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I feel bad for new survivors.

Arachne
Arachne Member Posts: 31

Anyone feels bad for new survivor players? Looping isn't really that good anymore ever since they added so much anti-loop killer and perks like bamboozle. Game feels much more faster. Not to mention problems like facecamping with Leatherface is still not punishable yet (seriously how do people/devs not see this as a problem?). Sitting on hooks for a whole trial isn't fun gameplay. Sh#*, I would refund the game if I know the first time that was a thing. Also just wanna add, some perks are pay2win. Maybe they could make grinding/getting some of these way easier.

Comments

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    As a new player, I prefer looping to be weak as I have no idea what areas are strong or weak. It is easier to just hold w.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,332

    When I'm in the killer role and recognise a survivor who clearly is just starting out (by how they play and not their cosmetics - beware the evil uet cunning office Dwight!), then I will go easier on them.

    I'll still aim for a 2 hook and punish any bad decisions, but will let them survive and escape, as well as engage in a chase or 2 where they can hopefully learn to read the killer and learn a little more.

    These people learning right now could be the MVP's of the future, if people give them a chance.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I felt bad as I had a Bill who was clearly very bad. I am new too, but like, yikes. I had him at stage 2 in the first minute without trying go tunnel him. I slugged him like 3 times before I finally just started ignoring him because punishing him was starting to hurt my feelings.

  • Ink_Eyes
    Ink_Eyes Member Posts: 561
    edited July 2021

    Yeah but it's still unfair, 250 hours is no match for 5k hours of experience, which is in my opinion more important than a miserable ''rank'' that does nothing for me other than match me with killers that have more experience with mind games and know how to loop better than me... especially when getting to red ranks is so easy in this game as survivor, I got there in my first 2 weeks of installing the game.

    Post edited by Ink_Eyes on
  • meatisadelicacy
    meatisadelicacy Member Posts: 1,920
    edited July 2021

    It's never been easier to play killer, and the game is already harder for new survivors than killers. I don't know why new players stick with this game with the constant camping and tunneling. It would be interesting to see how many players stick with it who came in for the RE DLC. Anyone who thinks new survivor vs new killer is the same is delusional.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,332

    Hehe, people always talk about survivors turning into killers, but maybe you've found a way killers may become a survivor!

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,274

    Too be fair killer is easier than it has ever been. Think about the old days when most maps and loops were survivor sided. So I think low rank/new killers have it the easiest. While new rank survivors have it the hardest, especially solos. Now higher rank survivor is much easier, while higher rank killer is harder.

  • Shooby
    Shooby Member Posts: 226

    New killers understand that they lost the game because of inexperience, poor perks, or lack of familiarity with the killer they're playing. They know the steps they need to take to take control of the game. If they're getting teabagged or click spammed, they can at least equip NOED or something.

    New survivors can feel almost powerless against killers that know what they're doing or ones that have good perks. If they aren't watching content creators or playing with friends to teach them or learn vicariously by watching good gameplay, they are destined to suffer until they get good enough to shoulder their 25% of the trial's burden.

  • Morpheus_7_
    Morpheus_7_ Member Posts: 348

    I playing only as a survivor! for three years now, the loops have become much more difficult! but, in my opinion, this is not the problem! the problem is the swf! they must resolve the imbalance that is created by the survivors who can communicate with each other, and make the game too sweaty for the killer! Sometimes the killer gets trolled, and that's even worse! in addition even for those who play as a survivor alone, like me, being with 3 swf companions makes the game ugly and boring!

  • Huge_Bush
    Huge_Bush Member Posts: 5,416

    I would argue that the new killer experience is worse since it's 4 ganging up on the killer. Also, When I was new, I never, ever had a killer insult me or curse me, whereas when I started playing killer, I'd get the ggez, gate t-bagging and flashlight clicking, after match cussing and death threats.

  • Shooby
    Shooby Member Posts: 226

    I've tried to get a few friends into DbD. It's all fun and games until they angrily ask me why they got insta-downed when the last gen was powered lol... At least for the new players I've tried to introduce, NOED is their biggest gripe. Such a hindrance to the new survivor/player experience, even though it's aimed for the new killer experience.

  • Heartbound
    Heartbound Member Posts: 3,255

    NOED has been through a lot of changes, before totems were introduced it was permanent and then it was like, something that just flat lasted for 3 minutes before finally getting tied to a totem, but it's also from an era where you could Mori someone the first time they were downed and Entity window blockers didn't exist. The survivor perk Hope still has its timed speed boost.

    It scares survivors. They don't want to look for the totem. It's just zip out the gates the moment you see that exposed icon, because you know the killer isn't leaving 24 meters of that hook.

    I think it really comes down to expectations nowadays. Before Myers/other big names got added nobody cared. Huntress was hyped up as a free killer and we all thought that was going to be the precedent. We cheered for Ruin in the shrine. You couldn't get to red ranks without being able to hit greats because there weren't enough event scores to bump you past the threshold sometimes.

