Seriously???!
Please, tell me this isnt intended..
Stuff like that happened multiple times to me btw.
WHY in the world do my hatchet hits get canceled??? On windows as well as on pallets since the new hit validation!
Dont get me wrong, i am happy about a new hit validation but you basically just changed it from extremely killer sided to extremly survivor sided. It should be in the middle to be balanced, and i got a ping of 20 most of the time.
And the excuse ,,Survivors had to deal with this for years" is just stupid and doesnt make any sense. If you had to deal with it, you should know how annoying it is and just because you had to deal with it, it doesnt mean others have to suffer from it too.
However, PLEASE explain me why HATCHETS should get denied!
Especially on windows!
Can any mods confirm if this is intended or just a bug???
Comments
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Dude, that's messed up. You deserved that down.
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Especially since i had the best ping out of everyone. I remember the Dwight had a ping of 148.
Didnt saw him the whole match tho.
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Yeah, this new update is a big middle finger for killer mains and people who just play killer in general.
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What is even the cause of this?
That looked like a very clear hit to me
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I think the survivor was around the corner on their screen. So the game decided in the survivors favour, maybe bc of better ping idk.
But it could just be a bug.
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How the hell... that clearly hit. Why did that get denied
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Just do not play killer until the devs do something to fix how buggy the new detection system is.
I stopped cause I am sick of getting stunned by pallets when I am several feet away from them. Literally not close enough to kick it but close enough to get stunned apparently.
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That’s just plain ridiculous. That hatchet throw was on point, the prediction that the survivor would take the window was perfect, and the hatchet made it to the window before they finished the vault animation yet it gets cancelled. Devs please fix this.
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This stun validation is one of the most atrocious things I've ever seen in this game, and I've seen a lot of #########.
It needs to get fixed, or reverted, ASAP.
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This should have nothing to do with the Stun Validation.
However, today I got all the Perks on my Plague and I noticed that it happens very often that I puke on someone, they do the animation, but dont get sick. This was a thing before, but it happened rarely. Today I played like 7 games of Plague and got it in 5 games at least once (two times in one of the games).
So something seems off.
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It's to compensate all the hits huntress gets when she shouldnt have
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You probably had a high ping. The survivor could be 3 meters behind the window, but you are seeing an older picture because of the latency. Stop using WiFi and the problem should be gone.
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Good luck with waiting it out. Survivors went through this hell for years. Welcome to the club!
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Yes, because failed grabs aren't a thing and haven't been a thing for years....totally only survivors experienced lag and bad client code.
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Pain
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i have a ping of 20.
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It’s a case of what you see vs what the server sees. You might see the Dwight at the window as you throw the hatchet but the server may see that Dwight has already vaulted and is behind cover when you throw the hatchet. Therefore the server disagreed with you.
I’m surprised this form of hit validation is in the game, I thought it was only pallet stuns 🤔
Also, your ping doesn’t matter, it fluctuates throughout the game & it’s a possibility that you had a ping spike around that moment which caused the server to disagree with your hit.
A similar system is present in competitive games like Rainbow Six: Siege, where periods of high ping often leads to your hits being rejected by the server.
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Omg that’s so annoying. No one can deny that was an obvious hit.
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lol, survivors were suffing that for years. Not saying this is okay tho, but its good that also killer realise now that there is a problem. Sad that it had to come to the other extreme.
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Killers always knew there were problems but its not their fault so you really cant blame them for it.
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This is worse though because it conveys to the killer that the hit connected.
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Well…the server denied it as an obvious hit.
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Tbf, it didn't even actually hit the Survivor on your screen. It hit the space next to her. Although I guess that's just Huntress being Huntress. It is definitely weird that it would show the hit effect and then cancel it though.
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No but I can blame them for not helping in advocating for better hit validation for both sides. You said ii yourself that killers new of the problem, so that means they abused pallets in there favorite knowing full well they wouldn't work for survivors.
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That actually hurt to watch.
I don't know if I wanna play Huntress rn.
I noticed I have been missing point blank Deathslinger shots lately, but I've been blaming my aim for that #########. But with the new hit validation, and seeing THAT, I think it might be something else.
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i agree on this but on the other side, if they holded back there they also would lose maaaaany down they would have gotten even without the bug.
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Well, discussions about that topic were always floored with killer who downplayed that issue quite a bit.
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Lol i play survivor as well. It just was never as frustrating as survivor when it happened to me, unless it was blatantly awful (like a pallet being completely down before getting hit).
Most killers are much to dependent on time to be denied hits that obviously hit on their end or to get stunned from several feet away when trying to use powers over a pallet (huntress, nemesis, pyramid head, etc...). It is also super inconsistent since you cant see it on your end which makes playing killers that require exact timing, like huntress, a nightmare.
I'll probably just play more survivor or play killers that do not need to interact much with pallets, like spirit and deathslinger, so the devs can go this direction but it is going to end up making both sides miserable.
It also wouldn't be such a big deal if their servers were not such trash. I know the community as a whole has been asking them to fix their servers and optimize the game forever.
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Look up hit registration on other online games buddy, this is what it is and it’s fair. Laggy killers shouldn’t be getting hits.
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Don't play Huntress
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A ping of 20 is laggy? My PS5 is connected to my Wifi per cable and i got extremely good and expensive internet.
