Did devs have fear of "potentialy" loose his playerbase by nerfing SWF and balance the game?
We know that SWF is one inevitable thing that unbalance the game and save a lot of perk slots by the free comunication in discord. The devs themselfs negate that they will nerf SWFs and related to this theme so this is because of what? fear to loose playerbase making the game playable by nerfing SWFs? If you guys think im wrong make points.
Edit
The solution may be not only nerfing SWF, but instead make new in game tools that help the killer compensate the advantage of coms.
Comments
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Here we go again…
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How WOULD you 'nerf' swfs to make things 'fair'?
Because you can't know if people are actually on call. BHVR has no way of actually checking if a call is active AND who is in it.
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I think the game is fine as it is. Swf is stronger than soloqueue but sometimes I made kills because swf are too altruistic.
When I play killer and Im against strong swf I have no fear to camp or tunnel them. Swf means more competitive playstyle and its a good way to beat them.
And I want to say that their is so many underrated perks for survivors. Soloqueue is not so bad.
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You cant just "nerf SWF", because Little Johnny wanting to play his brand spanking new game for his xbox with his friend Ethan down the road is not on the same level of Oracle. People shouldnt be penalized for playing with their friends.
What they should do instead is bring Solo Q as close as possible to SWF. Then balance from there
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Pre made lobbys you can know if it is by just programming the game and adding debuffs, i think for that ocasions base slowdown in generators for survivors because with coms make them is pretty easy.
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To be fair what about survive with friends that aren't using communications
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Why? because they are in a group? Again, they might easily not be in a call, meaning that each of them plays as if they are a group of randoms.
What you are suggesting is ludicrous. and especially against certain killers plainly unfair.
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It isn't just a fear, it would be an inevitability. Solo queue is argued to be the most unfun role in the game, seeing as your success in the match is almost completely in the hands of your teammates.
Not only that but nerfing SWF is not the way to balance the game, giving SWF any form of disadvantage in the match does not only affect the SWF. For example, if the devs made it so that the repair speed of all members of the SWF was decreased, that would then affect the chance of survival of any solo queue members in that match seeing as their teammates are repairing gens at a slower rate.
The way to balance the game would be buff solo queue to the strength of SWF and the balance around SWF, as there would then be no significant difference in strength between solo and SWF, and balance changes would therefore not impact either side more than the other.
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Lol pre-made lobbys without coms? just play with randoms instead so. Do you think this case is the more common too?
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And then any solo players that they were matched with are also being negatively impacted, your nerf to SWF has also nerfed solo queue.
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The problem is, and always has been, when the game was made the devs didn't have the foresight to think people would want to play together so they made the game for solos only. Survivors were meant to have a huge lack of information and coordination. They were forced to add SWF because survivors would constantly dodge lobbies until they got a lobby with their friends. But for some reason that God only knows, they failed rebalance the game, and they've been extremely resistant to it ever since.
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Nope, just members of the pre-lobby
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No, swf is fine.
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Are you joking or are you actually just that ignorant? Survivors rely on their teammates to complete objectives, SWF and solo queue alike. If I am playing solo queue with a 3 man SWF, I am at a disadvantage because my teammates are repairing gens at a sower rate than they should be. Therefore, I, as a solo player, am being negatively impacted by your SWF nerf.
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so, you are punishing randoms, people not on coms etc all because... why exactly? cause if you are talking unfair, let's look at how certain perk combos give certain killers an unfair advantage:
Lethal pursuer on any killer with great map mobility? how is that fair, for example?
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Yes
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Dude just see championships calls videos and you will see what is fair. The letal pursuer is ok because his value may be one or two hooks in the early game, now you want to compare to coms throug the hole game? that is even IN the game.
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SWF is fine
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Also you think people are gonna keep playing the game if they get a de-buff simply because they want to play with friends
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How do I convince my wife's boyfriend that he's wrong for enjoying Survivor?
For the past two days every time I walk by my bedroom and see him in there playing with a SWF with meme perks I get absolutely livid. I cannot believe he would betray this exclusively killer main household like this.
Sometimes I'd step in and say something like "H-hey Kieth, um, you know that playing in a Survive With Friends is basically an exploit, right? Like it makes aura perks like Bond almost useless a-and you can constantly call out the killer's location"
And he'd always say something ######### stupid like "Not now, champ. Go back to your room me and your wife need to have an important talk"
One time I tried to redditpill him again and said "H-hey Kieth you know that survivor is really unfun to go against because of Ruin Undying. And some killers are uninteractive to go against like engravings billy, um like you don't have enough time to react to the curve around loops. Don't you wanna join us and main spirit instead"
Now get this Reddit. He had the AUDACITY to say "I don't really care about ruin, its just a infinite flashbang generator. But if my team suffers too much from Ruin I'll maybe try to cleanse it with counterforce. I just want to focus on stunning the killer with head on"
I immediately ran out of the room sobbing, I sat at my desk and threw my chicken tenders all over the floor in disgust. He is a totem cleanse exploiter.
