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Bloodpoints changes about Protection
Comments
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No ideas?
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People of the Fog, I submit my proposal to the whole Community for a fair debate about it.
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So a survivor gets more BP for being hit than the killer gets for hiting him?
Uhm......In my opinion, bodyblocking is strong enough already, no need to give extra bp for that
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@Master said:
So a survivor gets more BP for being hit than the killer gets for hiting him?
Uhm......In my opinion, bodyblocking is strong enough already, no need to give extra bp for that
yeah unless you give killers stacking bp for successful hits this isn't going to work~~~~
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@Master @friendlykillermain I have no objections about giving more BPs to the killer who hits one of their prey.
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@Entità said:
@Master @friendlykillermain I have no objections about giving more BPs to the killer who hits one of their prey.Well the devs could ahve double BP weeks every week too. Why dont they give us so much BP?
Because grinding is the only thing that keeps you playing the game. Lets face it, do you play the game competitively? I doubt that and the fun factor..... mhm yeah it depends
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@Master I play to experience the game atmosphere, to try new perk combinations, to test my skills in survival or carnage mode, solo or with friends.I don't ask for oceanic incentives: proportionate rewards are enough, and about Protection there is a so large variability of circumstances that a single amount of BP cannot always represent a fair compensation for the risk occurred. My list may be semplified, if needed, by eliminating the last two options, to become the following:1) 250 BP for protection given by a healthily survivor;2) 500 BP for protection given by an injured survivor (who then falls in dying state);3) 750 BP for protection given by an injured survivor, already hooked once;4) 1000 BP for protection given by an injured survivor, already hooked twice.Consider that the killer gets hit BP and hooking BP, when an injured survivor put their body before a mate's body to guarantee them a safe escape, and they get also sacrifice BP, if the survivor does so after being hooked twice.0
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@Entità said:
@Master I play to experience the game atmosphere, to try new perk combinations, to test my skills in survival or carnage mode, solo or with friends.I don't ask for oceanic incentives: proportionate rewards are enough, and about Protection there is a so large variability of circumstances that a single amount of BP cannot always represent a fair compensation for the risk occurred. My list may be semplified, if needed, by eliminating the last two options, to become the following:
1) 250 BP for protection given by a healthily survivor;
2) 500 BP for protection given by an injured survivor (who then falls in dying state);
3) 750 BP for protection given by an injured survivor, already hooked once;
4) 1000 BP for protection given by an injured survivor, already hooked twice.
Consider that the killer gets hit BP and hooking BP, when an injured survivor put their body before a mate's body to guarantee them a safe escape, and they get also sacrifice BP, if the survivor does so after being hooked twice.
First of all lets talk about practical things. Even the chase detection in the game is absolutely broken, "protection hits"..... I dont even wanna talk about that
Survivors complain about tunneling all the time, how about giving killers extra BP for hitting an uninjured survivor?
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Master said:
@Entità said:
@Master I play to experience the game atmosphere, to try new perk combinations, to test my skills in survival or carnage mode, solo or with friends.I don't ask for oceanic incentives: proportionate rewards are enough, and about Protection there is a so large variability of circumstances that a single amount of BP cannot always represent a fair compensation for the risk occurred. My list may be semplified, if needed, by eliminating the last two options, to become the following:
1) 250 BP for protection given by a healthily survivor;
2) 500 BP for protection given by an injured survivor (who then falls in dying state);
3) 750 BP for protection given by an injured survivor, already hooked once;
4) 1000 BP for protection given by an injured survivor, already hooked twice.
Consider that the killer gets hit BP and hooking BP, when an injured survivor put their body before a mate's body to guarantee them a safe escape, and they get also sacrifice BP, if the survivor does so after being hooked twice.
First of all lets talk about practical things. Even the chase detection in the game is absolutely broken, "protection hits"..... I dont even wanna talk about that
Survivors complain about tunneling all the time, how about giving killers extra BP for hitting an uninjured survivor?
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@Master @Doc_W__HOLLIDAY I don't complain about anything, because the killer is free to adopt their own strategy to win: tunnelling is annoying for the target, but it's not forbidden. The same applies to survivors' strategy: blinding the killer after a pallet stun is annoying for them, but people try everything to survive!Protection, in my experience, means that: John is chased, Bob is hooked, John rescues him and is hit by the killer, while Bob runs away. If John is injured and takes a second hit during the rescue, then the killer will hook him immediately, so the value of his protection is greater, because he has a bigger risk to die.About giving more BP to killers who hit healthily survivors, instead of hurt people, yes, it may help to lenghten the trial.0