Definitely depipping as a survivor due to the event
Comments
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@apparatustime said:
Noticed in my first 5 games that generators are just not being completed due to everyone searching to go harvest. Thus allowing killers easy kills and deaths. Also sucks you cant sabotage any of the event hooks. Really puts surviors at a disadvantageYou also can't kick the Cankers, which puts the killer at a severe disadvantage.
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Yes but cankers dont do anything to the generators or the game. It only gives the points to survivors? The event hooks still kill surviors2
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@Vortexas said:
@apparatustime said:
Noticed in my first 5 games that generators are just not being completed due to everyone searching to go harvest. Thus allowing killers easy kills and deaths. Also sucks you cant sabotage any of the event hooks. Really puts surviors at a disadvantageYou also can't kick the Cankers, which puts the killer at a severe disadvantage.
Weird the cankers count as a generator? Oh wait no they don't. The survivor equivalent of being unable to sabo event hooks would be that while harvesting you would be invisible. That's not the case
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@Vortexas said:
@apparatustime said:
Noticed in my first 5 games that generators are just not being completed due to everyone searching to go harvest. Thus allowing killers easy kills and deaths. Also sucks you cant sabotage any of the event hooks. Really puts surviors at a disadvantageYou also can't kick the Cankers, which puts the killer at a severe disadvantage.
How do you even make this comparison?
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@Vortexas said:
@apparatustime said:
Noticed in my first 5 games that generators are just not being completed due to everyone searching to go harvest. Thus allowing killers easy kills and deaths. Also sucks you cant sabotage any of the event hooks. Really puts surviors at a disadvantageYou also can't kick the Cankers, which puts the killer at a severe disadvantage.
Actually no, it's still not putting them at a disadvantage. I've never won games so easily since this event started. Survivors have a complete new objective with high incentive, being put on priority above gens.
But with that being said, I'm okay with dying as long as a vial is full Though this event has had alot of crappy gameplay rise due to almost everyone else feeling the same.
Post edited by RepliCant on0 -
Oh no.. You avoid playing toxic high rank Survivor. So unlucky 🙁.1
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I don't mind being low rank.1
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Survivors not being able to sabotage event hooks was the very best decision the devs made this year.
You crying how unfair that is, just shows how toxic this feature was.1 -
@SenzuDuck said:
@Vortexas said:
@apparatustime said:
Noticed in my first 5 games that generators are just not being completed due to everyone searching to go harvest. Thus allowing killers easy kills and deaths. Also sucks you cant sabotage any of the event hooks. Really puts surviors at a disadvantageYou also can't kick the Cankers, which puts the killer at a severe disadvantage.
How do you even make this comparison?
I should be able to kick them, and cost you blight by making it spurt out a percentage of it. The Entity defends its precious bodily fluids.
That would be fair and balanced if they made it so event hooks could be sabo'd.
Just remember that sword you are throwing rocks at hanging over your head cuts both ways kiddo.
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@Vortexas said:
@apparatustime said:
Noticed in my first 5 games that generators are just not being completed due to everyone searching to go harvest. Thus allowing killers easy kills and deaths. Also sucks you cant sabotage any of the event hooks. Really puts surviors at a disadvantageYou also can't kick the Cankers, which puts the killer at a severe disadvantage.
Weird the cankers count as a generator? Oh wait no they don't. The survivor equivalent of being unable to sabo event hooks would be that while harvesting you would be invisible. > @Tsulan said:
Survivors not being able to sabotage event hooks was the very best decision the devs made this year.
You crying how unfair that is, just shows how toxic this feature was.
So do survivors get invisibility when harvesting the event objective? That's the same thing as not being able to sabo event hooks. They don't. So you're toxic if you don't agree survivors should be invisible while harvesting.
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@Vortexas said:
@SenzuDuck said:
@Vortexas said:
@apparatustime said:
Noticed in my first 5 games that generators are just not being completed due to everyone searching to go harvest. Thus allowing killers easy kills and deaths. Also sucks you cant sabotage any of the event hooks. Really puts surviors at a disadvantageYou also can't kick the Cankers, which puts the killer at a severe disadvantage.
How do you even make this comparison?
