank would be unbearable due to the unbalance^^
I feel like it depends on the players ability as well. The ranking does what it needs to. If a player is consistently getting to rank 10 and stays there, then they need to stay playing better to break that threshold. Kinda like powering up to Super Saiyan 2.
No they don't. Rank is not a system that you "need" to exceed. Rank is match making rank. Rank is only there to put you against people that are of the same skill level.
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@ShuyaKhan said:
purebalance said:@ShuyaKhan said:
DeadByFlashlight said:
The real problem is that you simply rank up to fast. If the rank system would work properly, we would have a lot less issues on lower rank, but playing at high rank would be unbearable due to the unbalance^^
I feel like it depends on the players ability as well. The ranking does what it needs to. If a player is consistently getting to rank 10 and stays there, then they need to stay playing better to break that threshold. Kinda like powering up to Super Saiyan 2.
No they don't. Rank is not a system that you "need" to exceed. Rank is match making rank. Rank is only there to put you against people that are of the same skill level.
So you don’t get better when you play the game and get higher ranks?
No considering everyone should get better thus rank 10 would still have the same people in an ideal world because the same people you play against have gotten better.
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purebalance said:
@ShuyaKhan said:
purebalance said:@ShuyaKhan said:
DeadByFlashlight said:
The real problem is that you simply rank up to fast. If the rank system would work properly, we would have a lot less issues on lower rank, but playing at high rank would be unbearable due to the unbalance^^
I feel like it depends on the players ability as well. The ranking does what it needs to. If a player is consistently getting to rank 10 and stays there, then they need to stay playing better to break that threshold. Kinda like powering up to Super Saiyan 2.
No they don't. Rank is not a system that you "need" to exceed. Rank is match making rank. Rank is only there to put you against people that are of the same skill level.
So you don’t get better when you play the game and get higher ranks?
No considering everyone should get better thus rank 10 would still have the same people in an ideal world because the same people you play against have gotten better.
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Rebel_Raven said:I absolutely will not swf with them to take down a killer. The game is NOT balanced for communications outside of perks, and emotes. It breaks the game. End of.
New killers running into that time and time again might get discouraged as badly as a new survivor vs a pro killer.
But I'll push about only as hard as I have to. I'm new myself, and not super great. I'm pretty casual, too. Not 4k crazed at all, though I may slug to try and deny a hatch play if I even remember to.
I don't relish curb stomping people as a killer or survivor.
I feel like I want a fair shake in either role, and I don't mind extending that courtesy to others.
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@ShuyaKhan said:
Rebel_Raven said:I absolutely will not swf with them to take down a killer. The game is NOT balanced for communications outside of perks, and emotes. It breaks the game. End of.
New killers running into that time and time again might get discouraged as badly as a new survivor vs a pro killer.
But I'll push about only as hard as I have to. I'm new myself, and not super great. I'm pretty casual, too. Not 4k crazed at all, though I may slug to try and deny a hatch play if I even remember to.
I don't relish curb stomping people as a killer or survivor.
I feel like I want a fair shake in either role, and I don't mind extending that courtesy to others.That may be your end of it but you can definitely have a different experience by having a group of pripple talking. That’s why it’s called “survive with friends”. This game is also tutored for killers to win more often than not. The killer getting two kills, even a kill, can end up receiving Brutal Killer remarks just for playing the game actively. You need to play the game to get better. That’s the truth.
SWF is not getting better. SWF is giving you 7 extra perks in game that you shouldn't have. Kindred, Bond, Alert, Dark Sense, Spine Chill, etc are all given to you with SWF so don't even try to say that playing SWF means you got better.
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purebalance said:
@ShuyaKhan said:
Rebel_Raven said:I absolutely will not swf with them to take down a killer. The game is NOT balanced for communications outside of perks, and emotes. It breaks the game. End of.
New killers running into that time and time again might get discouraged as badly as a new survivor vs a pro killer.
But I'll push about only as hard as I have to. I'm new myself, and not super great. I'm pretty casual, too. Not 4k crazed at all, though I may slug to try and deny a hatch play if I even remember to.
I don't relish curb stomping people as a killer or survivor.
