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the big problem with twins is the very short cooldown on victor.

hiken
hiken Member Posts: 1,188
edited July 2021 in Feedback and Suggestions

not the only but thats the big one, is not only ddecently easy to get a hit with vic, but if the survivor manages to outplay u and make u fail, there is literally almost 0 reward to it even if u kick him, since he can be in your back in 5 to 10 seconds, imo he should have a bigger cooldown, something like 20 seconds if victor get destryed to give survivors a little bit of a break, make distance or lose the killer for outplaying, literally survivor are not gettign rewarded for making charlotte make mistakes with victor at all, victor shouldnt be that forgiving (considering how easy it is to land hits aswell). also most times only beatable on SWF, solo against him is a nightmare.

Post edited by Gay Myers (Luzi) on

Comments

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    I think this is the nerf twins needed, plus the loss of collision after x seconds they added. Just make the punishment for a crushed victor actually substantial. And let charlottke throw victor at survs...

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Honestly more people just need to learn to play as a team and how to counter them, victor cannot jump when on an incline, he cannot break pallets or walls etc. But honestly no one even seems to kick victor, I have no idea why but they never kick him after a missed attack

  • Bwsted
    Bwsted Member Posts: 3,452

    They're still easy asf. They were only trash in the ptb.

    To op, I'd be OK with a longer respawn if Victor gets kicked after a missed pounce.

    After a succesful pounce, they also have the longer stun, which is janky in itself and it shouldn't warrant a longer respawn on top of that.

  • Ruma
    Ruma Member Posts: 2,069

    Do you know bow punisbing it is to miss a hit with Victor and they kick him? You lost ALOT of time there, there is no reason to make the respawn longer.

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    As someone who loves playing victor, i disagree. Even if you're on the other side of the map, you can get victor back to them in 30 seconds max. Yes, you loose some pressure, but if you're halfway decent with twins its not enough to keep you from easily mitigating the loss

  • MrBuffalo
    MrBuffalo Member Posts: 373
    edited July 2021

    They explain in the post why no one kicks Victor. He comes back within seconds. Plus he can leap over pallets.

  • DoomedMind
    DoomedMind Member Posts: 793

    The thing to counter the Twins is to keep Victor, and avoid being injured.

    Basically she's only a M1 killer. Or she unleashes Victor and he's on your shoulders, or she tried to injure you with a basic attack, and then end the chase quickly with Victor.

    In the first case, she has to wait a whole minute (I think it's a minute for her to be able to retrieve Victor if someone tries to keep him ? Anyway it's a lot of time) to down you with a second pound, a duration when she's a victim of standard loops.

    The second case is the same of the first but reversed. You have to loop her at any cost so you're not injured and not in range of a fast down with Victor.

    Be healthy, or keep Victor on you, and she has practically no power.

  • hiken
    hiken Member Posts: 1,188

    i know what the counter is, but you can aonly apply this counter on SWF, the counter to victor is keeping him hostage the max amount of time possible, being ALWAYS in pair wich means 2 survivors should be running together ALWAYS, so if he hits one the other kicks him and cant slug as hard, then since HE ALWAYS use tanatophobia to slow survivors EVEN MORE, u better have we are gonna live forever or you are gonna get slugged way easier, because in 10 seconds victor is gonna be on your ass (even worse with speed addons), or charlotte if she was nearby... solos struggle hard against him and Only SWF do have the comunaction and efficiency to beat him, and still is very hard consdierign how easy it is to play him and land hits with victor, vic has a massive hitbox and dead hard doesnt work on him (and it should, dead hard to make him miss should always work but never does)


    he is a very hard killer for solos (impossible actually, since only real hard coordination can beat a good twins) extremely aunfun to go against, very hard counter and almost impossible to make him miss especially considering his second best addon is brown and he always have it.

    and you dont get rewarded never against him, you never have a break even spirit has a cooldown and she gives somehow of a break between pahsings, charlotte never does (spirit phase should get changes, im not saying spirit is fine, she is far from fine)

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,183

    yall just need to stick together against twins. thats there counter, if ur far enough from charollette when victor gets a down you can heal someone by the time she gets there alot of the time. she dosent need a longer victor cooldown

  • hiken
    hiken Member Posts: 1,188
    edited July 2021

    again SWF mentality, not for solos who dont have that comunication to make such coordinated plays. you are minimizing the amount of coordination that is required to beat twins that is almost impossible for solos to achieve enough- is extremely hard already for people comunicated imagine for solos.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,183

    i guess you dont understand how punshing enough it is to have victor kicked

  • hiken
    hiken Member Posts: 1,188

    this is not a proper argument.

    but i will respond it even if u didnt cover NONE of what i said in the first and second comment

    first of all is almost impossible to miss a hit considering HOW EASY it is to land it, even more with the sword addon wich is BROWN, u get multiple of those everyb bloodwed, then it doesnt matter how many spins the survivors do, after a couple of matches playing him you will miss once in a full moon, then even if u miss, lots of the times they cant get close enough to kick u in a 1 v 1, u have no time to comeback, there should be another player hellping you but lets say the do and kick u because victor wanst send decently far away from the surv when he missed..... how much damage it does? barely nothing, 5 seconds cooldown. u can be on survivors toes in no time, the only way could be terrbile is if there is 1 gen remaining and that hit was needed to avoid that gen getting completed, very especific situations, and he can easily snowball if there are survivors injured.

    he is unhealty in his actual state, and a nightmare for solos.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,183

    if you nerf them anymore then there 3 players who play him wont play them at all, let them be, there balanced there not broken, calm down m8.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Practically no map pressure, have to slug and camp to play catch up, killer ability can be taken hostage, or cancelled out as long as long as survivors travel in pairs. Victor can't even hit over windows or pallets anymore. What am I missing here?

  • bibibib8
    bibibib8 Member Posts: 843

    For survivor 30 sec is nothing but for killer 30 sec is almost half a gen or its 3/4 of a gen if 2 survivor are on it. Lets say for every miss pounce twin do its half a gen for 3 other people 2 miss is 3 gen done and 4 miss the game is over this is not a really good scenario and unless all the survivor are injure and they are at least 15 meter away from each other she got no way to snowball the game because of a kick and the other survivor can pick the guy up easy if they are all close

  • Exerath1992
    Exerath1992 Member Posts: 1,035

    But thats not taking into account travelling, healing, avoiding killer etc. Theyre not instantly on a gen the second They're out of chase. And 30 seconds is if you out positioned charlotte. If she's not mid map 80% of the time, you're playing her wrong