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Jurassic Park Chapter 1

Orycteropus_afer
Orycteropus_afer Member Posts: 35
edited July 2021 in Creations

let me know what you think! I also have plans to release a Jurassic Park chapter 2 and possibly a Jurassic World Chapter.


Forgot to add the mori for the hunter:

The Hunter pounces on the survivor and begins to maul at their neck. It then stands up and stomps its foot on their chest, before slamming its massive dew claw into their chest in a spurt of blood. It rears its head up and makes a loud call.

Comments

  • Dilif69
    Dilif69 Member Posts: 148
    edited July 2021

    i think it looks cool but the raptors are to big and the animations when they are turning would look strange and if a raptor hooks a survivor would also look strange

    sorry for my english im german

  • Orycteropus_afer
    Orycteropus_afer Member Posts: 35

    I don't think it would - the raptors aren't too big at all. They're about the height of a person and for the most part their arms and legs work the same way so all their hooking and grabbing animations still work. The problem is their length or their tail. It would require Behaviour to work out some kind of ragdoll physics on the tail to make it look more realistic rather than it clipping through stuff.

  • Lowkey_ni
    Lowkey_ni Member Posts: 3

    I think the idea is great and plus it would add a different hooking style other then the same old over the shoulder and on the hook that’s getting old but if they added this the raptor could pick the survivor up with its mouth and throws him/her up on the hook but the animation of the mori is the only thing that will have to be worked out

  • TerrorUnleashed
    TerrorUnleashed Member Posts: 497

    I like this idea, but there's a few issues I'd like to point out.


    Number one. 'You're Being Hunted' .

    This almost exactly mirrors the way that Bloodhound functions right now, and that is a more easily accessible perk belonging to Wraith, who is a free Killer and therefore not licensed. Why would we have any reason to be using this over Bloodhound?

    Secondly, 'Paleontologist' sounds pretty game-breaking.

    You're not going to sit there and tell me that Survivors should be given the ability to have the Killer's perks revealed outright -- albeit for a limited time -- instead of forcing them to learn, just like Killers have to...

    Third. Both 'Distraction Flare' and 'Don't Move' sound considerably weak.

    The flare should be replenishable, or at least have a few uses. By the sounds of it, you're pitching for a perk that grants a barely-buffed flashlight which has an AOE as oppsoed to an aiming mechanic... and one with only one use. That's a waste of a perk slot in my opinion.

    And as for Don't Move, having the crows circle you seems absolutely unnecessary, and just a pointless downside of using the perk. Otherwise, this seems like a perk perfectly suited for being a Survivor version of Insidious.

    Lastly, 'Primal Botany' is just plain useless. Gaining a 1-3 second speed boost is not even situational. It's pointless. It'd need to be at least a base of 9 or 10 seconds to even be permissible by most standards.

    But other than that, a great concept. I actually wasn't for a Jurassic Park/World chapter before this... and I'm glad I stopped by this. Good job.

  • Orycteropus_afer
    Orycteropus_afer Member Posts: 35

    You're being hunted lets you see blood THROUGH WALLS. Bloodhound doesn't do that. Its less of a survivor following tool as much as it is a tool to help you find injured survivors better.

    I do agree about Distraction flare and Don't move. I had finished this concept before leon and jill were added who had their own flashbang / mine items. The thing about the flare in my mind though is that it's not like the fire crackers or flashbang, it instantly blinds the killer at maximum duration and brightness as long as they're looking anywhere near it, plus it lasts longer. Essentially a flashlight on mega-steroids, forcing the killer to leave the area where its placed.

    Paleontologist only lets you see the perk icons in the corner of your screen for a few seconds. Would require survivors to memorise the perks by their icon.

    And finally, Primal Botany is just a free sprint burst when healed (I wasn't sure of the numbers of sprint burst second-wise). I could see this being incredibly strong in SWF if you 99% everyones heal you have a free sprint burst. Also kind of an anti-tunnel perk where if you heal a survivor and the killer is coming via BBQ or whatever you can finish healing them to let them get good distance on the killer that might be specifically tunneling them.

    Just thought i'd clarify what I imagine theyd look like in game as I try to keep the perk descriptors more brief. But for the most part your criticism is fair.

  • TerrorUnleashed
    TerrorUnleashed Member Posts: 497

    Regardless, You're Being Hunted essentially acts as a (slightly) improved Bloodhound, as I said earlier. And I don't feel that, even given the flare doing so, it should have one charge. It's true flashbangs can be created countless times, so I wouldn't say it's out of the picture or an insane thought to have the flare have, say... 4 uses?

    And as a Killer main, I know nearly every perk in the game off by heart, based solely by their icons. I'll rephrase. Every perk, including Survivor ones. And I'm confident that at least 50% of the player base has done the same... so it's not hard to know what perks are by their icons, nor is it hard to guess in-game without such a perk blatantly giving it away.