I feel like I want a fair shake in either role, and I don't mind extending that courtesy to others.That may be your end of it but you can definitely have a different experience by having a group of pripple talking. That’s why it’s called “survive with friends”. This game is also tutored for killers to win more often than not. The killer getting two kills, even a kill, can end up receiving Brutal Killer remarks just for playing the game actively. You need to play the game to get better. That’s the truth.
SWF is not getting better. SWF is giving you 7 extra perks in game that you shouldn't have. Kindred, Bond, Alert, Dark Sense, Spine Chill, etc are all given to you with SWF so don't even try to say that playing SWF means you got better.
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@ShuyaKhan said:
Rebel_Raven said:I absolutely will not swf with them to take down a killer. The game is NOT balanced for communications outside of perks, and emotes. It breaks the game. End of.
New killers running into that time and time again might get discouraged as badly as a new survivor vs a pro killer.
But I'll push about only as hard as I have to. I'm new myself, and not super great. I'm pretty casual, too. Not 4k crazed at all, though I may slug to try and deny a hatch play if I even remember to.
I don't relish curb stomping people as a killer or survivor.
I feel like I want a fair shake in either role, and I don't mind extending that courtesy to others.That may be your end of it but you can definitely have a different experience by having a group of pripple talking. That’s why it’s called “survive with friends”. This game is also tutored for killers to win more often than not. The killer getting two kills, even a kill, can end up receiving Brutal Killer remarks just for playing the game actively. You need to play the game to get better. That’s the truth.
The game is in no way balanced for SWF. At all. You cannot convince me otherwise. SWF in itself isn't the issue, though.
It's "innocent" comments like "Oh, crap! It's the huntress at the barn!" that sour it.
The other SWF now know who the killer is without having seen the killer, and can adapt. They now know where the killer is, and can avoid the area.Now imagine constant updates like that?
Then there's the high efficiency SWFs. 3 people with toolboxes, or maybe a map in there (probably Claudettes), and a Meg with a flashlight, or maybe a med kit in bright colors.
Meg player : "Ok, pop gens, I'll distract the killer." Wanders out into the open. Sees killer. Teabags. Might even flashlight. Chase starts. "I have Trapper at the barn, and I'm lopping him." Pallet drops on the killer. Flashlights while the killer breaks the pallet blinding them. Teabags at the flailing killer. More chase.Meanwhile the Claudettes all swarm gens, avoiding the barn, and knock them out in seconds.
Meg Player: "Trapper lost me. Headed for the shack. Lit hex, north west corner."
other 3 players are long gone from the generators near there, and start working elsewhere by the time the trapper gets there. They also know where a Totem perk is.
Meg player updates the other 3 the entire time of where the killer is if not looping the killer as the decoy.The gens are done in about 3 minutes. The gates are open at 4 minutes. They escape.
SWFs gives immense power to the players, and most people are too irresponsible with those powers, or will willingly abuse them. I've been on the receiving end of similar to that way too often. If it wasn't for the fact that I learned why it happened, and why it was so different from non SWFs, I might have just left the game entirely.
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Rebel_Raven said:
@ShuyaKhan said:
Rebel_Raven said:I absolutely will not swf with them to take down a killer. The game is NOT balanced for communications outside of perks, and emotes. It breaks the game. End of.
New killers running into that time and time again might get discouraged as badly as a new survivor vs a pro killer.
But I'll push about only as hard as I have to. I'm new myself, and not super great. I'm pretty casual, too. Not 4k crazed at all, though I may slug to try and deny a hatch play if I even remember to.
I don't relish curb stomping people as a killer or survivor.
I feel like I want a fair shake in either role, and I don't mind extending that courtesy to others.That may be your end of it but you can definitely have a different experience by having a group of pripple talking. That’s why it’s called “survive with friends”. This game is also tutored for killers to win more often than not. The killer getting two kills, even a kill, can end up receiving Brutal Killer remarks just for playing the game actively. You need to play the game to get better. That’s the truth.
The game is in no way balanced for SWF. At all. You cannot convince me otherwise. SWF in itself isn't the issue, though.
