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Bloodpoints changes about Protection

Entità
Entità Member Posts: 1,583
edited November 2018 in Feedback and Suggestions
I think that the bloodpoints a survivor gets for Protection should be revised, because there are a lot of types of protection. If you put your body before a mate to save them, 250 BP may be appropriate; if you do the same thing when you are hurt, you are trading your body with their, which deserves at least 500 BP; if you have already been hooked once, 750 BP; if you have already been hooked twice, 1000 BP; if you have already been hooked twice and the hatch is going to open, 1250 BP (without a just reward, why should you risk your life, instead of hiding, letting them die and escaping via the hatch, which gives you 7500 BP?); if you have already been hooked twice and exit gates are powered, 1500 BP (gates are much easier to find/open than finding the hatch, so it's necessary a greater incentive). Abnegation deserves appropriate compensation, doesn't it? These changes should make Altruism the first rule, which in a team is very reasonable, and give a reward proportionate to the risk.

P.S. I wrote this post twice, but the first disappeared. O.o
Post edited by Entità on

Comments

  • Entità
    Entità Member Posts: 1,583
    No ideas?
  • Entità
    Entità Member Posts: 1,583

    People of the Fog, I submit my proposal to the whole Community for a fair debate about it.

  • Master
    Master Member Posts: 10,200

    So a survivor gets more BP for being hit than the killer gets for hiting him?
    Uhm......

    In my opinion, bodyblocking is strong enough already, no need to give extra bp for that

  • friendlykillermain
    friendlykillermain Member Posts: 3,162

    @Master said:
    So a survivor gets more BP for being hit than the killer gets for hiting him?
    Uhm......

    In my opinion, bodyblocking is strong enough already, no need to give extra bp for that

    yeah unless you give killers stacking bp for successful hits this isn't going to work~~~~

  • Entità
    Entità Member Posts: 1,583
    @Master @friendlykillermain I have no objections about giving more BPs to the killer who hits one of their prey.
  • Master
    Master Member Posts: 10,200

    @Entità said:
    @Master @friendlykillermain I have no objections about giving more BPs to the killer who hits one of their prey.

    Well the devs could ahve double BP weeks every week too. Why dont they give us so much BP?

    Because grinding is the only thing that keeps you playing the game. Lets face it, do you play the game competitively? I doubt that and the fun factor..... mhm yeah it depends :wink:

  • Entità
    Entità Member Posts: 1,583
    @Master I play to experience the game atmosphere, to try new perk combinations, to test my skills in survival or carnage mode, solo or with friends.

    I don't ask for oceanic incentives: proportionate rewards are enough, and about Protection there is a so large variability of circumstances that a single amount of BP cannot always represent a fair compensation for the risk occurred. My list may be semplified, if needed, by eliminating the last two options, to become the following:
    1) 250 BP for protection given by a healthily survivor;
    2) 500 BP for protection given by an injured survivor (who then falls in dying state);
    3) 750 BP for protection given by an injured survivor, already hooked once;
    4) 1000 BP for protection given by an injured survivor, already hooked twice.

    Consider that the killer gets hit BP and hooking BP, when an injured survivor put their body before a mate's body to guarantee them a safe escape, and they get also sacrifice BP, if the survivor does so after being hooked twice.
  • Master
    Master Member Posts: 10,200

    @Entità said:
    @Master I play to experience the game atmosphere, to try new perk combinations, to test my skills in survival or carnage mode, solo or with friends.

    I don't ask for oceanic incentives: proportionate rewards are enough, and about Protection there is a so large variability of circumstances that a single amount of BP cannot always represent a fair compensation for the risk occurred. My list may be semplified, if needed, by eliminating the last two options, to become the following:

    1) 250 BP for protection given by a healthily survivor;

    2) 500 BP for protection given by an injured survivor (who then falls in dying state);

    3) 750 BP for protection given by an injured survivor, already hooked once;

    4) 1000 BP for protection given by an injured survivor, already hooked twice.

    Consider that the killer gets hit BP and hooking BP, when an injured survivor put their body before a mate's body to guarantee them a safe escape, and they get also sacrifice BP, if the survivor does so after being hooked twice.

    First of all lets talk about practical things. Even the chase detection in the game is absolutely broken, "protection hits"..... I dont even wanna talk about that :lol:

    Survivors complain about tunneling all the time, how about giving killers extra BP for hitting an uninjured survivor?

  • DocFabron
    DocFabron Member Posts: 2,410
    Master said:

    @Entità said:
    @Master I play to experience the game atmosphere, to try new perk combinations, to test my skills in survival or carnage mode, solo or with friends.

    I don't ask for oceanic incentives: proportionate rewards are enough, and about Protection there is a so large variability of circumstances that a single amount of BP cannot always represent a fair compensation for the risk occurred. My list may be semplified, if needed, by eliminating the last two options, to become the following:

    1) 250 BP for protection given by a healthily survivor;

    2) 500 BP for protection given by an injured survivor (who then falls in dying state);

    3) 750 BP for protection given by an injured survivor, already hooked once;

    4) 1000 BP for protection given by an injured survivor, already hooked twice.

    Consider that the killer gets hit BP and hooking BP, when an injured survivor put their body before a mate's body to guarantee them a safe escape, and they get also sacrifice BP, if the survivor does so after being hooked twice.

    First of all lets talk about practical things. Even the chase detection in the game is absolutely broken, "protection hits"..... I dont even wanna talk about that :lol:

    Survivors complain about tunneling all the time, how about giving killers extra BP for hitting an uninjured survivor?

    I would actually like to see this.
  • Entità
    Entità Member Posts: 1,583
    @Master @Doc_W__HOLLIDAY I don't complain about anything, because the killer is free to adopt their own strategy to win: tunnelling is annoying for the target, but it's not forbidden. The same applies to survivors' strategy: blinding the killer after a pallet stun is annoying for them, but people try everything to survive!

    Protection, in my experience, means that: John is chased, Bob is hooked, John rescues him and is hit by the killer, while Bob runs away. If John is injured and takes a second hit during the rescue, then the killer will hook him immediately, so the value of his protection is greater, because he has a bigger risk to die.

    About giving more BP to killers who hit healthily survivors, instead of hurt people, yes, it may help to lenghten the trial.