I just don't get it reddit. I'm at my wits end at this point. I cannot fathom how someone could enjoy exploiting in the current state of the game. I've already tagged the developers at least 13 times in my Reddit comment manifestos do you think I should start tagging him as well? I don't even know if he checks Reddit.
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Do you think people gonna keep playing with killer if the matches is just SWF bullying and tbag simulator?
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The better answer would be to introduce dynamic perks (the game in general needs to be made more 'complex' (in lack of a better word))
Like: don't nerf gen speed etc for swfs, but bar them from using certain perks/items. like only one of you can use DS and no OoO, and only one of you can bring a BNP.
same should apply to killers? oh, you're bringing devour? you're not bringing that mori (and/or the addon that let's you mori people). Oh, you're playing deathslinger? you're not bringin M&A or stbfl. Blight, Nurse, demo, freddy? sorry, no LP for you.
there's a difference between genuinely tactical perk combos (e.g. inner strength and small game/counterforce, or blast mine & red herring) and perks that give a character an unfair advantage due to their powers (looking at you insidious basement bubba)
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Good history.
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That ######### happens every match. You being bullied as killer does not mean your going against a swf
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That's true, but the point here is not the bully, the bully is only one thing they do because they know they have coms and just have to pre-drop pallets because they all are coordinating to do gens together. I particularly enjoy the clicky ones, but most of pp dont.
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I use SWF so there for SWF is perfectly fine and balanced! 🤪 <-- people that say it isn't an issue
They can't and won't nerf SWF because it generates to much money and requires effort. They need to buff solo players at base instead Like Kindred as basekit for a start.
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Thats the problem, but people will never make the relevance of this issue be enough for bhvr
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how exactly do swfs 'generate money'
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More people playing, if they enjoy playing increase chances of buying skins, (besides 4 people buying the game)
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The theory goes like this:
By far most of the players are on console, where chat parties are really easy to set up, and since playing killer on console is just super fun most of them play survivor. I don't care about cosmetics myself I go for camouflage, but in every party I'm in it's all about those cosmetics & who's got what. So the larger survivor playerbase is buying more of the cosmetics as well.
So goes the theory. Too bad we cannot get actual numbers about anything on console due to the various UEA's. Would prolly answer many questions.
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Uhm . . . if you people want to be like " Camping is a strategy we don't encourage " ; well SWF is a strategy then.
Get over it. Games are meant to be played with friends and generally not all of them are on the same level. The game literally has you able to add people on other consoles and outside of your PS friends for ONLY in the game. They WANT you to play with friends because that is literally what games are FOR.
The game isn't so unbalanced that SWF makes much of a difference at all. Killers don't want to hear it but they do have quite the lean in terms of who is favored. Sorry, but you do. If you're getting spun by survivors ? I'm sorry but they're good and you're probably just not at their level like you think you are. Sorry, but it's a lot harder to loop and run a killer than it is to chase and one-shot or hit over pallets. ( I would know. I hate first person and I got to Rank 5 near rank 4 in 3 nights of playing killer as Trickster from rank 13 and I NEVER play killer. )
Survivors have a limited amount of " safety " in the form of pallets , they're on limited lives and even if you manage to not have sacrificed one or two by the time they have 3 gens done . . . they're probably on their last hooks and the gens they have left are either close together or ones in the center they're not ballsy enough for. I'd know, they always try and go for ones around the edges as much as they can with coverage and leave the ones in the open for last which is a big no-no. ( Since you could actually be more likely to finish the out in the open ones when you've got more people to do them with or distractions. )
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It's not potentially since deathgarden is the proof
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Poeple assume SWF is OP.
My whole team is bad and, I would generally assume the same for most people who just want to play with friends.
Now all Red ranked SWF might be another issue but, how many people is that, my guess, not many.
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I feel this, when playing survivor, I spend these days solo queueing about 80% of the time - I recently lost my job so sad to say DBD is the only thing keeping my mind busy lately, but a couple nights a week I play with a group. We honestly just dick around a lot of the time and just end up sandbagging eachother. If we aren't meme perkin', 2-3 of us run bond and 2 of us run kindred cause we rarely communicate anything because we get into in depth convos about random bullshit while we play or scream because we got scared by a mikey with scratched mirror or something. I honest to god escape more solo queue matches than our swf matches. I'm glad bhvr hasn't listened to the swf nerfs over the years ( like limiting perks to 1, or no one can run the same perk - you will take our slippery meat builds from our cold, dead bodies!)
I'm fairly confident this is the norm.
I've been playing more killer lately than survivor, I'd say maybe 60/40 at this point - and while I only maybe have 50-70hrs in killer, I straight up have only faced 1 sweaty swf team (a rank 1 survivor, rank 5, and 2 20's) when I was at rank 13 from the reset, so not red rank by any means. It was awful, yeah, way above the rank I'd normally be playing at - but I mean, I'm not going to get better if I just play babies or destroy uncoordinated solo queuer's all the time. People only remember the sweaty games where they lose, but forget they probably face swf and not even know it on a daily basis.