It's "innocent" comments like "Oh, crap! It's the huntress at the barn!" that sour it.
The other SWF now know who the killer is without having seen the killer, and can adapt. They now know where the killer is, and can avoid the area.Now imagine constant updates like that?
Then there's the high efficiency SWFs. 3 people with toolboxes, or maybe a map in there (probably Claudettes), and a Meg with a flashlight, or maybe a med kit in bright colors.
Meg player : "Ok, pop gens, I'll distract the killer." Wanders out into the open. Sees killer. Teabags. Might even flashlight. Chase starts. "I have Trapper at the barn, and I'm lopping him." Pallet drops on the killer. Flashlights while the killer breaks the pallet blinding them. Teabags at the flailing killer. More chase.Meanwhile the Claudettes all swarm gens, avoiding the barn, and knock them out in seconds.
Meg Player: "Trapper lost me. Headed for the shack. Lit hex, north west corner."
other 3 players are long gone from the generators near there, and start working elsewhere by the time the trapper gets there. They also know where a Totem perk is.
Meg player updates the other 3 the entire time of where the killer is if not looping the killer as the decoy.The gens are done in about 3 minutes. The gates are open at 4 minutes. They escape.
SWFs gives immense power to the players, and most people are too irresponsible with those powers, or will willingly abuse them. I've been on the receiving end of similar to that way too often. If it wasn't for the fact that I learned why it happened, and why it was so different from non SWFs, I might have just left the game entirely.
I hear with how rough that is, but it sounds to me that they are playing the game? I’m not going to say there aren’t any bs moments but Killers need to learn how to use their time if one survivor is going to take up all your time.
One sided notions like these usually lead to someone saying “they need to take out SWF” which is really Would not fix any issue. More dedicated players will simply team up before the game starts up if that was the case or just play with similar traits you described.
I have a video with a Quentin who I couldn’t hit at all cuz he 360d me nonstop and oh boy the flashlights. They were probably swf, or they might not have been. But it was rough and the same script happened that you spelled out for me and I got a 3k. Different experiences imo. Thanks for the input.
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@ShuyaKhan said:
Rebel_Raven said:I absolutely will not swf with them to take down a killer. The game is NOT balanced for communications outside of perks, and emotes. It breaks the game. End of.
New killers running into that time and time again might get discouraged as badly as a new survivor vs a pro killer.
But I'll push about only as hard as I have to. I'm new myself, and not super great. I'm pretty casual, too. Not 4k crazed at all, though I may slug to try and deny a hatch play if I even remember to.
I don't relish curb stomping people as a killer or survivor.
I feel like I want a fair shake in either role, and I don't mind extending that courtesy to others.That may be your end of it but you can definitely have a different experience by having a group of pripple talking. That’s why it’s called “survive with friends”. This game is also tutored for killers to win more often than not. The killer getting two kills, even a kill, can end up receiving Brutal Killer remarks just for playing the game actively. You need to play the game to get better. That’s the truth.
SWF is not getting better. SWF is giving you 7 extra perks in game that you shouldn't have. Kindred, Bond, Alert, Dark Sense, Spine Chill, > @ShuyaKhan said:
purebalance said:
@ShuyaKhan said:
Rebel_Raven said:
I absolutely will not swf with them to take down a killer. The game is NOT balanced for communications outside of perks, and emotes. It breaks the game. End of. New killers running into that time and time again might get discouraged as badly as a new survivor vs a pro killer. But I'll push about only as hard as I have to. I'm new myself, and not super great. I'm pretty casual, too. Not 4k crazed at all, though I may slug to try and deny a hatch play if I even remember to. I don't relish curb stomping people as a killer or survivor.
I feel like I want a fair shake in either role, and I don't mind extending that courtesy to others.
That may be your end of it but you can definitely have a different experience by having a group of pripple talking. That’s why it’s called “survive with friends”. This game is also tutored for killers to win more often than not. The killer getting two kills, even a kill, can end up receiving Brutal Killer remarks just for playing the game actively. You need to play the game to get better. That’s the truth.
