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Did devs have fear of "potentialy" loose his playerbase by nerfing SWF and balance the game?

KblokoBR
KblokoBR Member Posts: 209
edited August 2021 in General Discussions

We know that SWF is one inevitable thing that unbalance the game and save a lot of perk slots by the free comunication in discord. The devs themselfs negate that they will nerf SWFs and related to this theme so this is because of what? fear to loose playerbase making the game playable by nerfing SWFs? If you guys think im wrong make points.

Edit

The solution may be not only nerfing SWF, but instead make new in game tools that help the killer compensate the advantage of coms.

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Comments

  • KblokoBR
    KblokoBR Member Posts: 209
    edited August 2021

    Pre made lobbys you can know if it is by just programming the game and adding debuffs, i think for that ocasions base slowdown in generators for survivors because with coms make them is pretty easy.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    To be fair what about survive with friends that aren't using communications

  • KblokoBR
    KblokoBR Member Posts: 209

    Lol pre-made lobbys without coms? just play with randoms instead so. Do you think this case is the more common too?

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    The problem is, and always has been, when the game was made the devs didn't have the foresight to think people would want to play together so they made the game for solos only. Survivors were meant to have a huge lack of information and coordination. They were forced to add SWF because survivors would constantly dodge lobbies until they got a lobby with their friends. But for some reason that God only knows, they failed rebalance the game, and they've been extremely resistant to it ever since.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    so, you are punishing randoms, people not on coms etc all because... why exactly? cause if you are talking unfair, let's look at how certain perk combos give certain killers an unfair advantage:

    Lethal pursuer on any killer with great map mobility? how is that fair, for example?

  • Morpheus_7_
    Morpheus_7_ Member Posts: 348

    Yes

  • KblokoBR
    KblokoBR Member Posts: 209

    Dude just see championships calls videos and you will see what is fair. The letal pursuer is ok because his value may be one or two hooks in the early game, now you want to compare to coms throug the hole game? that is even IN the game.

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    SWF is fine

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    Also you think people are gonna keep playing the game if they get a de-buff simply because they want to play with friends

  • KblokoBR
    KblokoBR Member Posts: 209

    Do you think people gonna keep playing with killer if the matches is just SWF bullying and tbag simulator?

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742
    edited August 2021

    The better answer would be to introduce dynamic perks (the game in general needs to be made more 'complex' (in lack of a better word))

    Like: don't nerf gen speed etc for swfs, but bar them from using certain perks/items. like only one of you can use DS and no OoO, and only one of you can bring a BNP.

    same should apply to killers? oh, you're bringing devour? you're not bringing that mori (and/or the addon that let's you mori people). Oh, you're playing deathslinger? you're not bringin M&A or stbfl. Blight, Nurse, demo, freddy? sorry, no LP for you.

    there's a difference between genuinely tactical perk combos (e.g. inner strength and small game/counterforce, or blast mine & red herring) and perks that give a character an unfair advantage due to their powers (looking at you insidious basement bubba)

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    That ######### happens every match. You being bullied as killer does not mean your going against a swf

  • KblokoBR
    KblokoBR Member Posts: 209

    That's true, but the point here is not the bully, the bully is only one thing they do because they know they have coms and just have to pre-drop pallets because they all are coordinating to do gens together. I particularly enjoy the clicky ones, but most of pp dont.

  • KblokoBR
    KblokoBR Member Posts: 209

    Thats the problem, but people will never make the relevance of this issue be enough for bhvr

  • KblokoBR
    KblokoBR Member Posts: 209

    More people playing, if they enjoy playing increase chances of buying skins, (besides 4 people buying the game)

  • JPLongstreet
    JPLongstreet Member Posts: 5,894
    edited August 2021

    The theory goes like this:

    By far most of the players are on console, where chat parties are really easy to set up, and since playing killer on console is just super fun most of them play survivor. I don't care about cosmetics myself I go for camouflage, but in every party I'm in it's all about those cosmetics & who's got what. So the larger survivor playerbase is buying more of the cosmetics as well.

