Opinion on No One Escapes Death?
This is a heavily debated perk in DBD, as quite a few killers use it, and what it often ends up doing is saving the killer from getting destroyed in the end. While it can be prevented by breaking all 5 totems, nobody ever does this, and I am the only person who ever breaks totems in order to stop this perk. It's quite often that I save my whole team by preventing the NOED.
While I do not think this perk is overpowered, as it can be prevented, I don't think it's a very healthy perk for the game. It literally is a crutch perk to save killers when they get owned. It's funny how common it is for a killer to do terribly all game but then end up killing 2, 3, or even sometimes all 4, just because NOED saved them.
To make matters worse, nobody ever cleanses totems in order to stop it, resulting in me having to dedicate so much time per trial to specifically get totems rather than gens. Yes, I use Detective's Hunch, which speeds this up quite a bit. However, if others would break totems too, I likely wouldn't need to do this at all. Even when I'm in a party and specifically tell the others to break totems, they don't and usually ignore them.
That's how I feel about this perk. What do you guys think?
Comments
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Clean totems and it isn't a problem. It's not hard to do.
I work on cleansing them and your right not many others do and it is hard to do alone. Survivors who get sacrificed as a result of NOED and have not been at least working on cleansing totems have no one to blame but themselves.
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Egc will be impossible if you're the only one left. In the event of a key escape followed by hatch stomp the remaining players are probably screwed.
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It should only be linked to one totem, just like every other hex.
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I’m fine with it imo since it usually doesn’t do much except secure 1 kill if the survivors don’t cleanse
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I used to hate it but not so much anymore. I’ve come to realization that, yes, it is a second chance perk for killers but literally survivors have exhaustion perks which are way better than NOED.
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I totally agree, and I wish more people would get them.
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Play both sides and its an unfair crutch perk.
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I have sacrificed 3 survivors a couple(like only 2 or maybe 3) of times using NOED. It's really, really rare for that to happen. I would frequently sacrificed 2 during endgame by using NOED.
I don't use the perk that often anymore but for a while to used it every match. There are other perks I would rather use.
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I do my best to cleanse totems, but there’s always at least one I just can’t get to because of time or whatever.
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I use Detective's Hunch, as I said in the thread. It makes finding totems much easier, especially with a map. Counterforce can also work.
But I honestly don't believe I should have to do this, as if others made an effort to break the totems too, I wouldn't have to.
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I run it whenever it comes up in the character’s web, but yeah, it shouldn’t just be one survivor trying to do all five.
Post edited by VioletCrimes on0 -
It "should" be one survivor trying to do all five...?
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I personally find it to be a meh perk that teaches bad habits about situational perks and would be fine with it being removed or changed purely so I dont have to see threads of it every week
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Don’t really care about it, but it definitely holds killers back and keeps them in the ‘baby’ stage. Almost never see a competent killer use it, there’s better perks.
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It's fine. Do bones.
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I like it on spirit and blight. But when I use it I always ask myself what's the point when I can enjoy this benefit sporadically throughout the match with other perks.
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I've seen it on high rank killers. I see it on everyone, including killers you wouldn't expect to use it, like Bubba and Myers. You legit never know who has it.
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That's exactly how I feel, however, every single game where all 5 totems get cleansed, it's because of me. I've never seen the other survivors get the totems.
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I personally don’t mind NOED but I agree that it’s an unhealthy perk. It can be annoying when a Killer is doing poorly but manages to secure kills in the endgame just because they’re running NOED. I’d imagine it’s also frustrating for newer players to have to deal with NOED almost every game since it’s a general perk.
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I am going to preface this by saying I play both killer and survivor, but mostly play survivor. (inb4 someone says I'm killer sided.)
I agree that it's a frustrating perk that can completely carry a game sometimes because it's a second-chance perk that gives the killer a way to make up for any mistakes they make throughout the match. But I don't think it's necessarily unhealthy for the game. If this one is unhealthy for the game, then so are survivor second-chance perks. Perks like DS, Unbreakable, and Dead Hard (and Soul Guard at times) are extremely frustrating to go against because they can win a survivor a game that would've been lost otherwise. Now, there's also an argument that NOED can be more oppressive, but remember that second-chance perks for survivors are the META, so you'll likely get teams with these perks on usually 2-3 survivors, so it's essentially multiplying the effect by 2-3. So you can't do something about NOED without doing something about the other side's second-chance perks. I don't go against NOED as survivor nearly as much as I go against DS, Unbreakable, Dead Hard as killer. So I don't think there's anything inherently wrong about NOED. It does have a counter, whereas these others often don't have good counters.
For example, when survivors run DS/Unbreakable together, you don't get to exert as much pressure. You can't tunnel them (which honestly people should just avoid tunneling anyway because it sucks, speaking from the survivor side), but even if you down them, they can get up quickly on their own anyway, and you can't pick them up due to DS. So you have to go after someone who is (more often than not) healthy, and the unhooked person doesn't need to be picked up by anyone else so they can just sit on gens, thus no pressure is being exerted. This is just one example. Dead Hard can be countered when they are in unsafe areas by waiting it out, but not when they are positioned properly to DH for distance to a window or pallet. It's somewhat counterable, in the way that NOED is somewhat counterable. But they'll DEFINITELY get to use it, whereas, NOED is not definite if people are working on totems or get lucky at the end and find it before you can use it to get enough pressure.
