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Meta Perks Need Nerfs or shouldn't be allowed to stack duplicate with other Survivors.

I am sick of how boring Perk loadouts are in general, especially the Red Ranks!


Killer perks that involves Ruin, Undying, Pop, Corrupt, etc.


Survivor Perks (especially SWF) can stack up to 4 of the same perks, and very effectively communicate and used it all the time with barely to no disadvantage! You can borrowed time to save lives or unconditional make the killer not want to hit the rescue, especially when they body block you! You can use Unbreakable to faster recovery or stop a killer from slug fest, or even run ######### Adrenaline and get free heals and speed boost; especially when you just got off the hook! And dead hard is broken for being able to avoid any killer power (I am fine with basic attacks and slight speed boost distance; but you should never dead hard through traps, ranged attacks, etc.)


I say, Nerf the meta, buff every other perk so they stand out and shake things up, buff killers so that they have some 4v1 and map pressure (so that it is possible for a decent killer to get 12 hooks at least), and of course, make it so that you are not allow to run the same 4 to 12 meta perks together! For example, you cannot run more then 2 Adrenaline or something like that! If they can also give solo que or Survivor a option to view their perks and others, you can swap it up when necessary; but also... the game will not begins until perks are not stack! For example: If Jake, Meg, Dwight, and Cludette are running Borrowed Time, the game timer will not start and will reset until 2 of them change their perks! If they have no other perks, besides them; then would have to play no perks at all! Refusal to change perk, because of entitlement; can be kickable in solo que with a voting system too!

So this is what I want in shorter details:

*Meta perks need slight nerfs, so they do not become too good for experience Survivors or killers; or offer some sort of disadvantage!

*Weak, to worthless perks need massive buffs and Reworks, to be more interesting and viable good to run

*Killers need buffs to their powers, so they can be fully capable of doing more then 2k; if played right; but not broken OP (like they just did to new Trickster or Depipster)

*A new "Perk Limit" system that would force Survivors to switch out their load outs and perks, and run perks not being used by other Survivors, to create a more diverse and unique builds; as well as giving information to others about the type of build you are running! It will not allow anyone to start; until they volunteer change their perks!

*a New vote kicking system in Pre lobby, to kick the offending or entitled Survivor whom Refuse to change their perks or is being toxic or offensive with their name

Comments

  • Ssajbambusa
    Ssajbambusa Member Posts: 496

    Well the problem is with people. This is not competetive game, but they try treating it as such. It's fun, random arcade game meant to be played for fun. Hecc, the very same map can have 6 or 15 pallets... there is just no point in sweating as survivor cause it's guaranteed win xD. So very boring for me, but hit validation makes killer stresfull. Oh survivors made a mistake and didn't time hook or pallet save well? Doesn't matter, killer still don't get grab or hit... I think I'll just go play some Warframe, honestly.

  • Kumakx
    Kumakx Member Posts: 262

    *Killers need buffs to their powers, so they can be fully capable of doing more then 2k; if played right; but not broken OP (like they just did to new Trickster or Depipster)

    If you want to power killer up to the point, where they get 3/4k every game (ofc when played "right", and playing "right" is not hard if you main given killer that is strong and "meta"), do you think anyone would want to play survivor? BHVR goal is the average of 2 kills per game. And it makes sense, otherwise no one would want to play survivor and we would just have endless 1h long killer queues.

    Stop seeing less than 3/4 K as "lost game" and you will be much happier of a player.

  • Dream_Whisper
    Dream_Whisper Member Posts: 750

    I want the 2k per average killers, just as much as anyone! But good players will have the potential to win with 3 to 4k; if they are good at it!


    And no, I never see have 1 to 2 k as a loss, a loss in my view is have less hooks and all gen done, or heck, they escape with a ######### Key!


    It is not really fair in a 1v4 scenario, when the killer doesn't have enough time get their 12 hooks, agaisnt experience Survivors with best perks and broken strong loops connected to each other!

  • Firellius
    Firellius Member Posts: 4,399

    So in short: Sledgehammer nerf to survivors, buff killers. Gotcha.

  • Dream_Whisper
    Dream_Whisper Member Posts: 750

    Wrong; Minor Nerf to Survivors, since they have the power 4v1 advantage and map layout design and their skills in looping and hiding and holding W; and they can really gives killers the ability to very effectively maximize Bloodpoints gain though hooking, by giving them decent powers or more time to achieve these goals!

  • Firellius
    Firellius Member Posts: 4,399

    That's not what you wrote though. Aside from nerfing the few perks that are good in order to set a new balance standard that'll likely be just below viability, you also want whatever perks remain to no longer be available to all survivors, further decreasing survivor power.

    Then you also want to buff killers on top of that so that 'good players can get a 3K or 4K'. They already can. The problem is that the survivors' skill also matters, and if your baseline target is 'good killers always get 3+ kills', your goal is to nerf survivors so that their skill no longer matters.

    Worst part is that most meta perks aren't even good; Theyre mostly band-aid fixes for the kind of killer playstyles that make games absolutely garbage to play.

  • Dream_Whisper
    Dream_Whisper Member Posts: 750

    You have some keys points; but I still feel the game is too repetitive, broken for Killer's in experience swf red ranks; and there need to be some nerf or at least more challenges! The maps can easily be abuse and have no easy way to mind game, no matter how I tried; even when I down a Survivor; they ######### got 2/5 or 3/5 of the gens down; and then as soon as I down another; the game is ######### over!


    There is nothing more miserable, then constant playing with sweats, especially the TTVs; especially the more I played!


    And yes, it seems like no matter how much experience and hours I put into these games, match making is crap, the bad map design and offering the Survivors can abuse and send you; and hell these goddam meta perks ######### get in my way for my opportunity to delay the game ans have a chance to get some hooks and possible 2k!


    Also... no rewards in red ranks; makes me not want to invest in playing this games; as I prefer killing Survivors that have even skill as mine, I do not want Competitive Sweat Survivor Team!