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Perks ideas for a witchy character

OrionQc24
OrionQc24 Member Posts: 283
edited August 2021 in Feedback and Suggestions

(Unseen forces)

While being the obsession and in a chase for 30s allow you to send a wave of energy pushing the killer 4m/5m/6m away

This cause the survivor to be exhausted for 60s/50s/40s and hindered for 3s/2s/1s

Increase the chances of being the obsession


(Dark arts)

When the survivor cleanse an hex totem, it will reveal the killer’s aura for 8s/9s/10s to the whole group. If the survivor cleanse a dull totem they see the killer’s aura for 3s but it isn’t shown to the rest of the group


(Magic veil)

Remove the aura of the gen or hex totem you are currently working on for 30s when the killer is within 32m/44m/56m. If the survivor stop working on either while the perk is active, it will creat a loud noise and its aura will become visible again


(Light worker)

After a safe unhook for 20s/25s/30s if the killer hit the previously hooked survivor they are blinded for 3s/4s/5s


(The law of the three returns)

If the killer cause 5/4/3 status effect (hemorrhage, blindness, exposed, etc) their aura is revealed to all survivors not currently in a chase for 3s/4s/5s and the killer’s hearing distance of gens repair is reduced by 8m for 30s/40s/50s

Post edited by OrionQc24 on

Comments

  • Milo
    Milo Member Posts: 7,383

    Unseen forces would be a better Dead Hard* depending on how consistent the chase mechanic would be. Might need to only be 4 or 5m imo.

    *When used for distance

    Dark Arts is just... bad. It's a perk that targets hexes (which the killer can just not run) but it's reward is just not that great. Even paired with other perks doesn't help it. Maybe extend it onto normal totems and increase the duration to even 20 seconds... ? That would be ok-ish.

    Wouldn't Magic Veil actually help the killer? If suddenly one aura of their hex/gen dissapeared and they remembered the location wouldn't that just leave a target on your back? (Unless you use it only when the gen is 15 seconds from finishing)

    And Light worker is hilariously weak on it's own but great with BT.

  • OrionQc24
    OrionQc24 Member Posts: 283
    edited August 2021

    Unseen forces; wouldn’t give iframe and the killer isn’t stun per say, you could still get hit if you do it too late or the killer used a ranged weapon.

    Dark arts; yes if the killer doesn’t have an hex it wouldn’t work and that’s okay. I think 10s is more than enough (based on Lethal pursuer, also it shows the aura to the entire group idk if you got that)

    Magic veil; could indeed help the killer but it isn’t that bad. The idea is to have a gen not show up when on a 3 gens scenario, while at the same time having your team distracting the killer.

    Light worker; is indeed meant to be used with BT BUT since it stays active for 30s the idea is that if the killer came back AFTER you were healed you can get a hit and still blind them.


    p.s I will point out that those aren’t designed to give you a free get away card. I play both survivors and killers so I’m not going to try to favor one side vs the other. With that in mind some perks are deliberately weak bc they can and should be part of a combo

    Post edited by OrionQc24 on
  • OrionQc24
    OrionQc24 Member Posts: 283

    Oh I hadn’t seen that idea. Could actually be good. Let me think about it.

  • OrionQc24
    OrionQc24 Member Posts: 283

    Okay I changed a few things.