Truthfully, I hate going against NOED. But I also understand its place as a perk, its usefulness, and its drawbacks that make it a balanced enough perk. Remember when it wasn't a totem? I'm not saying it can't still be tweaked. Of course, I'd hope perks continue to evolve as the game evolves. But I think it's justified as a perk because both sides have second-chance perks.
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I find it annoying but it's fine
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It's 1 kill if you're not altruistic. If the killer gets a down with NOED, don't go for the save. You'll just get downed and encourage the killer to keep relying on it.
It is an absolute crutch and I wouldn't be caught dead using it. I have a fear of being caught in someone's stream, and I wouldn't want OhTofu's thousands of viewers seeing me using NOED.
That said, it's absolutely not OP. It's just a crutch.
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Shouldn’t! Damn typos.
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It's predictable. I just assume every Killer has it so I cleanse every totem I come across.
Being in the Hell that is Solo queue, most people don't feel the same way and ignore totems so often the Killer downs and hooks someone. Then, instead of looking for the totem to destroy, the other Solos will crouch around and wait to save the hooked person in the Killer's face- and it's a domino effect. So usually Killer gets 3 Kills.
Why am i such a masochist? Someone tell me why i play this game.
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"NOED is a crutch"........Looks at Adrenaline.
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Do you think that the existence of another crutch somehow disqualifies NOED as a crutch?
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I don't use Adrenaline at all, so don't go trying to use that against me XD
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The speed boost should be removed from it imo. I'm okay with the exposed effect or the haste but having both on a perk that you have no heads up about as a survivor leads to a really unsatisfying match experience as a large majority of survivors either don't bother looking for the totem and just leave or don't know where to look.
The "just do bones" argument isn't good enough unless you're in a SWF because you have to get all 5, spending a ton of time looking for and cleansing them when most killers don't even run it (so you can just outright cause your team to lose by wasting a ton of time), and the only way to know if your teammates have cleansed any is to run Small Game. Not to mention cleansing the easy to find ones just makes NOED much more likely to spawn in a hard to find place that nobody will find it in.
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I don't use NOED at all, so don't go trying to use that against me XD
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Yep
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Super logical guy here
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I'm not using it "against" you. I'm simply making a statement.
The way you phrased your comment made it seem like you were blaming me for using Adrenaline, which I don't.
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i think this is a good description of noed and yes, it isn't overpowered because it's preventable. it teaches players that breaking totems is actually worthwhile, as i think people in lower ranks wouldn't really see a point in cleansing totems, because i didn't when i was relatively new to the game.
yes it can be annoying perk and there is always people who complain afterwards, but from my point of view it progresses players and is a hurdle that can be worked around.
<3
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Ok...I'm just gonna back out of this thread. Have a good discussion.
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Says as he deadhards through the killer because he got outplayed
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I've never used dead hard, try again 👍️
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And here's the thing. I sometimes have the people tell me something like "dude F totems just get gens!!"
Basically they wanna get killed by NOED when they say that.
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Not necessarily always but a lot of the time it's used as a crutch perk because the killers cannot effectively create any pressure during the game. Sometimes it gives a kill, but I've seen my bf snowball from a 0k to a 3k just be slugging, would've been a 4k had someone not kobed.
Affects solos massively more than it affects SWF. Unhealthy perk, buff solos or remove it. Or both.
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it's a bit annoying but it has plenty of counterplay that about half the people who complain about it conveniently ignore
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Now you are going to lie? I see 75% dead hard every game but you are one of the few purest surv huh?
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It's a cheese perk that carries bad killers and kills end game.
I tend to play on the side on caution when playing a bad killer because I've had so many games where the killer pulled something back only through noed. I wouldn't be surprised if its the same killers that whine how hard playing killer is and how survivors should be nerfed.
Noed is an entitlement perk. It's used by bad killers who can't chase but still feel they deserve to win the game. A survivor spends the whole game running loops around the killer to just get one shotted due to noed.
Telling people 'just clear totems' is Low IQ. New survivors are still learning the mechanics of the game, so expecting them to 'get it' is not going to happen.
It's silly that the devs would want to rob a new survivor of their end game just to create an entitled killer in their place.
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Thing is, if you already perform well as a killer, cleansing ALL totems is actually not doable unless you want to sacrifice teammates.
The only time NOED is fine, is when there is a survivor death squad. But a survivor death squad will 99 the final gen and then spend time cleansing totems. In your average game, you cannot 99 the final gen and cleanse all totems, because you dont know which totems are already cleansed, how many are already cleansed. Let alone that even if you do find a totem, odds are that a teammate of yours might still finish the last generator and have the totem spawn next to a hook.
In your average game, making sure all totems are gone before popping the final gen is pretty much impossible. Making NOED not a healthy perk. It massively benefits killers who dont really need NOED to perform well, it rewards killers who dont perform well, and the few times where you need NOED are times where you were likely mismatched anyway.
