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Need tips on improving at Nemesis
Today was probably my roughest day as killer. I wanted to ask for some tips on how to improve as Nemesis since I just cannot seem to get a grip on how to succeed with this killer. I know I need to work on tentacle aim and make better use of my perks but I got very frustrated from these games, so I'm looking for some advice on how to improve. It seems a lot of what I'm lacking comes from being good at M1 Kilers - I learned Killer entirely on Pyramid Head so there's a lot I'm really not used to. I feel so slow in everything I do when trying to down people quickly as Nemesis, so sorry for the very sloppy and poor quality of play.
First game was with STBFL/Pop/BBQ/Discordance
Second game was with STBFL/Pop/BBQ/Corrupt
I am convinced I would have killed nobody in the second game if they didn't let that girl die. Even with the huge amount of momentum, I couldn't achieve anything further.
Comments
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Define 'tofu like review'
I'm happy to take any tips but red rank killer has been obscenely stressful.
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Sure, I'm down.
Second game, too, please. If it's not too much trouble.
Ever since I hit red rank I feel like such a trash killer now lol
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Otz is currently trying to get 50wins in a row with Nemesis. He uses his tentacle (2&3) to break the pallet instead of hitting the survivor if the survivor is not infected. You lose less distance that way and can shred through pallets.
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Yes, so take the tentacle out when they are vaulting or stuck in some animation and then attack.
If you still miss that then just don't.
Hope this helps and good luck.
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Okay, I've watched game number two, here's some thoughts.
Not only did it take you a very long time to find the first Survivor, due to the fact you've moved rather inefficiently, but when you finally find one, you start chasing them across the entire map, letting them take you straight into your Corrupt Intervention and worse than that, right into the shack. That single play has cost you tremendous amounts of pressure, because I am 90% sure if you even looked towards the two gens on your right as you decided to chase her, you'd see Survivors there and thus could pressure them all at once. You spot her around 2:30 and it takes you an entire minute to down her and the only reason you do actually down her, is because she plays extremely poorly and runs far away from all the pallets.
The entire following chase could've been much shorter if you played with your red stain by moonwalking around that loop, you were brute forcing it until the Survivor, once again, made a mistake and went down because of it. And then, out of all the gens you could've popped, you pop the one that has barely any progress on it. You should've realized that they'd be sitting on gens while you were chasing her, seeing as they let their teammate die, at which point both gens were either going to pop at the same time, or you were going to luck out and pop one of them. In either case, you're getting far more value by not wasting time, and the pop, on a gen that's been barely touched.
The next chase, since you were getting blinded, you should've kicked the pallet during the blind. No harm in that. And I really don't know what was that hesitation at 6:25. You also seem to be too focused on hitting Survivors with the tentacle, take your left clicks, it's okay. Save the tentacle for hits you couldn't get otherwise, like pallets, windows and the like. At 8:30, if you actually watch closely, you can see her pretty easily moving towards the right, yet you still got juked - Even without seeing her, it would've been silly of her to move to the left, as it'd give you a free hit. And if she did go there and you moved right, you'd hear the coughing.
That hit around the table at 10:04 was pretty good, precise range, to the point where even a dead hard gamer wouldn't have guessed it.
I don't think much needs to be said about the basement situation. I would've chased while counting to 12, if she makes it to a loop or a window, drop the chase, if not then drop her and go for the other hook while keeping an eye on that 60 second DS window.
Also, practise looking around when you down someone and you're in the "hit cooldown" window. Could've been very useful when you downed that girl around the gate, just to give yourself an idea of what's going on around you.
After the last unhook, it would've been better to think about the fact, that she will not make it to the gate in 12 seconds, seeing as she's body blocking, all you had to do was count, scare her teammates off and take the DS gamble.
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Rarely, never for DbD, so I really appreciate those kind words!
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Nemesis tip #1 Always proxy camp and use priority tunneling.
#2 Don't use obsession perks, don't use aura reading either; use gen hatred perks like Oppression and Overcharge. Eruption works well with these two.
#3 Reduce your TR somehow someway. Monitor & Abuse is excellent, but so is the green addon that removes TR for 15 seconds
#4 Maintain Line of Sight at all times on the target, even behind walls.
#5 When at the window vaults, use strafing instead of aiming in order to land the tentacle
#6 Review tip #1 again and impress it upon yourself
#7 After reviewing tip #1 for a third time, remember that your tentacle can reach over survivors attempting to protect the unhook
#8 If you struggle to get your tentacle powered up, use the add ons for zombie destruction. Like Michael Myers, you want to get out of Tier 1 ASAP. These perks are training wheels because...