I should be able to kick them, and cost you blight by making it spurt out a percentage of it. The Entity defends its precious bodily fluids.
That would be fair and balanced if they made it so event hooks could be sabo'd.
Just remember that sword you are throwing rocks at hanging over your head cuts both ways kiddo.
Once again fair and balanced to event hooks not being able to sabo'd would be survivors are invisible while near event objectives.
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@Vortexas said:
@SenzuDuck said:
@Vortexas said:
@apparatustime said:
Noticed in my first 5 games that generators are just not being completed due to everyone searching to go harvest. Thus allowing killers easy kills and deaths. Also sucks you cant sabotage any of the event hooks. Really puts surviors at a disadvantageYou also can't kick the Cankers, which puts the killer at a severe disadvantage.
How do you even make this comparison?
I should be able to kick them, and cost you blight by making it spurt out a percentage of it. The Entity defends its precious bodily fluids.
That would be fair and balanced if they made it so event hooks could be sabo'd.
>
Just remember that sword you are throwing rocks at hanging over your head cuts both ways kiddo.
I personally think they should have made hooks able to be saboed, but respawn within 5-10 seconds.
But comparing a secondary objective like the cankers which gain the killer a substantial amount of extra time in game to hooks is a ridiculous notion.
While it may be annoying for a hook to get saboed it's always been part of the game and removing that feature entirely while giving survivors secondary objectives that gain the killer a lot of time is silly.
Just remember that sword you are throwing rocks at hanging over your head cuts both ways kiddo.
Also have no idea what you mean by this? Kicking cankers would be in no way shape or form "balanced" the cankers literally only help killers but you want to make their life span shorter? Every comment you makes has me face palming even harder.
The only reason you'd want to kick cankers would be to be toxic, survivors have always been able to sabo hooks and while sabo may be used more often in events a short respawn timer on event hooks would be more true to the game.
Post edited by Seanzu on2 -
purebalance said:
@Vortexas said:
@apparatustime said:
Noticed in my first 5 games that generators are just not being completed due to everyone searching to go harvest. Thus allowing killers easy kills and deaths. Also sucks you cant sabotage any of the event hooks. Really puts surviors at a disadvantageYou also can't kick the Cankers, which puts the killer at a severe disadvantage.
Weird the cankers count as a generator? Oh wait no they don't. The survivor equivalent of being unable to sabo event hooks would be that while harvesting you would be invisible. > @Tsulan said:
Survivors not being able to sabotage event hooks was the very best decision the devs made this year.
You crying how unfair that is, just shows how toxic this feature was.
So do survivors get invisibility when harvesting the event objective? That's the same thing as not being able to sabo event hooks. They don't. So you're toxic if you don't agree survivors should be invisible while harvesting.
And no, they shouldn't. Since it's not the same. Been playing the whole day. First 2 hours as killer (long queues) and got 6 vials. Then I played 2 hours as survivor, and got 19 vials.
Killer is more difficult. Since he has to reach certain hooks. If survivors would have been able to sabotage them, this would have turned into a really ugly event.1 -
We always see Killers complain about gen Rush, it's nice to see how the other side likes being pressured for time. Killer has been so much more fun without the scramble for map presence.0
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Tsulan said:Survivors not being able to sabotage event hooks was the very best decision the devs made this year.
You crying how unfair that is, just shows how toxic this feature was.
Umm no sabotaging hooks is a strategy. For instance I start off every match by 99%the hooks by the escape doors so when the gens pop I can sabotage the hooks in case the killer has No Escapes Death.
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DemonDaddy said:We always see Killers complain about gen Rush, it's nice to see how the other side likes being pressured for time. Killer has been so much more fun without the scramble for map presence.
I'm so glad they capped BP for survivors!
I got my vials so I don't care I still keep getting that extra BP no matter what.
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Just_Meh said:DemonDaddy said:We always see Killers complain about gen Rush, it's nice to see how the other side likes being pressured for time. Killer has been so much more fun without the scramble for map presence.
I'm so glad they capped BP for survivors!
I got my vials so I don't care I still keep getting that extra BP no matter what.
It's not about having it all it's just really silly this event. I'll just hold off til the event is over.0