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HOW TO STOP THE BABYSITTING KILLERS

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Comments

  • Kirkylad
    Kirkylad Member Posts: 1,927

    If that killer gets everyone that's the survivors fault for not just doing gens and getting out.

  • JohnnyB87
    JohnnyB87 Member Posts: 96

    I agree that some forms of camping are legit but facecamping should have a major penalty of some sort like no depip for the survivor due to it. It's not fair to punish the survivor for a trash killers actions. If there are survivors around the hook then it's a defensive strategy but there is absolutely no strategy to facecamping and is usually a guaranteed loss. Plus if you read the "rules" of the game camping and tunneling are not bannable but if you forcefully prevent a player from playing it's a bannable offense...which is what facecamping is, so BHVR just needs to actually enforce it.

  • DwarvenTavern
    DwarvenTavern Member Posts: 2,495
  • Power_Guy
    Power_Guy Member Posts: 1,562

    If they player got hooked; they are still playing the game. The hook state is part of playing the game, regardless of how long the player is on the hook. ######### is with Survivors thinking 'I don't get to play when I'm hooked!' lately? 🤦‍♂️

    You can try to Kobe in Phase 1, and you can hit skillchecks in Phase 2. You are playing another aspect of the game. UNLIKE if you were bodyblocked in a corner, at which point you can't remove yourself or interact with any mechanics in the game itself.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    You could say that if the Killer didn't get to Red Rank 1. At that point, the issue is a gameplay issue, not an issue caused by survivors not doing gens.

  • Thr_ust
    Thr_ust Member Posts: 481

    I mean not really. It’s just a simple formula at that point caused by the extreme altruism of survivors.

    Step 1: down and hook a survivor.

    Step 2: don’t move more than 2 feet from the hook.

    Step 3: Down the 48 IQ survivors who inevitably try to go for the unsafe unhook.

    Step 4: profit

  • IronKnight55
    IronKnight55 Member Posts: 2,979

    Killers that hard camp probably don't care about pipping or points. They do it trying to annoy the person on the hook. Doing gens won't make killers stop camping so you can't really punish them (unless they are new and don't know any better).

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Get better at avoiding the killer and someone else would be on hook while you are getting free gen progression. Don't demand extra chances, the game is designed so that teamwork rewards/earns them. Solo gets one chance and a 4% opportunity for another.

  • Crowman
    Crowman Member Posts: 9,561

    Part of a survivor's gameplay loop is being on the hook. Saying that being on the hook doesn't count as gameplay is just wrong.

    Not to mention that survivors still have options while hooked. In 1st state they can attempt to unhook themselves. In 2nd state they can give up struggling to die early.

  • JohnnyB87
    JohnnyB87 Member Posts: 96

    Do you get points for staying on the hook....no....therefore it is NOT an integral part of the game. Actions that give points are the actions that matter. Facecamping is just dumb unless you literally have no other choice. Haven't even been playing this game a year and understand it better than most who have been playing since Day 1. Lol

  • Crowman
    Crowman Member Posts: 9,561

    So you would rather hooks get removed and killers just slug all 4 survivors til they die then. Since being on the hook isn't an integral part of survivor gameplay.

  • JohnnyB87
    JohnnyB87 Member Posts: 96

    So sitting on a hook to you with a facecamper is good game play to you? I play both sides and get plenty of 4ks without facecamping or tunneling. I get no points for standing by a hooked survivor and neither does the survivor. You get points for hooking and unhooking, not for standing still or hanging. Hooks are there to help with pointing aspects of the game not just for killing, which isn't the purpose of the game either.

  • Crowman
    Crowman Member Posts: 9,561

    I like how you can't even address the actual question I asked you which leads me to believe that you just want something to complain about.

  • Power_Guy
    Power_Guy Member Posts: 1,562
    edited July 2021

    You are expected to be hooked. This is how the Killer progresses HIS objective. Therefor; being hooked is part of the gameplay loop. Just because you don't like it does not mean it's not part of the gameplay loop.

    And if Survivors bang out gens instead of humping the hook looking for those unhook points; the Killer WOULD lose the game. They would get 1 kill. Maybe 2.

    But there should never be a mechanical punishment aside from 'it's a bad play' for a tactic just because Survivors have easily bruised egos. To quote you 'No ifs, ands, or buts'.

  • Bluerry
    Bluerry Member Posts: 233

    survivors abusing it doesN't mean they should stop trying to punish camp and tunnel that doesn't feel right something at the end could be done

  • Crowman
    Crowman Member Posts: 9,561

    There's no reason to punish it. There are times where it is smart for a killer to camp a survivor. The killer picks the location where he hooks the survivor and if they hook a survivor between gens and/or totems, they don't have to leave that area just because a survivor is hooked there.

    Tunneling is also sometimes necessary. It's smarter to down and hook a survivor who has already been hooked versus a survivor who hasn't been hooked once. Of course survivors have DS and BT which help protect recently unhooked survivors. But killers can always wait out BT duration and if a killer catches you on a gen then you can't really complain if he goes after you again.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    I will say it again; Survivors (and Killers) not liking a tactic does not mean it should be banned or changed to not work.

