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Friday the 13th "Long Night at Camp Blood" Chapter Killer / Survivor Concept

sound_asleep7
sound_asleep7 Member Posts: 2

Here's a concept for a Friday the 13th Chapter, possibly titled Long Night at Camp Blood to avoid current lawsuit complications with the franchise.

I would like to do formal art for the perks and such. I'd like feedback to see if these perks are realistic or too OP. Any help would be appreciated.


Killer:

The Mother (Pamela Voorhees)

Weapon:

-Machete

-Bow and Arrow (via Vengeful Archer)

VENGEFUL ARCHER: Press and hold the power button to take aim with your bow and arrow. You gain undetectable status while aiming. Release the power button to initiate Vengeful Archer.

-Start the Trail with 5 arrows.

-Hitting a survivor in the Head with an arrow causes them to lose one health state.

-Hitting a survivor anywhere else on the body inflicts the Deep Wound Status Effect.

SPECIAL ABILITY: Sniper

Press the activate ability button to crouch.

Press the activate ability button while crouching to stand.

-The Mother cannot move while crouching.

-Gain a reticle for aiming while crouching.

PERKS

No Place to Hide: You become Obsessed with one survivor. Your Obsession's aura is revealed to you within 16 / 32 / 48 meters as long as the Obsession is in the injured or dying state.

Unhappy Campers: When a survivor is unhooked, Unhappy Campers activates for 11 / 12 / 13 seconds. While Unhappy Campers is active, gain the ability to attack up to 3 survivors. A successful hit inflicts the Deep Wound Status Effect on all survivors who were attacked. Suffer from a 3 second fatigue upon a successful hit.

Death Curse: Once the final generator is repaired, Death Curse activates for the remainder of the trial. When Death Curse is active, All Survivors are faced with a difficult Skill Check when attempting to perform a healing action or opening the exit gates. A failed skill for healthy survivors results in a one health state regression penalty. A failed skill check for injured survivors inflicts the hindered status effect for 7 / 10 / 13 seconds.


Survivor:

Alice Hardy

PERKS

Quick Getaway: Whenever you perform a successful pallet stun or escape the killer's grip, Quick Getaway activates. While Quick Getaway is active, the killer cannot see your aura by any means for 11 / 12 / 13 seconds. Quick Getaway has a cool down time of 1 minute.

Fight for Your Life: Each time another Survivor is Sacrificed or Killed, gain a token. Consume a token when the Killer attacks you, do not suffer any damage from the attack and stun the killer for 2 / 3 / 4 seconds.

Last Escape: When you are the last living Survivor, Last Escape activates. Upon activation, suffer from the Oblivious status effect for the remainder of the trial. The aura of the hatch is revealed to you and the killer for the remainder of the trail. If the Killer closes the hatch, gain a 10 / 15 / 20 percent progression bonus when powering the exit gate.

Comments

  • Jarol
    Jarol Member Posts: 1,985

    A crazy old woman instead of a famous slasher of all time, is like comparing Nemesis and Lady Dimitrescu for a chapter.