Trickster Recoil
I’m questioning why this is even still a thing. It’s undeniable that Trickster is built with PC in mind, and those who use mouse and keyboard practically don’t have recoil, so it’s only purpose is to make it more difficult for controller. He’s already more difficult to manage on controller, so why does it exist in the first place?
Comments
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It's the literal 1 thing I find annoying about trickster on controller.
It seems like it's just there to screw over console players as when I look at pc tricksters their screen barely moves.
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I'd prefer the previous hits requirement for injury if it meant we could ditch the recoil. Console recoil feels like I'm firing a non lethal machine gun more than throwing knives.
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The recoil is the main reason I don’t like playing him. It just feels gross trying to land shots with a controller.
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They can't design a killer anymore with giving them 100 downsides. Trickster's had it the worst.
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I feel like getting rid of the recoil would be a nice way to balance him across platforms. However, right now I cant even pull out knives without frame-drops and lag so they should probably fix that first (on Ps4 btw).
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