Idk, just my 2 cents, if it's worth anything
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I saw the deleted comment about tournaments.
Okay, so OP wants to nerf swf because of people who already go into the game with the mindset of 'winning at all costs' (who usually have only one MO that is pretty damn easy to counter once you realized it's that kind of group). they're on coms because they can't stand the idea of not 'winning', compared to quite probably the majority of users who rather 'try to win', but not at all costs.
just look at average NON BNF streams when there's a group. usually it's just chaos.
the idea that bhvr won't do anything 'because it makes money'... i know the community loves it and I often enough do get that feeling myself, but in this case it's really rather because you'd be punishing the many for the sins of the few
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Every match isn't SWF. Stop blaming SWF because you lost.
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Literally get better at killer. If every group of friends is rolling you so hard you feel the need to come to the forums and ask for swf nerfs then you could probably use a few depips. I'm not the greatest killer on the planet but I still sit at rank 1 and double pip most games even against your average swf because every team isn't a tournament squad. Most swfs are like 1 or 2 really good loopers and the rest just hold m1 and think it's fun to be playing with friends. Don't waste the whole game chasing the good ones and recognize when you've lost a chase.
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Can you name any game that penalizes players for playing with their friends?
Honest question. I don't know of any, but if there were examples maybe we could learn a lesson or two from their successes. Or failures.
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There is no way to nerf SWF because the advantages inherent to SWF come from outside the game. If you were to try to nerf SWF, you'd just end up nerfing solo survivors.
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Even if your wish to nerf SWF come true, how do you want to balance it? Why should the 4 friend messing whith each other after work get the same debuff as the 4 man depip squad? Because essentialy the first team may be even weaker than a solo queue, but they will still get nerfed because some player are annoyed about the 10% of swf that are efficient.
When will this community understand that it is by bringing solo closer to swf by giving them more information (kindred teamates aura base kit, indication that a survivor started a chase ect.) that then we will be able to buff killer accordingly, thus making them have a better chance against those efficient swf.
So in answer to this post, yes, nerfing swf will make the game lose his playerbase, because most of the team that will be nerfed are those that have nothing to do with the problem.
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What's wrong with that? I play with my friends with no call because I play late and I can't be loud and I'm still playing normally with them what's wrong with that?
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Who is "Devs" and why does he decide what's best for the game.
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Solo queue needs a buff, not the other way round. Additionally, most swf aren't that good anyways, and I'm a killer main.
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Killers really need to stop thinking that SWF is activating some secret Godmode. 4 Potatoes playing in an SWF will not turn into Team Oracle, they will be 4 Potatoes on Comms.
The only problematic teams are tournament squads and you dont even see them in public games.
Every Killer has probably beaten hundreds of 4 man SWFs already, what should those groups do when they get nerfed? Lose even harder?
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Action speed debuff. If two people are in swf, those two suffer action speed debuff of 15% on healing and repair. If its 3 or 4 people, than 3 or 4 people suffer the action debuff.
The biggest issue with swf is that they complete objective way faster than solo because they get many information perks for free to optimize healing & repair. The chases are about the same and rely on individual skill-level. In the end, SWF is just power-trip for survivor. A power-trip that is forbidden to talk about and that killers just have to get good.
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Action speed debuff. If two people are in swf, those two suffer action speed debuff of 15% on healing and repair. If its 3 or 4 people, than 3 or 4 people suffer the action debuff.
That will also affect solo survivors who happen to be in a lobby with SWF.
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I mean you're not wrong. But the coordination of a SWF, even a casual one, is really beneficial. It inevitably makes the game much harder because each member of the SWF knows when to go for a safe, when to work on a gens, what perks the killer might be using or just straight up where the killer is most of the time.
It doesn't improve their individual skills, but it does improve their teamwork. Seeing how most of the killers we have are mostly designed to be really strong in a 1v1 but really aren't as strong in the 4v1 (Deathslinger, Nemesis, Huntress, Clown, ...), it does create some issues. There is also just the aspect of ranking: in red ranks, there aren't that many potato SWF that are just completely terrible and only make bad choices during the game.
It's really just a complete mess, originating from terribly designed killers who are oppressive in the 1v1 (and as a result will be really strong against soloqueue due to their lack of coordination) but will struggle against the 4v1 (which only gets worse if you add some coordination to it). The irony of it all is that most people absolutely hate going against these 1v1 killers as well, whether they are soloqueue or in a SWF, because their powers are just borderline stupid so there really aren't any winners in this situation.
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"SWF isn't the problem, 3rd party communication software is the problem" - me every single time a "nerf SWF" topic pops up
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I doubt you get a lot of 4man SWF, its mostly 2man squad.
How do devs can nerf SWF? markibg communication apps as hacks?
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Additionally, any buff to the survivor basekit will also buff "swf".
In my opinion, the only thing to close the gap, without buffing the people who already use comms, is to add voicechat in the game.
A custom message system like "do gens" etc would not close the gap completely, but not buff swf.
A ping system is enhancing/gets enhanced by Comms as the ping either gets a better explanation or the "im chased by killer" gets a location.
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