    Anti-Camping threads are nothing but a bunch of bad players screaming that the game should be changed to remove whatever kills them. After camping, it's tunneling, then slugging, then whatever kills them next, and after that, and that...


    These people sublimely believe they are gods of DBD and that anything that works against them is 'cheap' and 'unfun' and needs to be removed for their fragile egos. They cannot admit that they make mistakes, so they never improve, and thus they die to the same tactics over and over again, then blame those tactics for working.

    They will never be happy because anything that beats them must be 'broken' since they are so good at the game, so they will keep demanding nerfs and changes and punishments until they literally cannot lose. Only then; only once their ego is appeased, will the game be 'balanced' in their heads.

  • Bluerry
    Bluerry Member Posts: 233

    ı disagree with u bc ı am playing this game to have fun not camped and stand and do nothing you are talking about some thing are neceseariy it is not everything is optional you want to win then you tunnel and camp true but this is not fun this is not healty for the game when all things considered we are all just playing a game not trying to abuse each other's time btw ı'm not blaming killers on every scenario if there is gens you proctect gens no gen then protect to hook and like you said if someone is camping the era that person isn't that really trying to smt bad you can probably wait out for the right moment and ge tthe unhook bt will do the rest but ı keep getting facecamped while there is 2 gens left and injured people they are healing not even doing gens yet killer is so stupid that to kill me just camps that's the problem can u say a bubba camps the basement for necessity?

  • Bluerry
    Bluerry Member Posts: 233

    damn bruh that's some %100 percent of bullshit to me sorry no hard feelings but this is your own ego there is no one that wants to camped or tunneled all community can agree on that loosing or dying is not the point imagine a game that yo ujust stand and wait wouldu play it? i think you don't who would want to play that you litttealry wasting your time no enjoy inculded This is excatly what is being camped I am here to play a game not to wait so you can win this is comment of yours is just saying ı am a killer main

  • Bluerry
    Bluerry Member Posts: 233

    ı think you are off the topic your examples doesn't make sense to me this game is unique making a battleground gunless example is far diffrent u said urself

    ''Being hooked is part of the game. Being removed is part of the game.''

    when you don't get unhooked what are you playing?

    killers getting kills are already inevitable if u play correct why the camp force someone out by just making it in a worst way yeah some teams are rough you might want to make it easier but this doesn't change the fact that those survivors are strogner than you and u just forced urself to get a kill by camping and in my opinion this is pure bullshit if there are still gens to proctect

    (saying again I'm talking aboutn all scenarios like camping should be gone for forever end game collespe or near to end game collapse camps might be last resort other than that you are just obsessed t owin no matter what)

  • Power_Guy
    Power_Guy Member Posts: 1,562
    edited July 2021

    ' u just forced urself to get a kill by camping and in my opinion this is pure bullshit if there are still gens to proctect'

    I see, so camping should be punished because YOU don't agree with camping during the match. Not for any valid reason but 'I don't like it'.


    'saying again I'm talking aboutn all scenarios like camping should be gone for forever end game collespe or near to end game collapse camps might be last resort other than that you are just obsessed t owin no matter what'

    So a Killer trying to win is bad, unless it's in a way some other player deems acceptable? This IS how Survivors usually think, on these forums.


    Again; the arguments to punish camping boil down to 'I don't like it' or 'I think it's unfair'. So what? I don't have to ask your permission on how I try to win, and I certainly don't need my hands tied because someone's feelings were hurt when they lost.

    You don't get to decide how I try to win, anymore than I g et to say 'Survivors should have to find a new gen at 50%, because they do gens too fast!' I don't get to decide how Survivors win.


    All this 'punish camping' stuff is the same BS time and again; It's 'I don't like <x> tactic. Devs, please remove/punish/allow us an exploit to use because I can't accept losing!'

    And that's ALL it is, is 'I can't accept losing'. It's the whine of players who want the Killer screwed over by game mechanics, or demand unhooks NOW. They want to unhook their friend NOW, and they can't do that if the Killer camps!


    Losing sucks. It's NEVER as fun as winning. The problem is that this player base seems to think 'I don't like losing, so the game should be changed so I can't lose'. Rather than 'How can I improve so I'm not found first?'.


    Camping is a valid tactic; devs have said this. If you can't accept YOUR OPPONENT using all the tools as his disposal to win, JUST LIKE SURVIVORS; then why are you playing the game?

    I don't care if you don't like camping. That does not mean it should be removed or punished.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    No he got there because the survivors were to desperate to get saves and not do gens.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    Then just do gens and say gg at the end and don't give them what they want.