#9 Zombie Movement Speed, every game, every time. Eye ball & intestines are the default/budget choice, but the depleted ink ribbon and eye ball are the recommended options every game, every time.
#10 Review tip #1 ten more times and remember that you are the Relentless Pursuer. No other killer can apply this kind of top tier tunnel pressure like you, not even Nurse.
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Gave the vid's a watch, let's see if anything i say help's.
From the two video's it's not really clear on the level of experience, not alot of tile's got looped. In video 2 however you sort of make the mistake of following survivor's away from generator's into safe area's with pallet's, it's sometimes best to maybe get a hit or infection and then break off before your to far away.
Also, in video 1 you can hear Quentin after he was unhooked and opt to chase the fully healed survivor, not saying you should, but when you have 2 gen's left and no one dead/4-5 hooks you might want to be not nice and act on the injured survivor. You also hook claudette next to the generator that was just completed and camped her knowing a survivor was there, can't say it was the right/wrong play, but you had STBFL at 7 stack's and could have maybe capitalized on it.
Nemesis when it come's to add-on's sort of fall's into personal preference, i would personally take a zombie movement speed or zombie mutation rate add-on over Marvin's Blood, as great as it is. I prefer having the zombie's give me the tracking information they can when not getting anything from information perks or getting mutation rate so i dont have to rely on survivors for mutation. Speed Add-on's do help at time's as this can help push survivors off healing or generator's, you won't see it but it does happen.
Resetting Zombie's, you want to do this, i know it's annoying sometimes but you have to, if a zombie's stuck or walking to an area that you know only has a hooked survivor, smack them for mutation rate or just smacking them. They will respawn at a hook, which can cause sometimes interfere with survivors. DON'T go out of your way to do this however, only if it's on your way or you have the time.
It's hard to tell if your paying attention to the zombies in the videos, but yeah check them out pretty much as much as you can, there a decent information tool at times. There not always going towards a survivor but from experience watching them as i play i have a good idea of where 2 survivors are during a match while in chase or searching. If you see survivors come in with a flashlight do keep a look out out for when a zombie's blinded.
I can't offer anything toward's the whip usage, you use it at good point's. Tier 3 isn't really essential to Nemesis and you shouldn't force to get it. There is an order to what happens at pallet's however, where the Survivor is prioritized over the pallet. There is that instance where the Claud throws the pallet near the zombie, you would have got that hit if the zombies hit box wasn't still active. It's hard to say when you should and shouldn't use when getting it down to a point, but more playtime you'll figure it our, i will say at pallet's when your close or in a straight way with a pallet threaten and maybe follow with the hit. Again it's a experience thing, since doing this constantly will hurt you and give distance, if you can make the survivor act when they don't want to it'll pay off, sound's weird but again it's an experience thing.
The Map's, Nemesis doesn't have any real map pressure so big map's are going to be harder and Disturbed Ward, Ormound and the Red Forest realm are pretty frustrating since Zombies will get stuck constantly and there just very big for a M1 killer with no map pressure. General experience will help with dealing with these but you will still struggle with Nemesis on these. Indoor map's are not as great for zombies as people make them out, hawkin's and rpd are pretty good but the rest are really bad.
Perk's again are a personal preference thing.
Tinkerer, a good perk, but you shouldn't abandon chases when it proc's across map. You do that twice, at the beginning in the first chase, then again after starting a 2nd chase, with the 2nd one you could have maybe interrupted it, but you stopped to kick a generator. Really only break chase for these if you can interrupt them.
STBFL, personal favourite, a good choice sadly there's a couple of time's in the first video where you opt for another action instead of hitting the claudette and gaining stack's. Biggest advice i can give about STBFL is you have to take the L with the obsession sometimes, don't force it.
BBQ, nothing wrong with it, kind of hard to tell what your decision process is when no aura's appear.
Pop, Corrupt, nothing wrong with these, however from what was shown you might want to opt out for other perk's to aid either in chase or synergize with what your running. I personally with Nemesis run Sloppy, STBFL with either Rancor as my info perk, Franklin's for any item's, Eruption or Surge for Gen defence and maybe Lethal Pursuer. Sloppy doesn't do all to much with all the healing based perk's pretty much killing it, but i have noted from after not using it gen's go faster than desired, it also pairs nicely with STBFL.
I might suggest running spirit fury (endurance if you really want to), i gave this a go without endurance and since you have a ranged attack you can make up the lost ground alot of the time. The only other thing i might suggest are Hex's but there a coin flip in usability.
Post edited by Turretcube on0