SWF is not getting better. SWF is giving you 7 extra perks in game that you shouldn't have. Kindred, Bond, Alert, Dark Sense, Spine Chill, etc are all given to you with SWF so don't even try to say that playing SWF means you got better.
I mean, if you play SWF and that’s all you played from day one, chances are you got better as a survivor. If you play killer and that’s all you played since day one, you probably got better playing killer. If you play both sides, then you most likely understand how both sides of the game works and can react differently than someone who only plays one side. So, I’m sorry but I simply can’t agree with you when you say playing consistently doesn’t help you get better.
No quite the contrary. If you played SWF from the start you're worse than most solo survivors because you're given perks that they actually have to unlock and use.
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purebalance said:
@ShuyaKhan said:
Rebel_Raven said:I absolutely will not swf with them to take down a killer. The game is NOT balanced for communications outside of perks, and emotes. It breaks the game. End of.
New killers running into that time and time again might get discouraged as badly as a new survivor vs a pro killer.
But I'll push about only as hard as I have to. I'm new myself, and not super great. I'm pretty casual, too. Not 4k crazed at all, though I may slug to try and deny a hatch play if I even remember to.
I don't relish curb stomping people as a killer or survivor.
I feel like I want a fair shake in either role, and I don't mind extending that courtesy to others.That may be your end of it but you can definitely have a different experience by having a group of pripple talking. That’s why it’s called “survive with friends”. This game is also tutored for killers to win more often than not. The killer getting two kills, even a kill, can end up receiving Brutal Killer remarks just for playing the game actively. You need to play the game to get better. That’s the truth.
SWF is not getting better. SWF is giving you 7 extra perks in game that you shouldn't have. Kindred, Bond, Alert, Dark Sense, Spine Chill, > @ShuyaKhan said:
purebalance said:
@ShuyaKhan said:
Rebel_Raven said:
I absolutely will not swf with them to take down a killer. The game is NOT balanced for communications outside of perks, and emotes. It breaks the game. End of. New killers running into that time and time again might get discouraged as badly as a new survivor vs a pro killer. But I'll push about only as hard as I have to. I'm new myself, and not super great. I'm pretty casual, too. Not 4k crazed at all, though I may slug to try and deny a hatch play if I even remember to. I don't relish curb stomping people as a killer or survivor.
I feel like I want a fair shake in either role, and I don't mind extending that courtesy to others.
That may be your end of it but you can definitely have a different experience by having a group of pripple talking. That’s why it’s called “survive with friends”. This game is also tutored for killers to win more often than not. The killer getting two kills, even a kill, can end up receiving Brutal Killer remarks just for playing the game actively. You need to play the game to get better. That’s the truth.
SWF is not getting better. SWF is giving you 7 extra perks in game that you shouldn't have. Kindred, Bond, Alert, Dark Sense, Spine Chill, etc are all given to you with SWF so don't even try to say that playing SWF means you got better.
I mean, if you play SWF and that’s all you played from day one, chances are you got better as a survivor. If you play killer and that’s all you played since day one, you probably got better playing killer. If you play both sides, then you most likely understand how both sides of the game works and can react differently than someone who only plays one side. So, I’m sorry but I simply can’t agree with you when you say playing consistently doesn’t help you get better.
No quite the contrary. If you played SWF from the start you're worse than most solo survivors because you're given perks that they actually have to unlock and use.
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@ShuyaKhan said:
Rebel_Raven said:@ShuyaKhan said:
Rebel_Raven said:
I absolutely will not swf with them to take down a killer. The game is NOT balanced for communications outside of perks, and emotes. It breaks the game. End of. New killers running into that time and time again might get discouraged as badly as a new survivor vs a pro killer. But I'll push about only as hard as I have to. I'm new myself, and not super great. I'm pretty casual, too. Not 4k crazed at all, though I may slug to try and deny a hatch play if I even remember to. I don't relish curb stomping people as a killer or survivor.
I feel like I want a fair shake in either role, and I don't mind extending that courtesy to others.
That may be your end of it but you can definitely have a different experience by having a group of pripple talking. That’s why it’s called “survive with friends”. This game is also tutored for killers to win more often than not. The killer getting two kills, even a kill, can end up receiving Brutal Killer remarks just for playing the game actively. You need to play the game to get better. That’s the truth.
