Would hex:huntress lullaby be more popular with in built yellow glyph skillchecks?
![Michi](https://us.v-cdn.net/6030815/uploads/avatarstock/nXSX1RI7PJ654.png)
Imagine hex:huntress lullaby would stay as it is now but it would get an additional effect:
-for each token on this perk an additional consecutive skillcheck will appear everytime a skillcheck appears for the first time.
Which means whenever you get a skillcheck (randomly, blights addon, overcharge, oppression etc) this skillchecks is followed up by 1-5 other skillchecks in the same fashion as the ones from the yellow glyph. Ontop of that the cue for them is of course delyed for each token and perfect zones would not exist.
Would this make the perk more popular or worth taking?
Comments
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Damn, that's actually a cool idea. I like it.
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That's a good idea, although I think yellow glyphs are more just for testing a change in the wiggle mechanics since they seem to be trying to get rid of button-mashing.
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Honestly lullaby would be decent if they changed the stacks and numbers. Should be 33,66,100% so 3 hooks and you have max stacks, 5 is too many for a hex especially when they can be found so easy, as a survivor I dont tend to notice lullaby till at least the 3rd/4th stack
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That is actually a very good idea.
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Anything would make Lullaby a better perk. The devs did not take into account when designing it that many survivors play with music on or listening to some show on YouTube. Survivors do not necessarily need the sound alert to be effective at skill checking, and that's what makes Lullaby a bad perk, especially when it is a hex totem.
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