Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Which killer ability/category would you like to see more in the future?

xEa
xEa Member Posts: 4,105

Lets see the result.

Which killer ability/category would you like to see more in the future? 29 votes

Territorial
17%
Marc_go_soloBadonkadonkTrickstaaaaaHaunterofShadowsSdogofdoom 5 votes
High Mobility
31%
Adeloojuk3ta1entAven_FallenxEamusstang62Awkward_FiendGannTMVioletCrimesHex_Ignored 9 votes
Stealth
31%
TaigaScary_Punk_GhostFobboJarolBrodieDBDThr_ust[Deleted User]Hopeful_SongbirdGamerEzra 9 votes
Track down
20%
GeneralVHellraisingPredatorxtr4meQwQwZonkyWizardGruul 6 votes
Range Attack
0%
Something else (please explain)
0%

Comments

  • GamerEzra
    GamerEzra Member Posts: 941
    Stealth

    I really like stealth killers, the only problem with stealth killers is swf.

    It's just really hard to play ghostface for example.

  • xEa
    xEa Member Posts: 4,105
    edited July 2021
    High Mobility

    I prefere high mobility for these reasons:

    • The killer can travle long distances between potential chases very fast. So the most boring part (walking from A to B) is almost irrelevant.
    • Therefore he can pressure gens, which is a problem most killer have.
    • High mobility require quick reflexes, muscle memory and skill in general. When obtained those skills, high mobility killer are strong at looping aswell....


    • while survivors skill is putting to the test. They still have strong looping potential IF they play well. The chases are fair and it is usually a test who the better play is.


  • GeneralV
    GeneralV Member Posts: 12,666
    Track down

    We don't have many trackers, so it would be nice to see another one.

  • Jarol
    Jarol Member Posts: 1,985
    Stealth

    We need more stealth killers and more closed maps, lately we have killers at distances that are basically variants of an existing one.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,508
    Territorial

    I feel a lot can be said for killers like the Hag and Trapper, and that territorial can evolve into not just an item taking a spot, but an area to cover a set area, or play survivors into a difficult 3-gen situation.

  • QwQw
    QwQw Member Posts: 4,622
    Track down

    There's not really a lot of tracking killers in the game.