Trickster Recoil

I’m questioning why this is even still a thing. It’s undeniable that Trickster is built with PC in mind, and those who use mouse and keyboard practically don’t have recoil, so it’s only purpose is to make it more difficult for controller. He’s already more difficult to manage on controller, so why does it exist in the first place?

Comments

  • DemonDaddy
    DemonDaddy Member Posts: 4,168

    I'd prefer the previous hits requirement for injury if it meant we could ditch the recoil. Console recoil feels like I'm firing a non lethal machine gun more than throwing knives.

  • Star99er
    Star99er Member Posts: 1,546

    The recoil is the main reason I don’t like playing him. It just feels gross trying to land shots with a controller.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    They can't design a killer anymore with giving them 100 downsides. Trickster's had it the worst.

  • truegod_10
    truegod_10 Member Posts: 393

    I feel like getting rid of the recoil would be a nice way to balance him across platforms. However, right now I cant even pull out knives without frame-drops and lag so they should probably fix that first (on Ps4 btw).