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Changes to Pipping?
I feel like the pipping system is pretty unfair. I'll finally get into red ranks, and I'll die super early to no fault of my own and depip immediately. Like when meyers has an immediate mori. Ill be on my first gen, he'll be on me and mori me at the beggining and I depip. Or Ill be doing good and get my first hook and get left to die, and I depip. How am I supposed to control that? Its getting tiring how I work really hard to rank up and because of other situations I cant control, I depip. Can't we make a little more effort to a depip?
Comments
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I recommend running Deliverance.
I've been using it in solo play, and it's helped quite a lot. If your team is unlikely to make saves, you'll be able to make great use of it as they focus on the objective. If you're unable to proc it, it's your fault for going down first, or your team is greedy for hook saves so you wouldn't need it in the first place.
I would also suggest running Decisive Strike alongside Deliverance as I'm very used to being tunneled quite literally after using it.
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This is a surefire way to gain pips. Survival points are the hardest to earn in a trial, especially one where you get killed.
Using deliverance grants like 500 survival and dying as obsession grants 1000 edit: because of DS making you the obsession. With some wiggle and maybe even a self medkit, you can get around 2000 Survival BP. Coupled with at least one generator, a bones or a solid chase, and the unhook that earned you your deliverance, you can +1 pip on death pretty easily at red ranks.
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