Opinion on No One Escapes Death?
Comments
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NOED doesn't really bother me because I use Small Game 98% of the matches I play. I play solo and sometimes gens get done pretty quickly so I decide to be on totem duty because no one else seems to care. I've had a lot of matches where I was the only one who cleansed totems and was told that I did nothing all match. A lot of people don't care about cleansing totems, but I do. I've seen so many NOEDs and Devour Hopes lately so I try to do as many totems as I can - especially hex ones. Sometimes I cleanse all the totems and there was no NOED but I find it better to be safe than sorry.
I also will try to find the NOED if I can. Much easier with Small Game. I've had matches where one person was hooked and everyone but me and the one on the hook left. I was able to find the totem, cleanse it, and both of us escape.
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Lately I've been using a meme build that I dub, "The Hex Destroyer". It uses Small Game, Counterforce, Iron Will, and Sprint Burst.
NOED was running rampant during the event, and it shows no signs of slowing down during the blood hunt. Every survivor match that I played, cleansing totems was an absolute priority, and sad to say 9/10 I was the only one cleansing totems on my team. So big shock that NOED came in clutch for many a killer during my matches, which is what propelled me to use this build. Not only is it the ultimate totem locator, but I can cleanse them faster and get from point A to point B quicker thanks to Sprint Burst. And if I happen to be injured Iron Will helps to mask that. I got to say, it's the most fun build I've had in a while playing solo survivor.
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For baby rank 12 killer that gets ran for 5 gens
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What does '5 gens' have to do with anything? Oh, right; it's the completely arbitrary limit Survivors put on a match to belittle Killers and pretend there's some flaw with NoED.
It's called 'planning ahead', but I understand that it probably stings your ego when you die to NoED, so you invent excuses like 'baby killer lost 5 gens'. Even though you and I both know that '5 gens' means nothing and 'baby killer' is just more peer pressure BS to control Killer's actions.
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So, if that's the case, what's the plan of action?
- We can't remove SWF for obvious reasons
- We can't nerf SWF for obvious reasons
The only solution is to make certain information basekit [totem counter] while make hex perks in general stronger, but I doubt anything will be done about this anytime soon. Solo queue survivors only got TWO things:
- Obsession icon indicating a chase
- Obsession mechanic being basekit to always threaten killers with DS
Other than that, anything and everything that would've been useful to solo queue has been attached to a perk that we're forced to use.
- Small Game's Totem Counter
- Kindred Revealing Teammates
These would've made a huge difference in particular, we don't need too much. Just something for us who go through solo queue and we can make compensation for killers. Nothing against the developers, great people and respect them, but this is honestly disappointing — they know that this game is mainly designed around solo queue and it shows that they do not care. SWF will always offer the most fun experience, and I don't care if we even get destroyed, I just want a game where I don't feel like we got destroyed because we didn't play in a SWF. I want games where I lost because the killer owned us, the killer outplayed us. That's what I want, but it's not going to happen.
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I think it's in a hard spot to balance tbh.
I think it's counterplay can sometimes be a much more monumental task then players give it credit for when you consider how bad the time crunch can be for Survivors when you're also against slowdown perks or just a decent Killer, unless you have a team of decent runners. At the same time, I think the counterplay can be too easily acheived at the end of the game if you are going against that team that are hyper coordinated that you really need NOED against.
Idk, I think it's a perk that feels really punishing when it shouldn't be, while also not having enough impact when it's needed. I also should point out here that it also, at least when I play Killer, feel satisfying for those same reasons. You don't really feel rewarded from running the perk, or doing well, in a way that most other good Killer perks do. (Like, Devour or Pop.)
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