That's like saying old DS(old old DS, yknow, the one where you had access to DS at 35% wiggle speed, during the times that hooks didnt respawn and Saboteur was meta?) was fine. Even though it massively benefitted survivors who didnt need it to perform well and rewarded survivors who didnt perform well.
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Alert, Dark Sense, Lithe and Iron Will (recently swapped for flashbang) Been mine build for going 3 years now, thanks :)
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This is a heavily debated perk in DBD, as quite a few killers use it, and what it often ends up doing is saving the killer from getting destroyed in the end. While it can be prevented by breaking all 5 totems, nobody ever does this, and I am the only person who ever breaks totems in order to stop this perk. It's quite often that I save my whole team by preventing the NOED.
I mean yhea, most people just play around it because it is not really that much of a threat on most killers. A M1 killer is still a M1 Killer, the only difference is one of your 999 lives are took during the chase. So if you had DeadHard, instead of having three lives (Hit 1, Deadhard, Hit 2) you have one if you are at full. While if you have Deadhard and are wounded you aren't punished by this perk at all.
While I do not think this perk is overpowered, as it can be prevented, I don't think it's a very healthy perk for the game. It literally is a crutch perk to save killers when they get owned. It's funny how common it is for a killer to do terribly all game but then end up killing 2, 3, or even sometimes all 4, just because NOED saved them.
I would however agree this perk is not very good for the game.
For one it hurts the killer to use a perk that only actives 1/6 of the game, it relies it doesn't get found on RNG, and even then the survivors have to play close to each other or at least altruistically as if they just leave the trails they typically will win with 3 escapes if not 4.
Then on the survivors side, it is really annoying to just go down after getting hit with NOED, and because it is such a bad perk, it will only really effect the lower rank players as they are the ones that make the most mistakes while someone who is good at the game can still make that chase last in most situations.
To make matters worse, nobody ever cleanses totems in order to stop it, resulting in me having to dedicate so much time per trial to specifically get totems rather than gens. Yes, I use Detective's Hunch, which speeds this up quite a bit. However, if others would break totems too, I likely wouldn't need to do this at all. Even when I'm in a party and specifically tell the others to break totems, they don't and usually ignore them.
Yhea, the meta is not cleaning totems but playing through it. That time you have to dedicate is exactly why this is the case. Only time I try to find the totem is when killer is face camping during end game, and if you can't find it, the best thing to do is just go.
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High rank is not high skill. I’ve rarely seen a high skill killer run it.
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We run the exact same build
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JFC.
- It's not a 'crutch perk for Killers who got owned'.
- It's not 'rewarding failure'.
- The Killer did not lose if 5 gens popped.
- The Killer's goal is not to stop gens from popping. It is to kill you.
- It does not give the Killer 'undeserved kills'. If he finds you and hits you and hooks you; he deserved the kill.
Survivor mains need to stop with this propaganda BS. UNTIL YOU LEAVE THE MATCH, YOU HAVE NOT WON!
The Killer still has the chance and time to kill you. Gens don't matter. Gates don't matter. If the killer ######### kills you; he deserved the kill.
Survivors bleating about how the Killer lost 'because 5 gens popped' are wrong. They invented an arbitrary flaw with the perk (claiming they win at 5 gens) and point to it like it's proof the perk is flawed or OP. They are arguing in bad faith or outright lying. They are creating the excuse needed to claim the perk is flawed. This is BS.
UNTIL YOU LEAVE THE MATCH, THE KILLER CAN KILL YOU, AND IT'S AN EARNED KILL. THIS IS HOW PERKS WORK.
Anyone claiming otherwise is trying to invent a rule where none exists in order to have a reason to whine and snivel about NoED. They are wrong. Their reasoning is wrong. They are arguing from bad faith or a flat-out lie. This makes them wrong. Suck it up and enjoy being hit by NoED when you're too lazy to do bones.
The End.
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It is fine, just...annoying sometimes.
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It is hard countered by doing 5 totems, it is countered after it is activated by doing a single totem. It has a strong effect that is active for a small portion of the trial and might not even trigger at all with counter play!
Those that claim it is a crutch and therefore is bad, as if compensates for not being in a good spot, the gens are done and the end game is upon you... you get a boost. You realize the meta survivor perks are pretty much exclusively perks that compensate for errors, mis positioning, unsafe behavior and give a boost when things are going south. You can use an exhaustion perk to get out of a dead zone, etc. You can use Borrowed time to do an unsafe unhook. You can unbreakable out of the dying state. You can Desisive Strike out of being hooked again. These type of actions can turn the fate of the match... yet if a killer dares use a Hex perk that is only active in the end game which has an actual threatening result! How dare you use a crutch perk that gives you a boost when things go south... the perk is fine, these type of perks are there to give you a boost when you need it!
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While NOED is unfair, it is the only perk that encourages survivors to cleanse dull totems. I'd rather have a better mechanic that makes dull totems necessary to cleanse. But eh, NOED isn't unbalanced, it's a weak perk even if it's unfair. I don't really care about it though.
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