I am not laggy.
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I always love these arguments. I guarantee at least 80% of the people in this game if not 90% play both sides somewhat. Everyone I know who plays the game does even if they main one side. And everyone has been asking the devs to fix their trash servers for years, so yes both sides wanted the issue fixed cause almost everyone plays both.
Killers could not see mid-game whether a survivor got ######### by the pallet or not; in the same way survivors cannot see if the killer gets ######### now. What should killers have done just not swing if a survivor was close to a pallet? And what should survivors do now, just not throw pallets if a killer is nearby as well, or stand still after a close stun so killers can get a hit?
Stop blaming other players when they cannot directly see you getting screwed and creating this us vs them mentality. The devs created this issue on both sides, they know it is an issue, and they need to resolve it in a way that works for both sides. I swear more issues could be fixed if people got out of this punish/nerf the other side mindset and actually pressured the devs to fix some of the core issues with the game.
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You likely had a lag spike when it occurred, when this happens the server agrees with whoever can send info to the server the fastest, which happened to be the survivor.
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Yeah no. This is what's known as "Rollback".
And it's only known for use in fighting games.
For good reason.
A person shouldn't be denied immediate feedback to what they see on their screen. They shouldn't be a ######### clairvoyant to what happens on the other person's screen.
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So you're saying that because of something COMPLETELY OUT OF THE PLAYER'S CONTROL, they should be punished for just playing the game normally?
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Well that’s how most, if not all online games work. If you don’t like it then tough.
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Actually no, most online video games don't give you instant feedback that you hit something, and then said "Actually nah, you didn't."
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The server decided that the hit was not validated: desync? lag from one player? bug in the new hit validation system? other reason?
Maybe, the gameplay from the survivor point of view was very different than yours (e.g.; already went around after the window vault)
With only your point of view, the most reasonable thing to say is: nobody can explain why your hit was refused (too many hypotheses)
However, this is still clumsy from killer POV and should be fixed (no blood spatter and no scream)
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Huntress hatchets too eh? Now is the time for my basement Bubba, No Way Out/Blood Warden Wraith or Doctor (with Starstruck) or just continue playing survivor which I have mostly done this year. I guess I won't have to even be mindful of the hatchets when trying to decide whether I should I should pre a pallet to gain distance in a tight spot against a sweaty huntress or try to fake it if I will get a free pass lol. I played a few killer games and had this happen once or twice in each game, so I shall go survivor from now on once I get bored with endgame play. (Prove Thyself is stacking right now, btw, you need to expect to play around endgame but only if you're seeing it often in your own killer games as I've seen very few using it myself while playing solo survivor unfourtanutely). This is the way.
P.S. to be fair, Huntress has along history of buggy hitboxes that often land in her favor such as being clearly a second or two around a corner and halfway down the wall after the turn and suddenly the hatchet hitting as if it flew threw the wall. So in her case I am less sympathetic, but in general even for her this should not be happening. I'm pretty certain the boosts to survivor queue times that things like the DS and OoO balance gave are about to be undone and then some within a few weeks once enough killers have had time to play enough to get sick of this new bug considering how rough it is already on some of them if they have bad matchmaking or face a lot of decent/good swf. Get in as much Q time as you can as survivors while you can basically since those Q times are gonna start pushing ten minutes or more within a few weeks of the events BP bonus being done with.
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I think she used Dead Hard
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I THINK that was a Dead Hard. But anyway this shouldn't happen.
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Many times have I seen a huntress hit shots she missed. This is my first time seeing a huntress miss a shot she hit
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Most, if not all online games use shooter's advantage because otherwise it's a guessing game of where your opponent actually is.
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So someone explained this in another thread, but basically the survivor was lagging a bit. They vaulted the window and the server took extra time to receive that input because of said lag, making it look like you hit them on your end. This doesn't have anything to do with stun validation by the way, this is a window, not a pallet. This has been happening to my boyfriend before the update, and to Plague since god knows when.
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Its not fair when you face people that lives next to the server with 10 or 20 ping and you play with 60 because of the distance and can't do anything about it.
This kind of ######### is seen in shooter like rainbow six and it makes the game one of the worst and most frustrating shooters cause it favor privileged people around the servers and gives a big ######### you to people that play with anything more than that.
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You didnt deserve it? Your ping was higher than the ping of your opponent. The opponent dodged the hitbox of the hatchet. The server opobviously needed a second to decide who's right. The survivor was and you dont deserve the hit.
Looks wacky, but nothing got rejected. You never landed the hatchet.
Personal opinion: You are throwing rocks as huntress. If the server denied the hit, the survivor was already behind the wall. If the server says nope, he was out of the mountain-hitbox of the hatchet. Accept it.
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Same thing happened to me but I was playing Demo, I used the shred attack on a healthy survivor, clearly saw the blood splatter and heard the noise but the survivor didn't even get injured...
Post edited by ZonkyWizard on1 -
You claim stuff you know nothing about. He didnt had a better ping, i had.
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Cloud Gaming is teh future, time to get used to it or get back into reading to pass teh time.
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Atleast with cloud gaming it doesnt matter how close you are to the server.
You just need good wifi itself, which many have already i guess.
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