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2 Perks ideas! Please read and give suggestions!
[I'm currently working on a 2 survivors and perks for them, gives suggestions and changes down in the comments]
Fatal Recovery
"you have learned from past mistakes and swore not to make them again"
Gain a token every time you are put into the injured state by a attack up to 3 tokens
Each token increases the speed boost duration from getting injured by 13/14/15% percent
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Knick Knack
"As your collection grows, so does there importance"
Keys Charges are increased by 30%/40%/50%
Broken Key Charges are increased by 80%/90%/100%
Key Addon effect are doubled
Broken Key's will not be visible when held
Thanks for reading.
Comments
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Knick Knack seems interesting but I think broken keys should have their own model instead of some perk that can hide them
Also does broken key receive 25 total charges 50% + 100% or only total 20 charges with 100%, could it be worded better to show your intensions ie broken keys also get 100% bonus charges
does key addon effects are doubled pertain to all effects such as the aura reading range being doubled so blood amber for example would go from 32 meters to 64, or does it only affect duration and increased ranged addons
Are the broken keys only not visable while held ingame or does it also work in lobby, what happens if it does hide it in lobby while you have the perk but you last second switch the perk off just to hide the key but not benefit from the perk
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It would hide in lobby, but yeah I could see problems with that...
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oh im saying broken key would get 100% while the other 2 keys would only get 50%, and yeah the doubled effect would work for all addons the numbers might need to be tweaked on that but thats what i intended, basically my whole idea with the perk is so keys actually have a better use then people bringing them for hatch.
instead of broken keys beain invisible i was thinking mabye all keys are placed as a charm slot on the side of ur character
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Fatal Recovery is really strong at max tokens. It's like a second Sprint Burst. Using SB at the same time as getting hit could get you extremely far away, and could make an impact on the meta. On open maps, it's a death sentence for killers.
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Knick knack is very unnecessary. Giving survivors the tools to use an already overpowered aura reading item potentially twice as much while also insuring it has charge left to open the hatch is kinda super busted.
Do you think fatal recovery would stack for exhaustion perks? Seems really strong either way, especially against huntress or trickster.
Overall, I'd say creative, but far from balanced.
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i was thinking , after the third hit fatal recovery would reset back to 1 token
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I think you should use all three at once if its going to provide such a signifigant speed boost.
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so, after you gain the three tokens, then there used up? like fasttrack?
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So like, you store the three tokens up but if you go DOWN you loose your stacks, forcing you to play smarter if you want to keep it. Think of it as reverse Play With Your Food.
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ahh, i see, so its like with aftercare, you build it up but if ur hooked it resets
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Precisely
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probably make it alot more balanced
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