The game is in no way balanced for SWF. At all. You cannot convince me otherwise. SWF in itself isn't the issue, though.
It's "innocent" comments like "Oh, crap! It's the huntress at the barn!" that sour it.
The other SWF now know who the killer is without having seen the killer, and can adapt. They now know where the killer is, and can avoid the area.
Now imagine constant updates like that?
Then there's the high efficiency SWFs. 3 people with toolboxes, or maybe a map in there (probably Claudettes), and a Meg with a flashlight, or maybe a med kit in bright colors.
Meg player : "Ok, pop gens, I'll distract the killer." Wanders out into the open. Sees killer. Teabags. Might even flashlight. Chase starts. "I have Trapper at the barn, and I'm lopping him." Pallet drops on the killer. Flashlights while the killer breaks the pallet blinding them. Teabags at the flailing killer. More chase.
Meanwhile the Claudettes all swarm gens, avoiding the barn, and knock them out in seconds.
Meg Player: "Trapper lost me. Headed for the shack. Lit hex, north west corner."
other 3 players are long gone from the generators near there, and start working elsewhere by the time the trapper gets there. They also know where a Totem perk is.
Meg player updates the other 3 the entire time of where the killer is if not looping the killer as the decoy.
The gens are done in about 3 minutes. The gates are open at 4 minutes. They escape.
SWFs gives immense power to the players, and most people are too irresponsible with those powers, or will willingly abuse them. I've been on the receiving end of similar to that way too often. If it wasn't for the fact that I learned why it happened, and why it was so different from non SWFs, I might have just left the game entirely.
I’m not sure how to respond to having the general function of the game explained to me but I’ll respond with this:
I hear with how rough that is, but it sounds to me that they are playing the game? I’m not going to say there aren’t any bs moments but Killers need to learn how to use their time if one survivor is going to take up all your time.
One sided notions like these usually lead to someone saying “they need to take out SWF” which is really Would not fix any issue. More dedicated players will simply team up before the game starts up if that was the case or just play with similar traits you described.
I have a video with a Quentin who I couldn’t hit at all cuz he 360d me nonstop and oh boy the flashlights. They were probably swf, or they might not have been. But it was rough and the same script happened that you spelled out for me and I got a 3k. Different experiences imo. Thanks for the input.
And there's the problem! Voice chat, or text chat is not a "general function of the game." Especially not in the middle of a trial, and especially voice chat. Communication that easy isn't part of the game at all mid trial.
That's some pretty noxious tactics in playing the game.
It robs the killer of a lot of power by, as someone else said, giving the survivors a ton of free, extra perks.Against a new killer? The killer is pretty screwed. As often as I see SWFs? I'd be surprised if they stayed killers long.
I don't feel like you're adequately introduced to the hell an SWF can be to vs. I'd like it if you did more research, either on youtube, or playing against them more.
You can actually get all 5 generators done in about 3 minutes, and have the doors open in 4 minutes with coordination. I've seen the video on youtube.SWF was originally a private mode, not a main game mode, and the main game mode wasn't built around it, and it still isn't.
Necessity required it being added (survivors complaining), and pandora's box opened with it.Don't get me wrong. I'm not saying to get rid of SWF!
As much as I hate the abuse of it, I'm an old gamer, and I know anyone with a lick of sense can just have their pals push ready at the same time, and hope to end up in the same lobby without SWF.
SWF without chat on top of it might be closer to fair, or if the players can control themselves and not have recon on the killer the entire trial.
Do I trust any SWFs that enter my lobby, though? Not a chance.Like I said, I'm a relatively new killer. I'm not super competitive. If I didn't understand the impact SWFs could have, I'd probably have given up by now.
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@purebalance I think his point isn't that SWF makes you better than you would have been playing solo, which I agree is probably not the case, but that if you happen to be someone who only plays SWF, you're still going to be better on the 100th day of playing SWF that you were on the 1st.
On the other hand, if you played solo survivor for 100 days, you'd probably be much better on day 100 than the SWF player in the above example. So you're both right, you're just missing each other's meaning.
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