    Now everyone HAS to get points for the BIG grind. 2 survivors HAVE to escape for balance. You can't wear black clothes and play a dark map offering. People EXPECT to be hooked 3 times. (By which I mean you could go entire games without being seen by the killer and if he stuck on you then you could loop him forever. Then Bloodlust was added.)

    So a new survivor sees all this and has these expectations for the game and the old clashes with the new. I've always found NOED to be a letdown personally because it's a plan for failure perk. I'm down a perk that could have helped me prevent end game from even happening.

    BBQ is for the grind because we all know killers have no incentive to leave the hook, and Ruin is well, Ruin. You know when the game first started you couldn't even kick generators. Now regression has been a big thing for a long time.

    Killers and survivors have been nerfed a lot, but people still stick with the old guard tried and true. Wonder why that is.

  • KA149108
    KA149108 Member Posts: 371

    Honestly DBD can be a horrible game to learn. Ive played since 2016 and when i first started i was TRASH however after watching youtube videos and playing more i improved. Im not a god survivor but i would say im average. I find that the tutorial just doesnt tell you enough. The best thing for new players to do is watch videos made by more experienced players so they can learn things like looping, making the right decisions and killer perks and how they effect the game.


    Also the grind for getting characters and perks is ridiculous. If something happened to my account and i lost all my progress on DBD i just woudnt touch the game again.

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  • Marc_go_solo
    Marc_go_solo Member Posts: 5,332

    I'm a little confused as to why you've referenced me, since your comment had no context against what I was saying in either of my two posts you tagged.

    But in response, it is about some player's attitudes true, but I've faced more swf's who don't troll than those who do. Any "bully squads" I just treat as a higher difficulty level and learn from them.

  • JHondo
    JHondo Member Posts: 1,174

    Posts like this make me want to create a Smurf account just to see what the state of the game is like for brown and yellow ranks on both sides. I started almost exactly two years ago in August of 2019 and the game has changed massively since then.

    When I was coming up as survivor I played in a swf so I was never paired with low rank killers. As a killer I had mixed matches until green rank where it became rainbows or solid red swfs I was facing and took a very long time to break through to purple and get the game sense I needed to improve more.

    I have spent almost a year and a half now at red ranks thanks to the reset changes and have been so removed from low ranks that it's impossible to fathom what it's like to play there now and any speculation or conjecture about the new players experience is worthless without experiencing it myself.

  • Ruma
    Ruma Member Posts: 2,069
  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    It helps give me more points and furthers my bias that survivor mains are toxic as heck relative to killer mains. Lets just say WAY more killers took pity on me being a beginner and gave me an escape than the ONE survivor who gave me a pity kill. And I play 5 to 10 times as much killer...

  • Ruma
    Ruma Member Posts: 2,069
  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    That is absolutely true, I do not really feel like tunneling them out of the game does much better in that respect, though. I need to do some additional guide watching or something, because I am NOT improving in the slightest as a survivor and trust me, most of those games I am getting dominated. Rofl. The skill set is just so awkward for me.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Worrying about new player experience is not our job or duty, its on the game and its developers.

  • Arachne
    Arachne Member Posts: 31

    I played with my cousin and sister who is new to the game (rank 20). Most killlers we encoutered uses red/op add-ons and good perks. Even when they are rank 20. I'm convinced most people have smurf account where they basically destroy noob survivors tbh.

  • Arachne
    Arachne Member Posts: 31

    True. One of my cousins is interested on playing this game but I feel like he lost interest knowing how much unfair mechanics and problems in the game lol 🥲. I just feel really bad.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Not to mention the horrible matchmaking. People with 50 hours matched vs 2000 hour sweats and so on...they really need to make the game more new players friendly.

    Tutorial was a good step but still just a small step nonetheless

  • Morpheus_7_
    Morpheus_7_ Member Posts: 348

    I mentioned you because you seem like a person who thinks! so I wanted your feedback! ;)

  • [Deleted User]
    [Deleted User] Posts: 0
    edited July 2021

    I disagree. In my experience Survivor is much easier than Killer I’ve escaped all my survivor games whilst I’ve only got 1 4K and one 3k in all my killer games usually leaving with a 0k

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,332

    Everything else does though. It's about building confidence as well as teaching them errors.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,332
  • Ruma
    Ruma Member Posts: 2,069

    I am all for making it easier for them but still a bit hard so they can actually learn something.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited July 2021

    Looping isn't dead becuase of killers, it's dead because of survivors. You can't really use the excuse of "I played against a Pyramid Head 3 days ago" to predrop every pallet under the sun, but that's what people have been doing.

    Edit: Also, the only strong, actually meta perk locked behind a paywall is DS.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,332
  • Tsulan
    Tsulan Member Posts: 15,095

    The real issue for new players is the grind. Having to spend 200+ hours to get a decent build doesn´t exaclty sound appealing to new players.

    Bot matches are a step into the right direction. So new players can learn the basics without the pressure of facing real players. Devs should improve that.

  • IronKnight55
    IronKnight55 Member Posts: 2,974

    Both sides deal with unfun issues, but I think it's worse for survivors. The killer can actually stop a survivor from playing the game by tunneling off hook and camping. At least the killer gets to play the game until it ends.