    So goes the theory. Too bad we cannot get actual numbers about anything on console due to the various UEA's. Would prolly answer many questions.

  • KweenPlease
    KweenPlease Member Posts: 305

    Uhm . . . if you people want to be like " Camping is a strategy we don't encourage " ; well SWF is a strategy then.

    Get over it. Games are meant to be played with friends and generally not all of them are on the same level. The game literally has you able to add people on other consoles and outside of your PS friends for ONLY in the game. They WANT you to play with friends because that is literally what games are FOR.

    The game isn't so unbalanced that SWF makes much of a difference at all. Killers don't want to hear it but they do have quite the lean in terms of who is favored. Sorry, but you do. If you're getting spun by survivors ? I'm sorry but they're good and you're probably just not at their level like you think you are. Sorry, but it's a lot harder to loop and run a killer than it is to chase and one-shot or hit over pallets. ( I would know. I hate first person and I got to Rank 5 near rank 4 in 3 nights of playing killer as Trickster from rank 13 and I NEVER play killer. )


    Survivors have a limited amount of " safety " in the form of pallets , they're on limited lives and even if you manage to not have sacrificed one or two by the time they have 3 gens done . . . they're probably on their last hooks and the gens they have left are either close together or ones in the center they're not ballsy enough for. I'd know, they always try and go for ones around the edges as much as they can with coverage and leave the ones in the open for last which is a big no-no. ( Since you could actually be more likely to finish the out in the open ones when you've got more people to do them with or distractions. )

  • Freddy96
    Freddy96 Member Posts: 767

    It's not potentially since deathgarden is the proof

  • stikyard
    stikyard Member Posts: 526

    Poeple assume SWF is OP.

    My whole team is bad and, I would generally assume the same for most people who just want to play with friends.

    Now all Red ranked SWF might be another issue but, how many people is that, my guess, not many.

  • KingFieldShipper
    KingFieldShipper Member Posts: 612
    edited August 2021

    I feel this, when playing survivor, I spend these days solo queueing about 80% of the time - I recently lost my job so sad to say DBD is the only thing keeping my mind busy lately, but a couple nights a week I play with a group. We honestly just dick around a lot of the time and just end up sandbagging eachother. If we aren't meme perkin', 2-3 of us run bond and 2 of us run kindred cause we rarely communicate anything because we get into in depth convos about random bullshit while we play or scream because we got scared by a mikey with scratched mirror or something. I honest to god escape more solo queue matches than our swf matches. I'm glad bhvr hasn't listened to the swf nerfs over the years ( like limiting perks to 1, or no one can run the same perk - you will take our slippery meat builds from our cold, dead bodies!)

    I'm fairly confident this is the norm.

    I've been playing more killer lately than survivor, I'd say maybe 60/40 at this point - and while I only maybe have 50-70hrs in killer, I straight up have only faced 1 sweaty swf team (a rank 1 survivor, rank 5, and 2 20's) when I was at rank 13 from the reset, so not red rank by any means. It was awful, yeah, way above the rank I'd normally be playing at - but I mean, I'm not going to get better if I just play babies or destroy uncoordinated solo queuer's all the time. People only remember the sweaty games where they lose, but forget they probably face swf and not even know it on a daily basis.


    Idk, just my 2 cents, if it's worth anything

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742
    edited August 2021

    I saw the deleted comment about tournaments.

    Okay, so OP wants to nerf swf because of people who already go into the game with the mindset of 'winning at all costs' (who usually have only one MO that is pretty damn easy to counter once you realized it's that kind of group). they're on coms because they can't stand the idea of not 'winning', compared to quite probably the majority of users who rather 'try to win', but not at all costs.

    just look at average NON BNF streams when there's a group. usually it's just chaos.


    the idea that bhvr won't do anything 'because it makes money'... i know the community loves it and I often enough do get that feeling myself, but in this case it's really rather because you'd be punishing the many for the sins of the few

  • SavouryRain
    SavouryRain Member Posts: 340

    Every match isn't SWF. Stop blaming SWF because you lost.

