The true must have killer perk
In my experience playing killer i have found bringing 1 perk will make or break my game. I would advise any killers struggling to get kills bring this perk. Hex: devour hope!
Its highly risky as it can be cleansed and yet when it survives boom the match is now in your favor.
I will say if your doing good without devour keep doing you but if your struggling and need a little help as my piggy does than devour is the perk for you
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I have only tried it once, and they cleansed it in 10 seconds, so technically I have never tried it. But my fear is that once they know it exists, they will go bone hunting like crazy. Ruin is nice because it isn't lethal, they don't bother to cleanse unless they just happen to see it. NOED? It is too late once they realize you have it. I feel like Devour might be a decent middle ground where maybe it gets more value than NOED because we don't need to wait until end game to get it activated. However, if it gets cleansed relatively early, it was useless. Even ruin cleansed in one minute helps a little bit.
I might give it a try though. Especially on Nemesis to try and circumvent the whole needing 3 hits thing.
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(Disclaimer: Killer only player here that doesn't care about pips or kills but bp)
Nah sorry I think totems in general are not worth running most of the time. Often there is only a 20% chance to get it on one of the real good spawn points. And in the other 80% it is another objective to keep in mind beside 4-7 gens with respective progress plus the 4 survivor with different number of hooks to them. That is up to 11 objectives to keep in mind so i don't need a 12th. Plus most of the time dh only gets you one instadown and then it gets cleansed for the price of the time it takes the other survivor to find it. This could be seen as additional slowdown when optimistic but is still not worth substituting a better more consistently benefiting perk in my eyes.
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Hex: Devour Hope is really nice, but completely RNG.
One match you're destroying and in the next you're getting destroyed.
Plus, if survivors camp around someone being hooked and they know for a fact that they saw you look at them, but still walk away.
Run.
They're getting a token
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Actually, Devour Hope is nasty, but honestly, I can't tell you how many games I've won using Monstrous Shrine. It has become my go to perk after I realized what it actually does.
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I only use devour hope when I have dailies/challenges to kill survivors. Most of the community is knees-deep into grinding and will opt for BBQ instead.
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Im sorry but please tell me you are not running Monstrous Shrine on my Piggy. Do you have all perks unlocked?
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I'm just joking, Monstrous Shrine needs a buff badly or a rework. It should probably be removed and it's ability added to Territorial Imperative.
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Not a bad idea. Just relieved by your answer.
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