  • Bluerry
    Bluerry Member Posts: 233

    ı don't care about wining saying again and ı'm here to have fun you just keep ignoring this part ı'm playing a game ı want to do some stuff in game not to sit in front of you bc you want to win ı really don't understand why are you against this point if u are so god damn worried about loosing so then camp but it just means not survivor you were loosing it is you who can't accepte to loose and camp for it don't put the blame on me and yeah loosing is suck but when you are getting camped it is not loosing it is a waste of time for a survivor and if someone just makes me sit and not play the game i think that should be punished ı don't care survivors are being too good for you to play normal yeah it is rough most of the times still it is just a game you don't have to win always I'm not talking for survivors or killers this is my opinion for both sides to enjoy game more your point of view is just for killers if u are enjoying camping someone to death ı don't think you are playing a game at that point youare just waiting to play for easier game that's all

    I never said that you must play like this ı ve no problems with you ı want devs to change it until then you are all free to what do you want nothing can stop you yet this doesn't change the things that I said

  • ReikoMori
    ReikoMori Member Posts: 3,333

    As many others have stated before the devs have tried to change it at a mechanical level multiple times over the years. I won't belabor the point because others already have, but I can breakdown the results.

    1. Longer hook timer: When this was a feature what devs and players discovered is that the game felt sluggish even without campers. The game simply wasn't fun if you were having to wait super long to die even while not being camped. It also just made it harder to get sacrifices. End Game collapse didn't exist then so it was pretty rough.
    2. Stopping the timer: Survivors caught on that you could turn every save into a hook swarm to force a killer into camping and gain infinite time to make saves. Gens didn't get done, but killers essentially just couldn't do anything else for long stretches of time. Survivors found it fun, but the game just broke.
    3. Emblem Loss: That's what we have now and it's pretty severe as it is. The reason it isn't a high deterrent is because generally speaking people whose only playstyle is camping don't care. When you see Red Rank campers you're usually dealing with players who know how to proxy hooks and generally game the scoring.
    4. Perk based counters: Both Survivors and Killers have respective perks meant to counter camping to a degree, but what everyone has learned over time is that there is a limit to what you can give people before no one has fun anymore. We've pretty much reached a point where survivors have enough perks to negate a lot of camping's potential benefit and enough killer perks to in theory incentivize more active play, but they only work if people use them effectively.

    I agree it would be nice if people just had fun and played more for bp(because the grind is real), but after nearly half a decade people pretty much are just hardwired to be to be sweaty.

  • Mr_K
    Mr_K Member Posts: 9,245

    Babysitter seems fairly accurate.

  • Bluerry
    Bluerry Member Posts: 233

    well I still think they should at least try some stuff.Yeah some survivors are abusing some stuff and that's not fair but maybe they could come up with something not abusable.ı'm not saying any killer who is near to hook for 3 secs should be punished I just would glad to see them trying bc ı'm frustrated by getting camped due to some people's wish to win I'm not here to please him/her ı'm here to have fun and this behaviour of devs just makes people think like it is ok as a developer ı think it shouldn't be okey cuz one of the player of your game is doing nothing on your game but sitting and waiting

  • ReikoMori
    ReikoMori Member Posts: 3,333

    There isn't a lot left to try and when they used to regular streams to talk to the playerbase they had to come out and say that it's a valid way to play the game. It cuts both ways though you're not here to please the killer, but the killer isn't here to please you. That's the biggest problem with this game is that in order for one side to have fun the other side is seemingly needed to suffer. Also the game is hyper competitive in really bad ways that honestly make a case for having other modes of play to get away from that.

    From a killer perspective, it's what I do the most, a lot of the things that dictate the way we're going to play the game is due to shortcomings the game has that we can't do much about. Killers have a poorly defined win condition as technically killing survivors doesn't make you win. Despite that being the stated objective it's actually worse to sit there and kill a survivor as efficiently as possible. Design wise the devs seem to rely purely on the killer to make the game interesting for you. That's essentially what our scoring is set up to incentivize.

    Problem is that not everyone has the same idea of interesting gameplay and survivors don't really require much interactive engagement with the killer to win. You just gotta get the power and doors open as fast as possible. Chases are nice, but you can get by without them. Since the devs are pretty much against longer objective times or more interactive objectives atm. Slowing the game down for a lot of killer characters requires just making sure one person dies really early.

    From my survivor perspective, this game lacks interesting ways to engage with it and little incentive to drawing things out longer than they need to be. Bloodpoint scores are going to better in longer games potentially, but the longer the game lasts the more likely it is I'm going to lose. Getting gens done fast, without getting hit and/or hooked, and managing a couple of altruism events like healing or unhooking pretty much meets the conditions for pipping. Winning a chase or two is nice, but not really needed. You honestly can get more points by stringing together a series of quick games than having one long one. You're only limit is queue times and the times where you are put out the game early. I don't find holding m1 on gens particularly engaging and I don't mind looping, but I prefer stealth. There should be something more interesting to do that incentivizes engaging with the killer or the game itself.

  • Bluerry
    Bluerry Member Posts: 233


    I get it you are right people just to win do this and it is reasonable to do from killer's perspective but if winning considered as how many hooks you get instead of killing them all isn't it all about winning in the end? maybe that way people would be encouraged to not camp but hook people.Game does not have a certain way of winning maybe it should have this is just and idea something else also can be done.I still think they can do something or try ı don't wanna believe there is nothing left to try