  • InsatiableMop
    InsatiableMop Member Posts: 325

    Literally get better at killer. If every group of friends is rolling you so hard you feel the need to come to the forums and ask for swf nerfs then you could probably use a few depips. I'm not the greatest killer on the planet but I still sit at rank 1 and double pip most games even against your average swf because every team isn't a tournament squad. Most swfs are like 1 or 2 really good loopers and the rest just hold m1 and think it's fun to be playing with friends. Don't waste the whole game chasing the good ones and recognize when you've lost a chase.

  • Bwsted
    Bwsted Member Posts: 3,452
    edited August 2021

    Can you name any game that penalizes players for playing with their friends?

    Honest question. I don't know of any, but if there were examples maybe we could learn a lesson or two from their successes. Or failures.

  • Deferlo
    Deferlo Member Posts: 131

    Even if your wish to nerf SWF come true, how do you want to balance it? Why should the 4 friend messing whith each other after work get the same debuff as the 4 man depip squad? Because essentialy the first team may be even weaker than a solo queue, but they will still get nerfed because some player are annoyed about the 10% of swf that are efficient.


    When will this community understand that it is by bringing solo closer to swf by giving them more information (kindred teamates aura base kit, indication that a survivor started a chase ect.) that then we will be able to buff killer accordingly, thus making them have a better chance against those efficient swf.


    So in answer to this post, yes, nerfing swf will make the game lose his playerbase, because most of the team that will be nerfed are those that have nothing to do with the problem.

  • justbecause
    justbecause Member Posts: 1,521

    What's wrong with that? I play with my friends with no call because I play late and I can't be loud and I'm still playing normally with them what's wrong with that?

  • EldritchElise87
    EldritchElise87 Member Posts: 628

    Who is "Devs" and why does he decide what's best for the game.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,881

    Action speed debuff. If two people are in swf, those two suffer action speed debuff of 15% on healing and repair. If its 3 or 4 people, than 3 or 4 people suffer the action debuff.

    The biggest issue with swf is that they complete objective way faster than solo because they get many information perks for free to optimize healing & repair. The chases are about the same and rely on individual skill-level. In the end, SWF is just power-trip for survivor. A power-trip that is forbidden to talk about and that killers just have to get good.

  • Nameless
    Nameless Member Posts: 869

    I mean you're not wrong. But the coordination of a SWF, even a casual one, is really beneficial. It inevitably makes the game much harder because each member of the SWF knows when to go for a safe, when to work on a gens, what perks the killer might be using or just straight up where the killer is most of the time.

    It doesn't improve their individual skills, but it does improve their teamwork. Seeing how most of the killers we have are mostly designed to be really strong in a 1v1 but really aren't as strong in the 4v1 (Deathslinger, Nemesis, Huntress, Clown, ...), it does create some issues. There is also just the aspect of ranking: in red ranks, there aren't that many potato SWF that are just completely terrible and only make bad choices during the game.

    It's really just a complete mess, originating from terribly designed killers who are oppressive in the 1v1 (and as a result will be really strong against soloqueue due to their lack of coordination) but will struggle against the 4v1 (which only gets worse if you add some coordination to it). The irony of it all is that most people absolutely hate going against these 1v1 killers as well, whether they are soloqueue or in a SWF, because their powers are just borderline stupid so there really aren't any winners in this situation.

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 2,850

    "SWF isn't the problem, 3rd party communication software is the problem" - me every single time a "nerf SWF" topic pops up

  • KajdanKi
    KajdanKi Member Posts: 219

    I doubt you get a lot of 4man SWF, its mostly 2man squad.


    How do devs can nerf SWF? markibg communication apps as hacks?

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    Additionally, any buff to the survivor basekit will also buff "swf".

    In my opinion, the only thing to close the gap, without buffing the people who already use comms, is to add voicechat in the game.

    A custom message system like "do gens" etc would not close the gap completely, but not buff swf.

    A ping system is enhancing/gets enhanced by Comms as the ping either gets a better explanation or the "im chased by killer" gets a location.